Taskmaster Matchup and Team building thread

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<div class=“QuoteAuthor”><a href="/profile/61137/C.I.Wilder">C.I.Wilder</a> said:</div>
<div class=“QuoteText”>I am working on a Deadpool Task Vergil team but I don’t know whats the best Deadpool assist for Task extensions any advice. </div>
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Been messing around, the best options are quick work and katanarama. <br><br>Katanarama, easy conversions off throws, easy extension, a few other things, but not much else. It’s really easy to work with, though, and that itself merits consideration.<br><br>But once you get consistency with that team, Quick work is by far the better assist. Allows for full combo conversion off a swing into one arrow from around 3/4ths of the screen. Converts off throws with some quick timing, everything’s very immediate for those conversions, and it extends combos just fine. The low assist becomes confusing when added to swing pressure. Also, makes for safe shieldskills pokes, though it does have some finicky elements, on normal hitboxes pressing shield skills simultaneous to quick work will not be a combo on hit, unless you’ve hit them with a cr.M, st.H or cr.H beforehand, or if they’re in the air slightly. Not exactly sure why that is the criteria, but it is. Works very well against advancing guard and is useful on block, though. Try messing around with the timing of pressing the assist a bit before or after shield skills and see what you can find. There’s a lot to work with, and it helps pressure a bunch because of how far it goes and the slight delay.<br><br><br>My turn for questions, which Task assist are you using? I’ve found cool things for horizontal and vertical arrows, but I can’t make up my mind, I’m looking into a similar team too. Got some fun tech?<br>

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<div class=“QuoteAuthor”><a href="/profile/64885/DukeofFortuneMan">DukeofFortuneMan</a> said:</div>
<div class=“QuoteText”><br><blockquote class=“Quote”>
<div class=“QuoteAuthor”><a href="/profile/61137/C.I.Wilder">C.I.Wilder</a> said:</div>
<div class=“QuoteText”>I am working on a Deadpool Task Vergil team but I don’t know whats the best Deadpool assist for Task extensions any advice. </div>
</blockquote>

Been messing around, the best options are quick work and katanarama. <br><br>Katanarama, easy conversions off throws, easy extension, a few other things, but not much else. It’s really easy to work with, though, and that itself merits consideration.<br><br>But once you get consistency with that team, Quick work is by far the better assist. Allows for full combo conversion off a swing into one arrow from around 3/4ths of the screen. Converts off throws with some quick timing, everything’s very immediate for those conversions, and it extends combos just fine. The low assist becomes confusing when added to swing pressure. Also, makes for safe shieldskills pokes, though it does have some finicky elements, on normal hitboxes pressing shield skills simultaneous to quick work will not be a combo on hit, unless you’ve hit them with a cr.M, st.H or cr.H beforehand, or if they’re in the air slightly. Not exactly sure why that is the criteria, but it is. Works very well against advancing guard and is useful on block, though. Try messing around with the timing of pressing the assist a bit before or after shield skills and see what you can find. There’s a lot to work with, and it helps pressure a bunch because of how far it goes and the slight delay.<br><br><br>My turn for questions, which Task assist are you using? I’ve found cool things for horizontal and vertical arrows, but I can’t make up my mind, I’m looking into a similar team too. Got some fun tech?<br></div>
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Right now I am using horizontal arrows for hit confirming and mix-ups. But my deadpool is day one so at the moment I don’t have anything new to bring to the table.

My pool’s new too. From what I can gather, horizontal arrows help a lot for straight projectile wars and make for safer fullscreen teleports in. It’s also kinda what I’m used to.<br><br>Vertical controls more space to keep people out, pushes people towards the ground so they can’t avoid teleport mixups as well, and seemingly you can do relaunches with it for a ton of damage, though the timing is odd for me at the moment. Some guy on streams named sexybeast of something uses the pair, and at least for now, he’s who I’m watching. He went for vertical arrows, but I am going horizontal too for now. <br><br>I think the Deadpool/Taskmaster pair is incredible, but I’m still getting tech for them slowly, they’re not my primary team. If I get anything crazy-broken, I’ll let you know. <br>

if I were you I would drop Vergil from that team, I personally think Deadpool/Taskmaster could benefit from someone like Doom or something like that rather than Vergil. You can not only control the screen, but you can also get pretty good extensions with missiles also. Doom is not everyone’s cup of tea though, so it’s entirely up to you.<div><br></div><div>I’ve been using Taskmaster/Dante/Magneto and that team is nuts, I love it. Once I get my Dante up to speed (lol) I think I might run that team permanently. I like using both Taskmaster and Magneto and I think that team or Task/Mag/Akuma works pretty well also. I’ve never felt more in control than with that team, mainly because Taskmaster and Jam together is great as well. </div><div><br></div><div><br></div>

Been practicing the aforementioned Spencer/Task/Akuma team, liking it so far (Adelheid’s videos helped a lot).<div><br></div><div>I figured out why I kept dropping the tatsu extension combo on Task, I was just calling the tatsu assist too early by pressing f+H and assist at the same time instead of f+H, then tatsu.</div><div><br></div><div>I’ve been thinking of changing it up to Nova/Task/Akuma but I think I’ll stick with this for a while.</div>

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<div class=“QuoteAuthor”><a href="/profile/12143/t3ngu">t3ngu</a> said:</div>
<div class=“QuoteText”>Been practicing the aforementioned Spencer/Task/Akuma team, liking it so far (Adelheid’s videos helped a lot).<div><br></div><div>I figured out why I kept dropping the tatsu extension combo on Task, I was just calling the tatsu assist too early by pressing f+H and assist at the same time instead of f+H, then tatsu.</div><div><br></div><div>I’ve been thinking of changing it up to Nova/Task/Akuma but I think I’ll stick with this for a while.</div></div>
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If you ever decide to follow through on that, come through to the Nova forums

Will do, thanks.

Hey guys.  I am thinking about picking up Taskmaster.  I just have a question about his zoning.  <br><br>How well can Taskmaster keep up with Doom, Magneto, Zero, Morrigan, Hawkeye and Sentinel in zoning?<br><br>Who does he beat and who does he lose to?<br>

<p>Vs Doom, generally very well, it depends on your assists. If he’s running Vajra he can get annoying, if you run Jam Session or Vajra or Missiles it’s annoying for him. You can counter any of his grounded zoning tools on reaction with Legion Arrow Hypers and Legion arrow will always beat Finger Laser super full screen. You have to guess if he uses plasma beam and go for jumping M arrows, vs super jump up back finger lasers Shield Skills xx H arrows is fairly good. You can generally zone him out if you have good assists, and if he tries to footdive you use up arrow super(don’t use counter super where he can fly cancel, Shield Skills is risky since if he trades he wins). Whoever wins depends on the assists and whether Task has bar imo.</p><p>Magneto is actually fairly good for Task, Magneto’s Disruptor zoning can shut down arrow startup very well. But Task has the health and damage advantage in the zoning war, and Shield Skills shuts down Magnetic Blast zoning very well. I believe Task wins this matchup due to shutting down Magnetic Blasts with ease with Shield Skills, plus Legion Arrow Hypers sniping Magneto’s assists along with the HP difference. </p><p>Morrigan is really rough, it’s his worst matchup, mainly due to the fact that her angles and durability give him a very hard time. The angled air soul fists are something he doesn’t deal with very well, and the fact that 2 soulfists is 10 durability versus his arrows 9 hurts. He’s completely free to her in astral vision too. It’s a very rough matchup and it’s hard to even rush down due to Shell Kicks + ANgled fireballs, sniping assists isn’t that effective either.</p><p>Hawkeye is playable, the trick vs Hawkeye is that people try to approach him from normal jump height. Don’t do that, super jump like a Haggar player or use standing arrows or simply dash shield skills + assists to get in for free. His zoning has a lot of gaps, and if you have a beam assist to cover Shield Skills you’ll have no trouble getting in. Hawkeye wins in a pure keepaway war, but you want to go in and press Shield Skills.</p><p>Jumping M Arrows gives grounded sentinel a hard time, and Sentinel is completely free to Taskmaster up close due to armor canceling normals and free IOHs all day. This is one of Sent’s rougher matchups, but a good air footsie playing Sent can still do decently.</p><p>I can’t comment on Zero since I don’t have any experience with actually competent Zeros. </p>

I play Wolverine/Taskmaster and I’m looking for a good third. What do you guys think would be a good anchor?

Akuma for sure. Or Doom with plasma beam. But both these characters with tatsu is nutty.

Having a helluva time deciding between task dante mag and task dante doom(plasma). I don’t think there’s a “right” answer but wonder what you guys think? So many subtle pros n cons to each.

  • plasma scaling isn’t a dealbreaker but is relevant
  • disruptor is a better dante teleport crosser upper (correct me if I’m wrong, please)
  • personally I feel about equally strong with them both as anchors. Slight edge to doom here, all things equal, but def confident enough with mag that if disruptor is the better tactical choice, I’m good with that.
  • I prefer plasma for tasks space control beam, but both are good and both cover shield skills xx S.
  • both have tac infs. I don’t really use them, but have to mention for theory’s sake.
  • both have nice corner DHCs but kinda weak full screen DHCs.
  • edge to mag for his gimlet-style lvl 3.
  • both make great use of jam session and million$ THCs when it comes up.
  • and most importantly, both fit my black and red color scheme.

Thoughts?

I personally would choose Magneto over Doom because I’ve been running Task/Magneto for God knows how long. I can’t even remember the last time I actually used Plasma beam with a Taskmaster point team anyway. I always use missiles. I run Taskmaster/Dante/Magneto also at times.

I actually haven’t tried T/Dante/Doom though. It all depends imo on if you’d rather a TAC monster backing Dante (although now theoretically Magneto is pretty much the same thing). I think Dante’s a lot stronger with Disruptor. So I guess it depends on whether you want a stronger pairing with Dante + Magneto, or a strong pairing with Taskmaster + Doom.

Task and Magneto aren’t even that bad together anyway, honestly.

At this point, still early, I feel like I’m leanin twds doom. I don’t think task much cares (correct me if I’m wrong, please), its dante who I fear might suffer. First world problems lol

As for missiles vs plasma, 100% I want the beam. They’re prob equally good for task in a vaccum, but I want to play the beam strategy. Though I still have no idea what task combo to do off a launch where there’s no delay between shield skills and S (all the bnbs require a delay). I’ve asked twice in the combo thread with no responses, anyone have any idea on this? Thanks!

Can you just do a basic air combo and relaunch with the second assist? Not optimal at all, but it would do more than one launch, at least. Or maybe pickup with the other assist into swingy jumploops, whatever does more damage, I don’t know.

Actually that’s prob exactly the answer, thanks! Any thoughts on plasma vs disruptor? Just can’t decide!! Lol

I say disruptor just because I dislike doom and recently watched the Big Two where Dante/Disruptor killed pretty much everyone. The most arbitrary of reasons.

But really, I guess it comes down to who you’re better with on anchor. I dunno.

Mags/Disruptor without question. Yipes himself has said that Dante is a different character with either disruptor or vajra backing him. I also prefer a faster projectile for Taskmaster. Since Doom takes a lil while to shoot plasma beam, for shield skills pressure you have to call doom first before you dash and shield skills or it wont connect with a second shield skills. With disruptor you can dash, call assist, shield skills, assist connects and covers and then shield skills again. To me it feels more natural and easier with a faster projectile.

Sweet, ya’ll solved the riddle of the sphinx, thanks! In partic I didn’t realize task could double skills like he can with tatsu. With plasma he can skills-S which is what I assumed id have to do with mag beam too. Byootiful.

And yeah I discovered back in vanilla that disruptor dante was a whooole diff dante, and why I felt the need to ask around and see how much ‘worse’ a plasma would be.

Great stuff guys, now let’s see if anyone on the dante forum was even close to as insightful :slight_smile:

I’ve been trying this shield skills+disruptor into 2nd skills… were you theorizing or do you use this? Technically the double skills can work, but the first skills and assist call aren’t simultaneous, and the timing of them one after the other is pretty tight, and timing of 2nd skills very tight. Launch off the assist is a bit more practical and ill have to see if that fits the game plan better than what I was doing, which is skills+assist together directly into launch (safe on block, launch on hit). The downside, as referenced above, is the immediate S doesn’t allow for that pause between skills and launch that gives us the normal BNBs.

Tho I still cling to the swing swing bnbs from vanilla, so it doesn’t throw me off too bad. Just didn’t know what combo to do (thanks dukeoffortuneman and leifcolonel!)

But yeah, maybe I’m just doing something wrong with my skills and beam to get the double skills. Figured it’d be too good to be true to expect it to work like tatsu lol I have the beam more for longer distances anyway, but the fact its helpful closer up is just added flexibility. Bonus! :slight_smile: