Taskmaster Matchup and Team building thread

Indeed tatsu is amazing for task. Tho a few pages back I recall someone making a case for jam session being even better. On the new team I’m workin on, felicia task akuma, I’m toying with the idea of instead doing felicia dante task to cover the skies.

Was just wondering if anyone had some tips on gameplanning a beast jam session task. I remember the idea of an unblockable in the corner coming up… is that just dp+L while they block a jam session? Or something different?

Lastly, if I do make that swap, you think felicia dante task? Or felicia task dante? I feel like I could argue both ways, but figure a. Task would prob make a better anchor for me in general. B. With dante 2nd I can dhc from felicia to million dollars to legion arrow if I need to, where as with task 2nd, I get a sweet dhc to up arrow super, but then nothing to dante.

Thoughts?

Epoch: ill type out a better response for your ppost, I’m just outside freezing typing on my phone and tryingto be quick about this post lol

Jam Session is his best assist imo(you can also make a case for missiles, but I think Jam Session takes the cake). The unblockable setup is call Jam session + stH or Shield Skills into DP+L in the corner only. You can also THC any blocked attack midscreen with the million dollars THC, XFactor and you get a free unblockable. Felicia/Dante/Task, Felicia/Task/Dante, Dante/Felicia/Task are all good orders and do their jobs well. But one thing though, both Task and Dante are solid anchors but they have flaws (Dante’s projectile speed + normal speed is still below average in XFactor, Taskmaster has terrible mixups) and Felicia is the best anchor but not the ideal way to run that team.

Similar conundrum… Hawkeye/Task/Akuma or Task/Hawkeye/Akuma? I have been doing Task on point and using shield skills with tatsu to start pressure and go into a combo and use Hawkeye poison arrow assist with down arrow into sharp sting. Not sure if it’s worth using the assist for the extra unscaled damage and losing the more durable greyhound assist. Plus Hawkeye and Akuma are both meter hogs so often times akuma will come in with no meter.

Starting Hawkeye on point though doesn’t seem ideal since he doesn’t have a meter stockpile to work with but with tatsu the start of round mixup easier. I like the annoyingness of hawkeyes chip but he also is a bit awkward to play for me still. Would you still use task horizontal arrows as an assist if Hawkeye was on point or vertical to help keep people from jumping in? Also thinking about Spencer instead of Hawkeye but not sure if I will miss not having otg assists for extended uvg combos

I’ve played around with the order and I think the best setup is Taskmaster on point and then Hawkeye second and Akuma last. Taskmaster is a good battery for Hawkeye,and Hawkeyes triple arrow assist is great for Taskmaster to apply pressure,zone, and to help Task convert off of air throws and throws from long distances. I don’t really suggest using poison arrow because it comes out very slow and is just not as useful as triple arrow. When you airthrow your opponent just do a swing and cancel into down arrows while calling out the assist at the same time and youll be able to pick up the opponent from almost anywhere depending on how fast or slow you cancel into down arrows.

Hawkeye’s super scatter shot is a great way to get Taskmaster out safe and to start zoning with Hawkeye. I don’t like Hawkeye on point because he has problems at the start of the round and I don’t think that relying on an assist to help you is effective and can be eventually baited out. Your going to want Hawkeye stocked with meter anyway and as we all know Taskmaster is an excellent point character. I use Taskmasters horizontal assist because if you zone correctly with Hawkeye( using triple piercing,exploding arrow, scatter shot, j.triple arrow, and super scatter shot) you can control people from jumping in on you with Hawkeye alone anyway. Taskmasters horizontal arrow just adds to the zoning and creates a wall of arrows when used in combination with Hawkeyes j.triple arrow.

If your opponent happens to make his way in after avoiding all of that you can bait them and air throw, or call tatsu and push block. The push block will push them into tatsu and from there you can start shooting arrows again or go into a net arrow loop. This can be very frustrating for the other player and what they usually do is quit and start tea bagging because they have no answer to this and cannot stop it. Then they’ll message you and say " you suck and all you do is spam arrows" which makes me feel all warm inside:) .

The only problem with this team is when facing teleporters like Vergil, Deadpool etc. who can teleport in behind you or in front of you. Your going to want to be careful calling out your arrow assists and try to bait out there teleports, jump and punish them with your tatsu assist. Or your going to want to lock them down with projectiles so they are getting hit by arrows and don’t have enough time to go into there start up of there teleport.

Honestly, it sounds like you’d be best off alternating Task or Hawkeye depending on the matchup. Hawkeye with the alpha arrows is ridiculous, btw, he can get really damaging full screen confirms using it.

Two simple questions about this setup:

  1. So does this mean, if I have you in the corner, and do Shield Skills+Jam (into the DP+L), and it connects while you’re on the ground (ie. not chicken blocked), hit or blocked, I’m basically guaranteed a combo of some sort? Just by virtue of making you block a cornered Shield skills?

  2. When the DP+L move hits, are you just following up with H headbutt, qcf+H Lights Out, then using an assist to pick up? (ie. Call tatsu, fwd+H xx qcf+H, etc). If the answer to question 1 is ‘yes,’ this is quite a coup lol

Yup, the only escape is if they pushblock the shield skills immediately before the jam session kicks in or XF guard cancel into a projectile super(Task can counter physical supers). People rarely pushblock single hits though. And I think DP + M should ignore pushblock in the corner and would still work.

Yes you can also follow up qcf+H with f+H + assist. It works with Disruptor it should work with Tatsu, it scales combos into throw scaling but you should build 1 bar in the process.

This is all ignoring the THC which gives you an automatic kill anytime they block anything Taskmaster does if you spend 2 bars + XFactor(in XF2 it leads into infinites that build you a ton of bar too).

Not to mention the other stupid shit Jam Session does, it makes his zoning x10 better by virtue of putting a wall infront of him, covers shield skills and makes them safe, gives you really dirty high low fuzzy guard mixups using chains into mighty swing + Jam Session. The more work I put into it the clearer it seems that it’s 100% ideal to run Taskmaster with Jam Session behind him. He can also confirm off Jam Sessions at any position of the screen which is godlike too.

Edit: I can confirm that indeed, DP+M ignores pushblock in the corner and will lead into the unblockable. One really nice thing I like about this setup(shields skills+ Jam into DP +ATK), is that it’s also a hitconfirm meaty on incoming characters that leads into a full combo on hit or block !

Awesome! Tatsu DEF works for pickups. I’ve played a LOT of tatsu task, its easily my best duo. I was more asking if that sort of pickup is the ideal way to continue from a dp+attack.

What’s the THC sequence you’re refering to? Also,am I right if you’re looking to shield skills + jam in general, you’d have to call jam slightly before skills? With tatsu its simultaneous, but I remember for jam if you hit both together there’s a slight hole between them. No biggie either way, just wanted to be sure.

Yup you call Jam Session slightly before Shield Skills otherwise it’s throwable in between vs grounded opponents(you have to be playing some serious mashers or coughTaskmaster playerscough in order for this to happen though).

The THC I’m talking about is Million Dollars THC, and the setup basically is, if they block any normal from Task(or shield skills to make it easier), you just cancel into Million Dollars THC. XFactor Cancel, dash DP+H (one hit from H) and they are in the combo anywhere on the screen, in the corner you can simply do DP+L, you can easily pick up off the last hit of million dollars into a combo or even shield xx arrows infinite if you are in XF2.

What is your task dante team(s)? Tryin to think how id do it. Can task get otg pickups from rolling buckler? If so I’m thinkin id prob do task dante then akuma, felicia, strider, or plasma doom. All 4 of those are no doubt excellent (if buckler picks up). Though, thinkin about it, plasma beam would prob be best for me as with task I like having a long range and short range assist. May not be best on paper, but its just how I play task (my main task team being task doom akuma; plasma, but missiles works equally well)

So in this context, dante would basically sub in for gouki then trade slots with victor. How do you like to run the duo?

My main team is Mag/Task/Dante with Task/Dante/Magneto depending on the matchup, I like Task more vs heavies and versus certain rushdown chars like Wolverine/Magneto on point. The shell is overall very good and works for X/Task/Dante and Task/Dante/X with plenty of characters. Task-a/Dante-A/ Doom with Missiles or plasma would work very well, so would Task-a/Dante-A/Akuma-Tatsu. I don’t know if felicia picks up but I don’t see why Felicia/Task/Dante would not work.

Yeah, in fact ill prob leave task doom akuma as is but change my felicia task akuma to felicia task dante. I was never fully satisfied with tatsu felicia so this solves both problems beautifully (the other being on which tame can I utilize the jam-task duo). Even get access to. Buckler dante depending how the match goes, which we all know is excellent. Ditto jam-felicia. Kinda of a no brainer in retrospect. :slight_smile: even has the benefit that, with felicia first, after she dies (assuming I don’t ocv every game :stuck_out_tongue: ), I can do the thc stuff without the pain of wasting a 3rd meter and having the extra super mess with what I’m trying to do. Cha ching :slight_smile:

My team’s Task/Dorm/Sent and it’s really good in terms of DHC and zoning but I want to switch Sentinel out so I can practice Task/Dorm without drones. Any thoughts? No Vergil/Doom/Wesker please.

Task/Dorm is good with a lot of people. I love that pairing, run it myself. I like Haggar, though that requires you mess up the order a bit, but that assist creates its own unique dependancy, somewhat like drones. Ammy and Arthur are good anchors for the team, and Arthur lets Tasky go vert arrows for shenanigans with that assist/THC. X-23 is great on the team, stalking flare dirt naps stuff, dirt nap incomings, XF infinites like crazy in XF 2 or 3, brutal mixups with Task arrows, she’s wonderful on that team, much better than Wesker for this grouping, I say, and her ankle slice assist lets you extend for Dorm/Task and gives you unblockables for both, dat low. Hawkeye is always fun, once again you can go either triple arrow (with them vert arrows on task) or otg + poison for easy/powerful Dorm extension (triple arrow is better, allows quick teleport stuff), and the THC between those three is the best birthday machine ever. Mags works too, for similar reasons.

I’m thinking of going with Wesker Vergil Taskmaster. I think it has potential.

Will vergil’s Rapid Slash assist give enough time for tasky to land Sword Master?

I am assuming Gravimetric Pulse for Nova. Lock down for trish to be an ass, and Tasky so that he can get free Sword Master setups.

Yes, but they can advancing guard you at times, making it a bit tricky to get foolproof ones. I tried labbing it for a bit, and ran into cr.M + call rapid slash, shield skills (this should whiff, for this you have to do the cr.M from a decent distance away, you can get closer the smaller the opponent’s hitbox is) Sword Master L, and pushblocking will not save them from the resulting unblockable.

I’m not sure what other setups people have with this, but this one works pretty well.

Given how good it is with swordmaster (not sure if I have the name right, but the dp unblockable), is it a fair statement to say task, working with shopping cart, is actually more interested in the opponent blocking to open them up? Not that he’d argue withthem eating a hit, but per tabs video, the unblockables seem so solid, I wonder if that shouldn’t be the goal straight away. And sadly, cart hitting doesn’t work like tatsu does, so again… are the unblockables simply better? (Assuming, of course, our other assist can pick them up from the knockdown)

I wasn’t really lookin to get back into frank, but I’ve been toying with marvelo’s task dante frank, and it seems like a perfect frank team and task. Team for that matter. Very cool stuff!

Yeah, after labbing Tab’s new team, I’m running it as my frank team too. It is glorious playing it. Also, a peekaboo setup before a snap, round trip by trish and a raw tag before incoming, or scythe raw tag to Task before incoming all give pretty infallible unblockable setups. Thanks, Tab, for inspiring people to try out Task/Frank, I wasn’t sold on it until I realized that together with any of the DMC characters, the team becomes really really solid. I’m trying to figure out if this possibly gives Task the ability to ToD an entire team (barring when they pop XF, which at the very least it will prompt quickly)

Also, to Densuo, don’t underestimate Task/Vergil/Frank, if you hit the opponent with the rapid slash unblockable, you can pick them up with frank assist, go into a few air juggle patterns, launch, air thingy, either a solo pickup into horz arrows or swing and diagonal arrows, DHC to swords, nearly 1-touches the entire cast if you’ve got the loops (also you’ve yet to use up a bounce), and the first time you do lunar phase, tag to Frank if you want the level 5.

Well, I’m not playing tabs exact team, I’ve got marvelo’s dante 2nd. So my question was just about shopping cart tasky

I know, just seconding that I love the Task/Frank tech, and wanted to reiterate how awesome I feel the pairing can be.

I think it is definitely a bigger deal to just get them into block. Taskmaster has such huge normals, go into pressure not so it will hit, so it will set up more or less “free” combos. I like that ideology.