Taskmaster Matchup and Team building thread

Duke: I never really did the dark hole thing, so not sure how they compare. But I know tatsu comes out faster but less lockdown time. Dunno if hole is the same in this regard, but the great thing about tatsu is u hit it with skillz and you’re totally safe, get afull combo on hit, and a mixup on block. Speak of mixup on block,

Hayden: perfect!! Exactly what I was lookin for! However, there’s a key element missing. Which either means u forgot about it, OR ure about to get a sick new weapon complex :slight_smile:

And that is the fuzzy guard. Hit vs throw does tend to be the main mixup, but high low is ALSO ever-present. My main problem is that while I know the fuzzy stuff exists, I personally don’t yet know the ideal sequences to utilize it. But basically its something to gthe effect of jH or jS, landing, then immediately jumping again with another jH/S. If moons is lurking, perhaps he can elaborate on the proper way to abuse this weapon, as I know he’s all about it.

Id be surprised if the distancing is correct, and even if it is, feels like a relinquishment of the initiative. Certainly worth a try as something to mix in sometimes, tho. I def use H arrows, too much in fact, but from so close up, I’m skeptical. Really hope I’m wrong, tho! Just make sure u have a good followup for during the cool down time.

Okay, well, did some testing for arrows H. I like the look of it. On hit, no way to combo it all unless there’s X-factor or a hyper involved, the assist pushes them too far away, but blocked, the pushback leaves them in the dead center of the arrows, they literally are directly under the middle arrow. I’m doing the arrows after the assist call, and currently, they block skillz and tatsu, and have naught but 1 or 2 frames before the arrows fall on them. This gives you enough time to dash up and cr.M st.H whatever, and it looks like a pretty strong blockstring. I’m assuming the few frames of freedom allow for a really quick rawtag or an invincible super, but this seems pretty tight otherwise, especially considering those options are risky as fuck. Gives a bit more time for assists to be used once more. Also, to state the obvious, it’s worthless when they’re cornered, but it seems to work great midscreen.

Damn, I kinda wanna play Task/Hawk/Akuma now, throw conversions all up in that team…Nah, I like Dormammu too much.

And, final note, I’ve never messed with Taskmaster fuzzy guard setups, but I know my team is capable of them, so I’m curious about those “ideal sequences” myself. Do I finally have a use for the elusive j.L?

Hey man, sometimes its nice to be wrong! Ill have to mess with that. On paper, it strikes me as a use-once-in-a-while tactic, but will also probably hit pretty often since it’d be counter intuitive to continue blocking after an up arrow.

As for the fuzzy, I imagine it’d look more like deep jump in jH/S, immed jump up jH/S, but would def like to see what someone who knows fer sher says.

Yeah watching this team a few times has made me want to pick up Taskmaster and put him on point for my Dorm/Doom team. Dark Hole is an alright assist for most characters, but coupled with Shield Skills the way Chris G was using it, it’s actually worth using in neutral. Add missiles to the mix… I think this is a decent team.

I also heard Task fights Magneto pretty well from a few people in the Magneto forum. I’ve been running Trish with this team lately, who gets destroyed by Magneto, so hopefully Task is a decent counterpick.

Does task have a reliable way to protect a drone call? I was under the impression shield skillz xx sting worked, but it def does not

I wouldn’t say it’s crazy reliable, but you could swing, call drones, do one diagonal arrow, and proceed to go in for a blockstring. Would only work if you had a bit a breathing space, but it sounds hard to punish unless they already predict the call and go for Akuma beam or Chaotic Flame or something crazy.

Hmmm, perhaps yeah, but like you implied, I wont always be able to set up a nice pretty swinging arrow. I’m dickin’ around with Zero Task Sent cause a friend of mine wants to learn Zero so Im kinda ‘co-learning’ him to help.

Anyway, arrows and drones are the assists I want, which means I have to play some drones-Task. And my opponents tend to play Chaotic Flame, errr, I mean Dorm a lot. So I’d like to ideally not die to it while zoning lol

i’d like some people’s inputs on this team: taskmaster, frank, trish

the goal is to TAC to frank to level up, with counters putting me at fullscreen as to not really take a significant loss when it is countered

Which Trish assist and why? Does Trish as anchor have any strategic function? Or do you just enjoy her and want to fit her on the team somewhere? What’s your back up gameplan if the opponent doesn’t allow your level-up combo?

I was under the impression the standard TAC and use install-type super to level Frank didn’t work with Task’s counter super, but if you’ve got a sure fire way to level Frank up, then the Task Frank portion seems fine, the Trish part requires explanation on your part otherwise the only answer is “you have much better anchor options.”

What’s your overall game-plan aside leveling Frank? What’s the game plan both after a successful level or if leveling is prevented? With this kind of team you have to tell us a bit of what you’re thinking, as at a glance it doesn’t strike me as inherantly broken or powerful. But if there’s a clever synergy tactical idea its based around, that could change everything. But you gotta let us know :slight_smile:

peakaboo assist. the trish as anchor part is mostly due to the TAC to frank. not really sure what you mean by ‘if the opponent doesn’t allow level up combo’- do you mean if they die? because i’m 100% down with them just dying, too. the TAC is actually based off doing THC- doing frank cart+task horizontal arrows causes hard KD and you have enough time to snap a photo.

trish peakaboo for taskmaster is fucking astounding. i know i’ve posted it somewhere in one of these threads but it opens up his mixup and defensive options a lot. it lets him combo off all his throws, and a whole bunch of other shit. it’s reaaaaalllllly good. trish trap for frank is kinda pointless but the team is essentially based around taskmaster, with frank being a ‘bonus’ kind of character- if i get level 4/5, my chances of losing drastically lower (supposedly).

the other part is the team isn’t really based around saving XF for anchor stuff, but rather burning it immediately and gaining the lead by blowing through the lynchpin characters of people’s teams, or forcing them to burn XF.

the overall gameplan is strict keepaway with trish trap+ arrows, with footsies as to get hits/counterhitting. the basic solid taskmaster plan. if i get pressure, i begin bulldogging with frank assist as to chip and push them to the corner, or at the very least push them back while doing good chip to 'em.

if frank gets any hit, he gets instant level 4 too, regardless of team order. when i do the TAC, the order becomes frank/task/trish, which at level 5 is definitely a pretty strong order imo.

overall it’s just a team i’m wondering about, one of my various taskmaster teams that i’ve been trying out as to get some variety when i feel my standard team doesn’t work. i was trying task/trish/frank for the guaranteed level up off combos, but folks i play with have been suggesting that i should run task/frank for the TAC due my preference for mid-range footsies and keepaway rather than constant rushdown. so i don’t ‘lose’ anything if they guess it right.

edit: also i still get unblockable shennanigans if i just run through their team

edit 2: also, frank dhc->trish is guaranteed level 4, too. but i have to get that hit. also peakaboo lets him combo off all his throws, but it’s pretty tight.

I love all of those characters, but Frank is not left with much if Taskmaster dies. Trish is actually pretty famous for being one of the best frank levellers evar. If she hits with a scythe, Frank can tag in and take a picture, it works off a lot of DHCs.

Unfortunately, I was pretty sure this didn’t work off of Taskmaster’s super. I was in the lab when I saw this post, so I checked, and I was wrong, Taskmaster actually can DHC into Scythe effectively. Both his grounded up arrows and forward arrows can DHC into scythe, allowing Frank to rawtag in. I didn’t use assists, and I got cr.M st.H Shield Skillz S, j.L fH H QCF+M, j.M fH j.MHS Shield Skills and Up Arrows, DHC to Trish, Raw Tag to Frank, superjump up and take a picture, it was about 80 hits, and I forgot to mash Task’s hyper. And, if Task dies, Trish has Frank assist for Tridashing mixups, can TAC to Frank, he does his thing, Tools Hyper, DHCs back to scythe, and takes another picture for a free level 4 off that order.

Edit: I didn’t see those recent posts, but my point stands. Other order has safe DHCs, possibility of TAC swag/infinites, Trish is backed up by a strong assist if she dies, Trish also can TAC herself for a lvl4 Frank, and the apporach is way better than Frank Whack with peekaboo. Consider switching it back to Task/Trish/Frank, and that team sounds awesome.

Ahh, OK. Much easier to answer now :slight_smile: Assuming you’ve got experience with these guys, and it sounds like you do, the idea seems pretty solid. I wasn’t aware of the synergy with Task and Peekaboo, so that’s pretty cool. I can’t really find any flaws in the logic other than, if you even want to call this a ‘flaw,’ it seems really fair. Like it’s something a strong player with experience can beat peoples’ asses with, but doesn’t have the 8-people-just-ragequit-on-me type brokenness of a Vajra-Vergil kinda deal.

But that doesn’t mean the team’s bad or anything, just means you have to play it well and know its ins and outs, which you should anyway I guess lol

By not allowing the level, I just mean if they kill Task early, counter the TAC, or just any circumstance in which Frank has to hop into the game at lvl 1. Ideally that never happens but, you know, it’s Marvel lol Also beware other zoners and long range stuff. With Task I like to have a long range and shorter range assist so I have tools against runners and rushers (right now Im having more fun than ive ever had with Disruptah and Tatsu backing my Task). Peekaboo and Cart are both relatively short range assists. So just be careful for Dorm Dooms, Morri Dooms, or any setup that never feels compelled to move in any closer than full screen.

Actually, my old combo was kinda inefficient. The most hits I can think of right now off a cr.L is cr.L st.MH Shield Skillz S, j.L fH H QCF+M, j.M fH MHS Shield Skills QCF+L (one arrow), Forward Arrows Super (mash dat), DHC to Scythers, Tag to Frank, wait for it…knee drop, Peekaboo and Picture. I’m getting 95 hits, possibly reset bait for FFC, but I’m not going to test which spacing catches all three techs, I want to watch the ChrisG/FChamp moneymatch.

Edit: Also, that combo uses no bounces, there might be something there. Certainly is for level 3 and 4 Frank, but I got nothing for lvl1. Still, yeah, good team, I recommend Trish second.

Edit 2: I’m dumb. Extending the combo with Frank west assist, I got 100 hits. I should’ve thought of that first.

I guess I’ll submit my new Task team for the approval and scrutiny of the team building gurus. I’d love to hear your collective opinions on the squad, and will do a little write-up about the intended strategy and synergies behind my idea. While I do believe it is theoretically strong, as far as fun factor alone, it’s got to be the most fun teams Ive ever played. By far. In fact really, I dont much feel like playing anything else lately. This far it’s been extremely successful against my regular opponents, though I haven’t yet taken it into the XBL-randoms arena. Plus, if Marvel was a battle of who can put the most pink stuff on the screen, I think this team would be banned :stuck_out_tongue:

Taskmaster Magneto Akuma-

I REALLY like Tatsu-Task. I think he’s been pretty thoroughly discussed in these forums, so I dont need to repeat any specifics. But not only is he strong according to theory, he also happens to be my own personal best character along with missiles-Dorm and lockdown-assist-Mag.

My game plan with Task revolves around using arrow zoning with a long range assist, in this case Disruptor, to maneuver myself into a position where I can connect with a Shield Skillz + tatsu. For this strategy, which Ive employed before except with missiles, I believe Doom and Mag are the best options for the long range assist. Both have their pros, and I guess some cons (mostly just lacking the pros of the other), but I think they’re head and shoulders above the other longer range options like Ironman, Strange, and Strider. Even if I’m wrong about that part, I have zero interest in playing those characters in Task xxx Akuma. But yeah, the whole idea is being able to, at light speed, transition back and forth between rage-inducing run away and relentless rushdown.

On a successful Task hit, depending on how much meter I have and want to use, my main approaches have been to either go for a kill straight away with Task, or to TAC to Mag then super and DHC back to Task. Disruptah assist not only helps Task zone, but also snipes opposing assists. That along with Task’s arrow supers allows me to play a classic ‘wait till they call assist and pop em’ strategy, in addition to the hit box flood strategy versus their points. One thing I need and would love if someone here has some ideas about, is some additional ideas for patterns using Disruptor assist deceptively for the long distance play. Better ways to vary the timing of the beam so it’s less obvious when you need to be ready for it on the ground.

With Mag, having access to Task arrows assist lets me play a very similar strategy to Task’s: Tatsu for in close rushdown (and defense of course), and then arrows for long range if the opponent tries to keep their distance. It also sets up air grabs nicely. One thing (of many) that I love about this team is that everyone really gets to milk their air throws for respectable damage.

Akuma will usually be alone, but if he does find himself with assists available, Task arrows are very good for him, and while Disruptah probably isn’t an all star assist for Akuma, it certainly isn’t BAD. My anchor Akuma isnt the best, but I expect with more experience it’ll go from competent to strong. I hope so, at least lol

I suppose these three characters’ game plans individually are pretty straight forward. Task and Mag benefit amazingly from tatsu. Im really surprised we don’t see more tatsu-Mag; the confirm off a landed tatsu midscreen is way easier than I thought it would be. Of course we’ll still long for the days in vanilla where we could just slide off it, but aside from needing to be on your toes for a quick dash on hit, tatsu-Mag is still HELLA powerful. That Magneto profits off a lockdown assist ain’t exactly an industry secret. :slight_smile:

When and how to use XF with this team isn’t quite as obvious as with some teams. All 3 characters can really put the boosts to good use, and Ive mostly been popping on a case by case basis. Though if anyone reading thinks there’s a clear ‘best’ application for it (level 3 akuma, extending a mag combo, insuring an early Task kill, etc), Im definitely all ears.

So yeah, Im really all ears for ANY aspect of the team. I’d love to hear any comments, constructive criticism, tactical or strategic ideas, thoughts and opinions, compliments on the parts that work (more for reinforcement than an ego boost), etc etc. I REEEALLY enjoy playing this team, so as far as disagreeing with character choices, Task-Akuma is non-negotiable, though I’m willing to consider other opinions regarding the middle spot. But Mag is one of my favorite and best characters and fits the strategy beautifully, so if you do think he needs replacing, the argument would need to be quite compelling and well thought out, especially if you’re suggesting someone other than Doom.

So whadda-you guys think?? Thanks for reading to anyone who did!! :slight_smile:

Wow, after your explanation, that team sounds awesome, especially the pink. I actually like Magneto more than Doom on that team, you keep the TAC swag, and you get more mileage from Tatsu, and you raise a great point, it’s one of the best for smacking assists.

The only possible suggestion I’d say for second would be hawkeye, who has another powerful assist-catcher, and his assist can extend for Task the same way. But you lose the TAC swag, and Hawkeye isn’t as versatile, or, to be frank, as good as Magneto. But, he has a nice niche: Task and Akuma aren’t the greatest for fighting a good doom, trish, modok, dorm, people who hide up top when they feel like it. Hawkeye is probably the best fit for fighting thos types of characters. Otherwise magneto is better, but if you take this team and run with it, you may want a pocket hawkeye in case someone has the Doom of Dooms, or something. And, he almost fits the color scheme. But yeah, other than that, I literally see nothing bad in any way about this team. As for specific tech, I cannot help you, I have never run task with either assist, though that one night I tried up arrows with akuma assist, that was fun.

Haha, hey thanks man! As for pink I was referring more to the projectiles than color scheme, though I do keep a very tight black red scheme with 4-4-5 LOL And Hawkeye 4 and Doom 5 fit it perfectly :slight_smile: Hawkeye DOES fit the strategy very nicely. Though I prefer Mag for the more useful DHC (and OTG THC should I decide to utilize those more), the WAYYY better rushdown, the quite frankly way better zoning, and most importantly for me… Im just much better with Mag (though I do play a decent Hawk with the right assists I think). If one wanted to run with this team idea, but with Hawk, it would certainly work, I think. But for me Mag remains clear winner :slight_smile: Oh, and if you play task and never tried him w/ tatsu, DO IT! Shield Skills + tatsu is 100% safe and gives a strong mixup on block, mind-numbingly easy confirm on hit, and a decent speed cool off to do it again asap. Its only downside, really, is that you have to be in range to touch with it (which is pretty good range too, when you dash into it), and that’s why I prefer the duo with a ranged assist too, so if they get any ideas that they can avoid my shield skills, they’re still fucked lol I ran Task Doom-b Akuma months ago and only dropped it because I didn’t like tatsu-Doom so much, and missiles-Akuma was too fragile. But missiles and tatsu is a Taskgasm. Do you run from the tatsu or move in on the missiles? Good luck!

A Study in Pink (also the title of the BBC Sherlock pilot, for extra entendre goodness):

I finished off a match with a Task air grab, down arrow super XFC down arrow super xx DHC Magnetic Shockwave xx immediate DHC Gohadoken super. Fucking gorgeous lol

Oh, I agree that Magneto is on the whole better than Hawkeye for that team, I just think he’d be an excellent counterpick to Doom, Trish, and Dormammu, otherwise I’d run Magneto on that team over Hawkeye in a heartbeat. But if you find yourself struggling against a really strong Doom, Hawkeye kills him without even trying, and the assist acts really really similar, so I just suggested it for the sake of matchups.

I am tempted, and messed with just Task and the assist in training mode earlier (I’m the guy who keeps saying that shield+tatsu QCF+H is godlike, lol), but I have a few reasons for not running it. 1. I run Task/Dark Hole, which acts super similar, and extends for my Task BnB a bit better than Tatsu does. 2. The biggest reason. I’m a significantly better Dormammu than I am at Akuma (my Dorm is actually pretty good, my Akuma, despite having the commonly used advanced BnB down, has never been used in a fight, and therefore doesn’t really know how to move) 3. Akuma’s got tiny little T-Rex arms, and though he has enough tools to make up for it, I’m way too attracted to characters with big scary normals.

Though, I am looking for a third team. It’s currently Cap/Vergil/Frank, but I want another team with Taskmaster or Dormammu on it. Vergil will probably be on it too, I’m considering Mags or Akuma, we’ll see. The labfest shall begin soon enough, though, having labbed that Task/Trish/Frank team for that guy earlier on the page, that team looks AWESOME. Too bad my trish sucks :stuck_out_tongue:

YAY GRATUITOUS SUPERS!!! I understand completely, and it’s the most fun in the world. Yours is a bit more damaging, but I once won a match with Rapid Fire Fist DHC to Stalking Flare DHC to Up Arrows xx Up Arrows xx Up Arrows

I use two teams with Task, Task/Dorm/Akuma and Task/Hawkeye/Akuma. Nice to see other Task players using the Task and Dorm combo, I myself find myself going back to my Hawkeye team because I enjoy playing Hawkeye so much. I watched the Chris g video and he does similar stuff with dark hole that I do, I just feel like there are other assists that do the same thing but better. I am terrible at using dark hole to help Task convert after throws and just feel as though its too unreliable. Any tips for this would be appreciated. I find that I tend to rely heavily on tatsu for everything when using My Dorm team( pressure,gtfo,hit confirms,mix ups,combo and throw extensions). I like having two assists that help Task easily convert off of throws and extend combos so I find myself going back to Hawkeye since tripple arrow is so damn easy to convert off of.

Tatsu IMO is the best assist for Task by far,so what I like to do is call tatsu then swing cancel into arrows to apply pressure, and if tatsu hits I go into shield skills and combo and if it doesn’t I go into a block string. Or I use tatsu to make shield skills safe which can also be done with tripple arrow for the most part( unless the opponent is using a character that can crouch underneath of tripple arrow). Another thing I like to do is call tatsu, then normal jump>swing and cancel into down arrows, then convert into a combo after they get hit by tatsu. If they block I just go into another block string. With triple arrow I like to call the assist then quickly dash,shield skills, and if it hits I do standing h into shield skills into a combo or just shield skills into a combo.the same can done with disruptor but you have to quickly do another shield skills right after the disruptor hits to combo.

I’m really torn between the two versions and find myself flipping back and forth depending on bad matchups. Dorm+Akuma is really solid and so is Hawkeye+ Akuma. I just not completely sold on the Task and Dorm combo myself. I just don’t feel like they benefit each other very much besides there dhc’s. Task’s horizontal arrow is just two slow of a projectile to do beam assist+ teleport mixups with Dorm effectively compared to faster projectiles like tripple arrow,disruptor or plasma beam. Dark hole is an ok for making Tasks shield skills safe but other assist do it better. Dorm is definitely a stronger character than Hawkeye, and is definitely better as the number 2 character on your team but dark hole just sucks.

Maybe I think this way because I’m just partial and my Dormammu is just not up to snuff yet(and again this is just solely my opinion and from my experience and should be taken with a grain of salt), but I feel that a good Dormammu team needs the entire team to be based around him(ala Fchamps Dorm team) and they just don’t benefit each other as good as some of the other pairing in this game.

Oh and sorry for the long ass post, just thought I would give my two scents (whatever that’s worth lol).