I guess I’ll submit my new Task team for the approval and scrutiny of the team building gurus. I’d love to hear your collective opinions on the squad, and will do a little write-up about the intended strategy and synergies behind my idea. While I do believe it is theoretically strong, as far as fun factor alone, it’s got to be the most fun teams Ive ever played. By far. In fact really, I dont much feel like playing anything else lately. This far it’s been extremely successful against my regular opponents, though I haven’t yet taken it into the XBL-randoms arena. Plus, if Marvel was a battle of who can put the most pink stuff on the screen, I think this team would be banned 
Taskmaster Magneto Akuma-
I REALLY like Tatsu-Task. I think he’s been pretty thoroughly discussed in these forums, so I dont need to repeat any specifics. But not only is he strong according to theory, he also happens to be my own personal best character along with missiles-Dorm and lockdown-assist-Mag.
My game plan with Task revolves around using arrow zoning with a long range assist, in this case Disruptor, to maneuver myself into a position where I can connect with a Shield Skillz + tatsu. For this strategy, which Ive employed before except with missiles, I believe Doom and Mag are the best options for the long range assist. Both have their pros, and I guess some cons (mostly just lacking the pros of the other), but I think they’re head and shoulders above the other longer range options like Ironman, Strange, and Strider. Even if I’m wrong about that part, I have zero interest in playing those characters in Task xxx Akuma. But yeah, the whole idea is being able to, at light speed, transition back and forth between rage-inducing run away and relentless rushdown.
On a successful Task hit, depending on how much meter I have and want to use, my main approaches have been to either go for a kill straight away with Task, or to TAC to Mag then super and DHC back to Task. Disruptah assist not only helps Task zone, but also snipes opposing assists. That along with Task’s arrow supers allows me to play a classic ‘wait till they call assist and pop em’ strategy, in addition to the hit box flood strategy versus their points. One thing I need and would love if someone here has some ideas about, is some additional ideas for patterns using Disruptor assist deceptively for the long distance play. Better ways to vary the timing of the beam so it’s less obvious when you need to be ready for it on the ground.
With Mag, having access to Task arrows assist lets me play a very similar strategy to Task’s: Tatsu for in close rushdown (and defense of course), and then arrows for long range if the opponent tries to keep their distance. It also sets up air grabs nicely. One thing (of many) that I love about this team is that everyone really gets to milk their air throws for respectable damage.
Akuma will usually be alone, but if he does find himself with assists available, Task arrows are very good for him, and while Disruptah probably isn’t an all star assist for Akuma, it certainly isn’t BAD. My anchor Akuma isnt the best, but I expect with more experience it’ll go from competent to strong. I hope so, at least lol
I suppose these three characters’ game plans individually are pretty straight forward. Task and Mag benefit amazingly from tatsu. Im really surprised we don’t see more tatsu-Mag; the confirm off a landed tatsu midscreen is way easier than I thought it would be. Of course we’ll still long for the days in vanilla where we could just slide off it, but aside from needing to be on your toes for a quick dash on hit, tatsu-Mag is still HELLA powerful. That Magneto profits off a lockdown assist ain’t exactly an industry secret. 
When and how to use XF with this team isn’t quite as obvious as with some teams. All 3 characters can really put the boosts to good use, and Ive mostly been popping on a case by case basis. Though if anyone reading thinks there’s a clear ‘best’ application for it (level 3 akuma, extending a mag combo, insuring an early Task kill, etc), Im definitely all ears.
So yeah, Im really all ears for ANY aspect of the team. I’d love to hear any comments, constructive criticism, tactical or strategic ideas, thoughts and opinions, compliments on the parts that work (more for reinforcement than an ego boost), etc etc. I REEEALLY enjoy playing this team, so as far as disagreeing with character choices, Task-Akuma is non-negotiable, though I’m willing to consider other opinions regarding the middle spot. But Mag is one of my favorite and best characters and fits the strategy beautifully, so if you do think he needs replacing, the argument would need to be quite compelling and well thought out, especially if you’re suggesting someone other than Doom.
So whadda-you guys think?? Thanks for reading to anyone who did!! 