Taskmaster Matchup and Team building thread

it seems effective. task can protect Vergil and keep himself safe at the same time.

I think Drones may just be a setup for Sword Master to catch anyone sleeping on the move.

I like this team so far. It allows flexibility.

Taskmaster on point.
Task can harras with arrows, Vergil enforces range with Rapid Slash while Sent Drones Allows free chip and the option to shift to getting in for attacks, pressure, or Sword Master.

Same deal with Sent on point. Sent can have Task’s quick arrows cover his calling drones, and while Drones are out here comes some spit.

With Vergil Task’s arrows are fine for Teleport mixups and Drones is drones.

Better still. All three of them can suffice as anchor, Vergil has 2 safe DHCs Sent’s drones hyper is psuedo safe, as is Taskmaster’s.

Team built around fixing Taskmasters lack of mix up. Task / Felicia / Iron fist. It’s all theory at the moment because my console is busted but I think Iron Fists rising jaguar could give Felicia some good left right mix up and Task should at the very lest get some on an incoming character. For neutral Task game he gets the best low assist for mighty swing rush.

that’s actually my team (well Cap/Task/RR) and I faced Clockwork in a ft3 and was able to go 2-3 against him so I feel it’s a strong team especially Cap backflip antics with either assist

Hey guys, I’m gonna be in college soon and I wanna start taking this game semi-seriously so what does everyone think of the team:

Taskmaster (H. Arrows) / Sentinel (Drones) / Akuma (Tatsu)

I like the three characters individually and they all have good DHC’s into one another. Maybe I can find some unblockable tech with Sentinel’s lockdown combined with Taskmaster’s Sword Master? Just speculating but yeah tell me what you think.

How does a team of Vergil/Frank/Taskmaster sound? I can’t figure out who I want to play, and I liked playin with a couple of these guys.

Are there any decent incoming mixups with Taskmaster in the corner with my team (Task, Spencer, Akuma)? In open space it actually seems like it’s a little better because I can call Spencer, make them block incoming and dash under them or stay in front. In the corner, I don’t have this mixup so I haven’t a harder time making them guess on incoming.

I would def play this team in a different order. I would play Vergil Task Frank or Task Vergil Frank. Think I like Vergil Task Frank best though.

What about that order makes it better? Sorry, I’m very new to the game.

Problem with this team is if they land the first hit on you your team is completely screwed as you can’t really level up frank and level 1 frank is ass and Task is not the greatest anchor, so basically when Vergil dies the game is pretty much over vs good teams due to how bad level 1 frank is. Task/Vergil/Frank might work as you get two chances to level up Frank but the synergy still isn’t that great. I think if you are planning on using a Frank team you want characters with legit synergy with Frank (Trish/Vergil/Nova/Dante/Coon/Dorm etc and not crappy TAC gimmicks), I don’t really think Frank and Task go that well with each other unless there is tech I’m aware of. If you like the chars use a Vergil/Frank team or a Vergil/Task team with different 3rds.

How about Taskmaster/Vergil/Frank? Tasky combos build some meter, and you can otg arrows to Vergil assist, then up arrows into forward arrows hyper, it works, then DHC to vergil swords, air down H, air down H, lunar phase, raw tag to frank, level up big time.

Going back and forth between tons of people to pair with Task/Doom.

The team I’ve used for awhile is Wesker/Task/Doom (beam) and had good success with it I suppose. I always am a bit too offensive with Wesker however and too assist-happy which makes Wesker either plow through full teams paired with two great horizontal assists or blown up early. Task benefits from the beam from full screen swing-cancelled arrow relifts which is handy.

I’ve been trying to transition into a more zoning-style Task with Doom missiles, or using them in the corner for double diagonal hyper from missile pickup. I’ve been using Task/Spencer/Doom and I feel like this is likely the strongest of my possible teams I’m going to list. Spencer slant shot assist helps Task in the corner to add an extra Sharp Sting lift to set up for Doom missiles double hyper. Spencer can also benefit from Task assist to get in if Task is DHC’d out of and the double vertical grapple from Doom missiles. I’ve got some good corner Spencer combos down even though it’s a very timing-specific character and I’m not the best at tiger knee grapples.

Other teams I’m thinking about:

Task/Dorm/Doom
Task/Akuma/Doom
Task/Doom/Ammy

I like that Dorm/Akuma give free pressure to random shield skills and you can confirm if it hits. They are also great DHC candidates and solid with Doom missiles. It’s hard to get the corner extra sharp sting pickup with Dorm without a careful backdash and swing lift, and even then the Dark Hole seems very inconsistent. Akuma’s tatsu seems to launch them too high to sharp sting them. Amaterasu is obviously a great assist for Doom, and provides good lockdown for Task, though it seems equally tricky to use for swing/downward arrow combo extensions. I’m not sure I’d be very good with Ammy as anchor either, she seems to be pretty hard to be effective with.

So what do you guys think is the best solution? I need an assist that offers Task pressure and combo extensions either mid screen or into corner sharp sting so I can do missile setup, a good DHC to finish them from Task or to punish an assist call with Task arrow hyper, and a character that can utilize Doom missiles in sneaky ways. Sorry for the long post, but I want to hear some opinions on what the best possible team might be with that shell. Please mention any other possible characters that would work well (Zero/Vergil seem good but a bit tricky to learn with all the button holding down stuff)

Well my theory on that team order is this:

In that order, (Vergil, Taskmaster, Frank) the REAL point character is actually Frank West. Your goal is to get the team to actually be Leveled up Frank, Taskmaster Vergil. This way you have a strong point character an assist and a comeback factor. If you get a touch with Vergil, it’s a guaranteed Level 4 or 5 for Frank with no extra meter required. All you have to do is not use your ground bounce with Vergil until the very end so you can raw tag in Frank. Ideally, you do want to have a guaranteed way to level up Frank with your two other characters. Vergil can do it, but Taskmaster can not. If your Vergil dies, your back up plan is if you have two meters by the end of the combo, you can do an air exchange to get to level 4 with Frank, but that’s a worse case scenario kind of thing. Also, Taskmaster + Shopping Cart is pretty strong, so that pair is viable. But it will always be a matter of if you can get Frank leveled up or not.

Taskmaster Vergil Frank works too because if you get a touch with Taskmaster, it should lead into guaranteed level 5 for Frank. But I’d say it’s easier to get a touch with Vergil then it is to get a touch with Taskmaster. Either order works because at the end of it all, you will still get the most ideal order of Leveled up Frank/Taskmaster/Vergil.

If I wasn’t gutter trash with Doom, I’d probably play Task, Spencer, Doom myself.

Thanks. I was thinking of maybe switching Task with Nova, and making it Nova/Vergil/Frank, but I’ll have to keep playing around and see.

If you use Nova and Frank, the classic thing to do is at the end of a combo do an air POWER OF THE NOVA FORCE, except DHC to Frank’s Charging thingy early into it. So, you have POWER OF FRANK (lol) as he DHCs, Frank whiffs, and the fall slowly. You take a picture, at least level 4, often level 5 if you mash those buttons on Nova. If you run Nova, Consider Nova/Frank/Vergil, or Nova/Frank/Task. It leaves the problem of if Nova gets killed, unlevel frank isn’t that great a character, but Nova gets lockdown from Fran’s assist enough to instant overhead, so there is good mixup potential. And if all else fails, comeback Taskmaster and comebac Vergil are extremely powerful with X-factor level 3.

The benefit of Task/Vergil/Frank or Vergil/Task/Frank is that you have two people in the way of level 1 Frank, and essentially two good chances to get him stronger. With nova, there would be one dude from outer space standing between them and your tender Frank. On the choice between Task and Vergil, Task does way more damage on the setup and can zone beginning of the round, Vergil has an amazing crossup game to easier get the first hit, and he loves both Frank’s and Taskmaster’s assists. All those teams sound good, but the choice is ultimately which you play the strongest, or like to play the best.

Thanks for all the help!

hello, just been reading up on the different teams that been posted up n wondering how well task, dante, hawk work together as a team. I’ve been playin the team online the past two days with a little bit of success with hawk usually chipping for the win. Before i’ve was using ammy rather than dante, but wanted to try something new.

Jam Session sets up Sword Master on incoming. Hawkeye helps Task chip, Dante prevents them from getting in so Task can chip Hawkeye helps him get in. Dante jam Session should be able to help Tasky otg arrows into a combo

I use Task/Dorm/Doom and like you say the pick up from Dark Hole is tricky, so I’ve started going for Doom missiles relaunch super and then TAC-ing instead of doing the second arrow super into Dorm. You can do the Dorm x2 Dark hole TAC combo from any exchange so that keeps it ambiguous. Then knock them down, pillar, super, you have to be quick on the pillar relaunch as they can spin out before Chaotic flame hits.

Does anyone know if Task can combo off of Vajra beyond the typical otg arrows/hyper? I plan on replacing Doom on my team and Task really fits the bill except for Vajra being not the ideal assist for him. Even if all he can get is an otg Hyper, I still plan on using him in the second slot on my team. I’d just wind up using vajra to help him zone or extend combos, etc if he can’t capitalize off the stray vajra hits.

It’s slightly impractical, but you can attempt to do some arrow lifts into some Sting Master loops, although it’s hard to do. Also, depending on the character, it may or may not work.

There’s also the use of an OTG-assist like Wesker, or use Doom missiles while you do an Aim Master to otg and super, which should allow time for the Missiles to hit the enemy and launch for a relatively short combo/TAC. Ultimately, Taskmaster probably requires meter to get anything out of a Vajra hit.

I just started learning a new team of Chris(Gunfire)/Cap(Charging Star)/Taskmaster(Aim Master up). What do you all think?