Taskmaster Matchup and Team building thread

Against Zero, you wanna stay at the opposite corner from where he is at, either at his height or at super-jump height.

At his aerial height or higher, all Zero can do is just Raikousen you but, you can air-grab grab him if you anticipate his attack. Another thing you can do is swing (to option select with a throw) and shoot arrows in the air according to where Zero is going. Usually he’ll try and have either Jam Session, Vajra, or Missiles assist to swat your character out of the sky, and in Missiles and Jam Session’s case, you can Legion Arrows to bust the assists, Vajra is a different story.

What I do against that assist is to keep moving (swinging and cancelling into :m: or :h: Arrows) to use the momentum to avoid the assist. If you predict the assist call, you can do a Vertical Arrows ( :h: arrows) and cancel into Vertical Legion Arrows to snipe Strider, while maintaining safety.

This is about Taskmaster taking on Zero SOLO while he has an assist.

So yeah. I got smart and realized ordering my team Doom/Cap/Task gives me the option to choose 3 great counter pick options on load if i hold assist 1 or 2:

Cap/Doom/Task - standard team
Doom/Cap/Task - keep away counter
Task/Cap/Doom - zoning counter

So my anti zero is the 3rd. I pretty much back peddle with j.H and call cap as a GTFO assist and then go into missle+swing arrows on zoning. Works pretty great ^_^. Think my future will be a lot less salty.

For me, Taskmaster goes well with pretty much any team (Even though I always place him with Felicia and Spencer) since I use him exclusively as an Anchor, and avoid from using him unless Point and Assist go down. By then, I have a good amount of meter, level 3 X-Factor, and Taskmaster’s go-with-anything Theme Song to kick ass with.

I don’t mean to toot my own horn, but using this strategy, I’ve made some mean comebacks with Tasky.

I believe that Vergil(Rapid Slash)/Taskmaster(Horizontal Arrows)/Wesker(Samurai Edge) and/or Vergil(Rapid Slash)/Hawkeye(Greyhound)/Wesker(Samurai Edge)
are two of the best teams in the game

What do you guys think about Disruptor as an assist for Task? Or rather, as an aggressive assist? It’s obv a strong overall assist, but Ive been so used to having a tatsu to call w/ Shield Skills and other dial-a-setup things, that the pink beam doesnt seem to work nearly as well or consistently for rushing in and confirming.

BUT, if there are any ideas or tricks or traps or setups, etc, that exist w/ Disruptah Task, I figured I’d ask and see. Team would be Mag Task Doom if I do go this direction. I want to learn/play a Magneto-missiles team again, and cant decide between Mag Task Doom, Mag Doom Ammy, or Mag Dorm Doom. I’d really like to go with Taskmaster since he’s one of my best, if not best, characters. But synergy-wise, I fear he may not fit with the shell as well as the others listed. Thoughts? Thanks!

Disruptor assist is meh for Taskmaster, it doesnt cover Shield Skills as well as the other beam assists as it has less blockstun than the rest. The only real synergy the assist does is that it covers rope canceled arrows really nicely( call disruptor and jump f+H cancel with qcfM to have arrows with momentum), and gives you a full easy combo confirm(scaled very little I must add) off it and keeps the movement safer overall. If it had more durability points it would help Task’s zoning more, but it does a decent enough job as it is (with full charged arrows + disruptor it gives 14 points, which isn’t bad). But I can personally vouch for Magneto with Task assist being very strong as I play it, it’s not braindead as Magneto drones but it’s very effective with dealing with a lot of stuff, and is very versatile overall and you can do a lot of cool tricks with that assist. Not to mention their DHC synergy is not that bad overall, Disruptor doesnt give you pick ups off Taskmaster’s throws(or I’m just ass), but shockwave does give you a nice DHC off Task’s throws.

You might want to play Task/Doom/Ammy instead though to maximize Taskmaster while having a good backup, or Mag/Doom/Ammy if you want to maximize Magneto, as I think Doom Missiles + Ammy Cold Star is one of the best shells in the game(unless you can self otg, then Doom/Strider doesn’t hurt). I think Dorm/Mags/Doom is the better order too.

Magneto/Doom/Dormammu is an extremely dangerous and good team

Much agreed! Though I like the order Mag Dorm Doom, like F-Champ. I dont much like Doom solo, but having Dorm 2nd makes it way worth it.

I like Taskmaster and Hawkeye but It seems my team is missing something? Any tips to who shall I use?

I currently use Hulk/Task/Hawk. I would like to try and put in Sentinel, Magneto or Doom to put my team and I am willing to drop Hulk or Hawkeye.

For Taskmaster and Hawkeye I would recommend using Doom with hidden missiles if you are interested in using doom. HM is a great assist for both and is great for there keep away. It also helps cover the top part of the screen from flyers and super jumpers who Task has problems with. I myself use Akuma with this pair because the Task+Tatsu shell is very solid, and Hawkeye+Tatsu is a VERY strong pairing.

I know Hawk as anchor is tempting due to the how strong X-factor chip gets, but I feel it has too many issues in the end and you’d be better of with Task anchor. Hawkeye MUST have meter, has a few bad MUs that can counter his zoning, and if they have x-factor they can just wait you out. I also feel Hawk benefits greatly from an assist to cover holes in offense.

Hulk(wave)/Hawk(quick)/Task(vert) or Hulk(up)/hawk(poison)/Task(h shot) might be pretty good (I’d prefer the second team). Hawk has good DHC with gamma crush into the rain of arrow hyper. With poison assist you can probably do some easy 1 meter combos with Hulk using the OTG as well as MAYBE linking things like hulks M command grab. Task H assist would be better with hulk too due to delay and stun (lead with gamma charges)

You have a lot of options with those 6 characters:

Hulk(wave)/Hawk(quick)/Task(vert)
Hulk(up)/hawk(poison)/Task(h shot)
Hulk(up)/Task(Vert)/Sent(charge)
Hulk(wave)/Doom(beam)/Task(vert)
Hawk(scatter)/Doom(missile)/Task(H arrow)
Mag(beam/grav)/Hawk(quick)/Task(vert)

etc…

How about hawkeye as point, taskmaster secondary, doom anchor then.

Taskmaster is a better point than Hawkeye, he also can be a pretty good meter builder for Hawkeye as Hawkeye is a meter hog.

Also doom is iffy as anchor. He does a lot of things very well, but he also has bad matchups when left alone. I prefer Task as anchor even though he benefits from doom assist more.

I would like to add one major correction, I’m an idiot, and you can use Disruptor to easily confirm off all of Taskmasters throws except his ground back throw, which is godlike, I was just too lazy to even bother trying it :confused:

Does any have a great team with magneto and taskmaster in it? Both of them are my favorite character but I cant maximize their potential. I cant seem to find synergy and a good third character for them.

A decent third character to get some nice synergy is: Taskmaster (point) / Sentinel (Assist/Secondary) / Magneto (Anchor) [Zoning/Rushdown Mix]

If you’re not comfortable that way, just re order the team: Magneto (point) / Taskmaster (Secondary) / Sentinel (Anchor) [Rushdown-oriented]

There’s also this combination Taskmaster (point) / Magneto (Secondary) / Sentinel (Anchor) [Zoning Oriented]

Play the combinations because: Mag/Sent Shell is extremely useful for Magneto Rushdown/Combo Extension, Sent/Task Shell is really good for Zoning, Mag/Task shell is a combination of Meter-Building for Sent/DHC’s/THC’s(Task doing the bulk of the meter-gain for Gravity Squeeze) and raw damage output (meter-less), Not to mention that ALL 3 can do the TAC Glitch (aka the infinite) with Taskmaster being the starter of the infinite and either Mags/Sent to do the infinite in any direction (Sent’s infinite feels easier than Mag’s), Assist Sniping (Task DHC into everything), THC’s (Shockwave is OTG, meaning super-long combos = free 500k+ damage, and I ALSO PLAY THIS TEAM.

task has TAC infinite too.

It’s only downwards though, since those who are aware that such character has an infinite, they will likely try to counter the downwards TAC, simply because it’s the “easiest” one. I mentioned that Task be the starter because (in my case) Magneto and Sentinel can do their respective infinite on any TAC direction AND MIDSCREEN. It can serve purpose to have Tasky’s infinite on hand when they get conditioned not to TAC downwards : D.

In a month or so no one will have tac infinites, given the announcement that they’re trying to fix it. If you’re not going to Evo I wouldn’t even bother learning them.