Taskmaster Matchup and Team building thread

If option select stream runs it ill be on for sure. The task combo is my basic bnb and I end up in the corner and do about 10 loops of joe bomb plus shield skill into sting master. Than i just super with task than dhc into joe than dhc into sent. Now my combo resetter is kinda weird to explain.

I’m just practicing on getting some random hit-confirms with the drones with taskmaster. I was learning the Nova elevator combo (which im getting about 90% of the time with the UP Exchange, still working on the others) and unfortunately, if I pass on the exchange with Sentinel, once they both reach the ground, the Rocket Punch gets such small hitstun that Hard Drive and Plasma Storm do not connect at all with a long TAC.

I fixed with by Hard Driving at the end of the combo instead of a frying pan and you can get easy Hard Drive loops.

I was just wondering though, does the Taskmaster infinite work in Lv 2 X-factor, or is it a Lv3 X-factor exclusive (like Sentinel rocket punch grab combo)?

the infinite is Level 3 X-Factor only but you can do a ghetto version of it in level 1 and 2 (aka Taskmaster’s 10th trial)

I managed to get a few reps of the infinite while in Lv2 X-Factor, but I cannot do the ghetto version of it in Lv1, hence why I cannot do his 10th trial also. Thanks a lot though, because this is something good to keep in my pocket when I need to kill an annoying character and I got no meter.

try getting that 10th trial down it’s not that hard once you get the hang of it it’s definitely not Vergil’s 9th trial (screw that thing)

Screw Vergil.

Hey Vergil is cool, now Zero, screw that cheap ass bastard

I can beat some of Zero’s gimmicks with Taskmaster (and only him, he dies, I’m screwed). Vergil is IMO, more DERP than Wesker; Vergil is cool, but is complete DERP in this game.

I’m using Cap(SS)/Task(H arrow)/Doom(missiles) lately. Found a lot of synergy, looking to see if anyone else has ideas or combos to offer me.

You should be able to get some good unblockable set ups with Taskmaster and hidden missiles. Once the hidden missiles put them in blockstun just do a L swordmaster into headbutt. I can’t test this right now but it’s possible if you’re quick the missiles will hit after the headbutt and allow for an easy combo follow up. If not, you can still use the stingmaster followup from the headbutt, then relaunch with Taskmaster down arrow (off an immediate mighty swing) and Captain Americas assist to continue the combo.

Also off any standard sting master you can convert to a full combo anywhere on screen with Captain Americas assist, just do a dash, then quickly use Captain Americas assist and a mighty swing into a down arrow.

You should practice the unblockable because you can set it up on incoming characters, and anytime mid match against someone who is caught blocking missiles close to the ground.

Yeah i got both of those down. If I have cap i can actually do the unblockable and then full combo off the pick up.

Right now I’m testing Cap(charging star)/Doom(missile)/Task(H arrow). I prefer doom assist behind task but people are telling me task is a much better anchor than doom. Also Caps SS assists isn’t the great and can risk happy B-days, so I’ve been testing CS instead. Has a few pro/cons but ive noticed less happy b-days.

CS is good to help Task extend combos when he’s in and Cap is still alive. I know they are both not the best anchors, but IMO I think Doom is a better anchor then Task. Doom has better mixup potential, a nasty lvl 3, has flight and can lame out better if need be. Oh also that ridiculous foot dive that somehow always seems to hit me even though I swore I just blocked it. I hate Dr. Foot dive.

Maybe I’ll consider match up orders. The only important thing is Cap is best on point while Task and Doom have synergy both ways. I just feel doom has a problem starting mix ups alone, but i’m still learning. I though dashing after a blocked foot dive negated advancing guard, but people keep pushing me out when in x-factor.

Hey, new to Tasky. I plan on running Tasky / Vergil and was wondering what would be a good compliment to both of these characters? As of right now, I am leaning Hawkeye with straight arrow assist. Any help would be appreciated!

that’s my original team and it’s dirty as FUCK.
generally any fast projectile assist works, so your choice is between like iron man, doom, magneto and hawkeye.

the important part is being able to combo after throws and whatnot, so you can do crap like this

[media=youtube]vRlKMOBqbso[/media]

DHCing into vergil off task is basically a one touch from every possible situation, it’s insane plus taskmaster’s slower arrows serve a different mixup than hawkeye’s, with you being able to confirm off rapid slash mixups without meter alongside making them safe. ask sedric(acekillah) specifically about the team synergy there, 'cause it’s -definitely- there.

the strong part of hawkeye’s triple arrow is that they cause a very very long hitstun so you can confirm at stranger angles/distances and control more of the screen, while still retaining the high durability of the arrows. they’re also just as fast as distruptor (or faster? not sure) on startup so that’s great.

it’s basically just down to who you prefer playing, whether it’s magneto or hawkeye. overall i’d say magneto is a better choice in that slot than hawkeye.

I don’t know about Tasky being a better anchor, Doom can combo off back grabs meterless, has safer normals if you get used to air dash cancels, and generally opens people up better, and all things being equal I’d prefer Task with Missiles over Doom with Arrows. I think having Tasky second gives Cap better DHC options as well, better raw damage DHCs outside of the corner, and counter hyper for DP supers/Bionic Arm etc.

The one thing killing me about this team is Cap has some bad match ups and doom tends to always be my best counter pick and if i start the round with doom it forces cap into anchor. My biggest issue is Zero so far, it’s an incredibly bad match up for Cap. I can run task on point, but doom can lame zero out and not have to risk anything. The same with Trish.

task + missiles is ok against zero…as long as u can block his mixups, and not call doom when he has a loaded buster, tasky missiles can do a good job keeping zero out…all task needs is a random jH to connect when zero is trying to pressure…then he’s dead

makes me really miss my missiles :frowning:

Still. Zero/Dante is a fucking bitch. Cap cant do shit about it without a lucky hit (and good luck converting). My Strategy with Task is to use a fuck off assist and throw arrows when i can and use doom missiles when i super jump to the other side. With doom i can just super jump and spam finger lasers till i can get a j.S and end the lil bastard.

Now, I don’t play Cap so sorry if this is just outright dumb of me to say, but despite Taskmaster vs Zero being easier than Cap vs Zero, it seems like call Missiles -> Charging Star can pretty much keep you safe all day if Zero is playing his superjump Lightning/Buster zoning game (since if Zero does tag your assist with Buster/Raikousen, Cap should be on the other end up the screen, and the crossunder would prevent Zero from turning it into a kill on Doom). Charging Star xx HCS should pretty much kill off the Dante assist immediately. If you don’t have an assist out you could even DHC to Vertical Aim Master and catch Zero mid command dash.

Of course you’d lose a lot of offensive momentum if you’re just calling Missiles and zipping around shield-first (again assuming Zero is at superjump height).