Taskmaster Matchup and Team building thread

sooo im playing Hawkeye(triple arrow)/Task(horizontal arrows)/Wesker(gun). i just wanna know a few things.

  1. is task a better point character than hawkeye?

  2. if he is, what can my assists do for him?

  3. and i’ve been using this cause i believe it’s safe but charging star xx sting master is mostly safe on block yes??

sorry if these are scrub questions but yeah. any help would be great i have a tournament this weekend and would like these questions answered!! thanks :slight_smile:

I’ll try my best to answer:

  1. I think it really depends on your preferences but I would argue Task on point over Hawkeye mainly because Hawkeye can use meter more effectively than Task. Task’s strength lies in his versatility and his independence from meter (for the most part) whereas a fully loaded Hawkeye becomes a zoning monster. Hawkeye without meter is far less scary because then you don’t have the threat of multiple gimlets or level 3. Also, with Hawkeye assist, Task can convert all types of throws into pretty good damage whereas Hawkeye doesn’t really need assists to do that. Check the videos regarding this and you’ll see that it fills a big hole in regarding Task’s throw oriented offense.

http://forums.shoryuken.com/t/taskmaster-video-posting-thread/119728page-4

It’s about half-way down and was posted by tab

  1. Once again I would say it depends on your goals but it seems like triple arrow is best because of the reason I mentioned above for Task. Being able to convert throws into big damage is a really big plus because it allows you to do either zoning or rush down with Task giving you flexibility at the start of the match. Also, it still makes a great zoning compliment as Task can cover jumping oriented approaches with Aim Master :m: and :h:. Finally, it makes a great cross-up utility if you bring Wesker in at some point in the match or your opponent snaps Wesker in because they know you are going to go for XF4 shenanigans. The combined durability of Task arrows and triple arrows means you should be able to out projectile nearly any dedicated keep away team as well.

  2. It is mostly safe on block as Sting Master is -3 and pushes opponent back somewhat. However, this means you will be giving the opponent a frame advantage which means you more or less have to block unless you are willing to cancel into Legion Arrows to push them back. I would be careful though against fast opponents as some people know you are just going to block afterwards and they will do a quick dash and then try to throw you. Against slower opponents it is not that big of a deal but X-23, Felicia, Skrull (E.Slam), She-Hulk (Command Stun Move) Wolvie, Deadpool and so forth can use this against you so don’t just mindlessly hold :db: after sting master but be prepared for them to mount a counter offense unless they AG. Generally your best option is to cover that cancel string with an assist. I would recommend using Triple Arrow to cover it as if you are successful on hit, you can use Wesker’s OTG assist to begin a combo as the Triple Arrow will miss due to the animation of Sting Master.

Hope that helps and I’m sure other people will probably have better advice than I can give.

No such thing as stupid questions, just bad community members who say stupid questions exist and then don’t help you :wink:

taskmaster is better on point because he has better opening options plain and simple. your opening in ultimate is still very important (though not as much as vanilla) and can very easily cost you the game because you immediately fell into being pressured when the round started due to a lack of high priority fast normals, good normal/throw option selects, good defensive options (upback j.h is a good opener against teams with better openings) or a good assist.

he also doesnt use x-factor that well so having him second is kind of a since thats a very important factor when deciding on second characters…

wesker doesnt really help task or hawkeye that much outside of combos but that’s ok because he’s wesker so you can scrub folks out anyways if you get steamrolled.

on another topic:

also, task/trish and task/nova (shield assist) are really godlike combinations and let him really abuse his tools… very good shit. lots of stupid tick throw setups, forcing people into a legit footsies game (in marvel!! so many people crumple from this when you do it, it’s awesome) and unblockable setups

task/trish can actually combo off a lot of stuff including his forward throw and shock sting. nullifying hitboxes is a huge plus for task too because it lets him poke much better vs. sword users… AND peakaboo doesn’t get blown away by beam assists (though physical assists and projectiles from the point will beat it)

both assists really help task’s game a lot and both chars are pretty good so overall they’re really fantastic combinations if you’re someone who focuses on task as a primary point on your team.

I play Task/Hawkeye/Arthur and I’d say Hawkeye is a (slightly!) better point because of his huge advantage as an anchor. Hawkeye is an incredibly deadly anchor; you cannot do much without dying if he has 2+ meters and XF to burn, and Hawkeye’s chip game in XF3 just crushes Task’s.

However, Task is a more well-rounded character. While Task definitely has less options against the hardcore zoning characters, he can zone almost everyone else pretty well, his anti-teleport game is better than Hawkeye’s, and Aegis Counter is useful when it comes to stopping anti-projectile supers (e.g. Cap/Viper/Spencer).

I’m not sure if this is a typo or anything but… you say that he is better point because he is so good at anchor, which makes no sense.

Sorry… when I say “point,” I mean “currently active character,” in the context of “Commando is a great assist but a weak point character.” I don’t see point and anchor as contradictory terms; anchor is just who you aim to have alive last.

That being said, if you’re talking about who’s a better choice to start the match, I’d probably go with Task, for exactly the reason I cited: Hawkeye’s a much better anchor.

thanks for the quick responses! i’m gonna try him on point all day tomorrow and see how that works out. any good task tactics you all are using??

I was looking for a secondary team strictly for the purpose of countering Zero. I ended up coming up with the most complete team that I think I’ve ever made. Even more complete then my main team.

Taskmaster (H Arrows), Frank (Shopping Cart), Doom(Missiles).

Taskmaster excels with these assists. Dare I say he’s a complete character with them. Shield Skill is broke when you can protect it with an assist that you can also combo off of. Akuma probably works best for this, but Frank is pretty damn good with this as well and Frank is easier for Doom to work with. Frank can be leveled up to level 4 by Taskmaster with one aerial exchange and 2 meters. Frank level 4 or 5 with Doom’s Missiles is chip hell for your opponent. Doom is not the greatest anchor in the world, but it’s ok. One of the few drawbacks of this team. Awesome awesome team.

Whats the best Wesker assist for Task? I run Cap/Task/Wesker but im trying to figure out how to fit Wesker into the mix.

Definitely Gunshot assist

  1. Setup unblockable off of spidey swing
  2. Helps with combos

Wesker doesn’t really have that many good attributes as an assist for Task when compared to a lot of the cast, but the OTG and low hit properties of the gunshot make it easily the best of his assists universally.

I’m thinking of mixing up my team a bit.

I’ve changed my mind. A taskmaster team I’m thinking is

Tasky (hori arrows) Vergil (?) Morrigan (meter assist)

Would rapid slash or judgement cut be better for Tasky?

I’m comfortable zoning with task and feel rapid slash would help. Thoughts?

if i wanted to use taskmaster wesker and dorm, what would be the best order?

I think I would go with rapid slash since it helps immensely with keeping people out as opposed to judgement cut which acts like another projectile. Plus it is a better combo extender in the corner, which is where most of your Task combos should be ending. Also, since you should be consistently building meter with Morrigan, you can use Legion Arrows frequently to push people out.

Sounds like a pretty frustrating team to go against if you get good at keeping people out with it. Plus you can always bring in Morrigan plus Astral Vision to let Task recover red health while continuing to keep people locked down. I would imagine Rapid Slash also helps Morrigan more than judgement cut since you can in essence keep people pushed back once they are pinned down by the fireballs.

What are some good characters that i could put behind task to allow me to play him in more of rush down style rather than zoning?

Well if you are going to rush with Task, then I would say that Cold Star is a must as it is the only assist that easily and consistently allows for combo followups (not the canned finishers) off of his unblockable which makes his rush down far more effective. Having this options reduces your opponents ability to AG mindlessly as now they must AG early which applies more pressure on your opponent. Other that that, I would also highly recommend getting a low hitting assist that covers spidey swing as then can go for a high-low trap (X-23 Ankle Slice, Deadpool Quick Work, She-Hulk Torpedo, Felicia Buckler, Wesker Gunshot). I think Phoenix Wright Dog Assist is also low hitting but I’m not too sure on that one. I’ve seen plenty of Task / Ammy / Wesker or Task / X-23 / Ammy teams that can really make him look like a beast if done properly.

I have a Trish (Boo), Task (H.Arrows), Ammy (Cold Star) team in case I need to go pure offense against someone who I can’t successfully zone out with my primary team and I’ve literally kept people pinned down with Boomerang Hyper and Cold Star to the point where I just get a nice vortex off of Task’s unblockable. It takes a lot of practice getting used to it, but when you hard knock down with Trish, Boomerang Hyper, hard tag Task, and pin down with cold star while doing unblockable, you can sometimes hear the other person cursing over the internet since they know there is no escape unless you mess up. Main problem is that Task is the only really damage dealer on the team so if he goes down, it’s a long trek to K.O. a team with Trish and Ammy as the assists don’t help each other out too much.

Hope that helps!

So right now I’m running a Tron (Gustaff Fire)/Taskmaster (H. Arrows)/Doom (Hidden Missiles) team. Task provides Tron the horizontal projectile she needs to get in and Doom gives her a Clakey D assist.

I’m wondering if I’d be better off running Task 2nd or as my anchor. Does Task like Missiles or Level 3 X-Factor more?

Task 2nd is my recommendation. Task with Missiles is absolutely painfully to try and get in on, plus you can use them in sweet combos (I think Honzo uses them in his BnB). I use Doom with H.Arrows when I put my team in rush down mode (but this is backed also by Dorm with Hole which works wonders) and unless your comfortable moving with Doom and dash canceling moves, Doom as your second is lackluster as Foot Dive pressure is easy to get around unless you have specific assists (like Strider Vajra) that allow him to start combos from any situation while keeping people locked down.

Also consider that X-factor block cancel --> Lvl.3 with Doom is one of the best ways to tun the tide on someone. I’d rather pop X-factor lvl 3 than lvl 2 while doing this as you lose a lot of XF to the animation. Lvl 3 last longer and gives you a much better chance of making a comeback whereas a lot of your lvl 2 XF will be gone by the time the animation is over .

I’m sure you can make Task work as anchor but generally the best anchors are oriented around doing massive damage quickly and/or can get in fast (i.w. Wesker, Skrull, Hawkeye (w/ meter), Spencer, Sent, Dante.) Task is designed to be a keep away character (albeit a hard-hitting one) that chips and frustrates whereas Doom works better rushing IMO because of all of his mobility options and his really hard hitting combos. While Doom can play keep away and zone, he’s not designed to keep it up forever. Your main goal is to corner people and pressure them with his projectiles so you use his corner pressure & combos which are basically instant death. A lot of people will point to Task’s ability to do air throws into OTG arrow Hyper for massive damage as a good reason to think of Task as anchor, but you’ll burn your meter really quick. Meter building and the damage of the Hyper were nerfed so you can’t be sure you’ll have enough meter when your Task comes in as anchor to get the job done.

Hope that helps!

what is the unblockable?

:a1: = Wesker

Spidey Swing ( :f: + :h: ) + :a1: puts you in the air with Wesker shooting low and then just hit an attack button for a high - low for Task air attack. I think most people generally use :h: or :s: for the overhead attack.

weird cuz I tried that last night but I couldnt get it to work