Taskmaster Matchup and Team building thread

Task anchor pros:

  1. Air throw to OTG Super Arrows is Ton of Damage

Task anchor cons:

  1. Can’t combos off of ground throws w/o assists

  2. He pretty much no left-right mix-up on his own. ( j.:h: ) is the only one I know of and it takes some practice to hit consistently mainly because the part of the hit box that reaches behind him isn’t very big

  3. His unblockable Sword Master ( :f::d::df: + :atk: ) is very easy to avoid with advancing guard when you don’t have assists

I’d say it looks like he is mediocre at best as an anchor. I don’t know of too many people who use him as anchor nor have I seen many people who make him look amazing as an anchor either.

Hey, I anchor with Taskmaster, I can answer this

Taskmaster… Basically doesn’t have traditional mixup as an anchor. He’s still alright, though. He has good reach and can fairly effectively utilize attack/throw mixup, and while he doesn’t get anything off of the “throw” part but a super, that can be enough of a threat in a 1-on-1 situation to instill the fear that makes your frame traps (which he is quite good at) effective, and he does fairly good chip damage as well. If you get a lead going, you can also back away and play keepaway with arrows, while transitioning fluidly to offense if your opponent gets close enough to allow that. Taskmaster is quite good at keeping you in the lead.

The trouble comes when your opponent has no particular reason to respect Taskmaster. Rope cancels are another tool he has on the opponent from Vanilla, but he still has the same basic issues he had there, where he is at a disadvantage while trying to approach someone. If you’re already in, there’s things you can work, sure, but your basic tools for advancing can be punished by a lot of characters if you don’t use them just right, and if you’re not in it becomes pretty difficult to get in if your opponent wants to keep you out, which they can afford to do if they have a healthy lead.

In this respect, I would say the major problem with Taskmaster on anchor is that it is quite difficult to make a significant comeback with him. If things swing wildly out of control, Taskmaster probably won’t be able to stabilize the situation. He can be a beast in XF3, sure, but probably not enough of one to actually kill your opponent’s whole team, so if it gets down to 1v3 for instance then you don’t really stand a chance. So yeah, I’d say he’s only average at best as an anchor. But that doesn’t mean it’s never worth running him on anchor, depending on what your team needs out of assists, DHCs, and possible tag outs. I feel like it is the correct choice for me to be running him on anchor. But if you’re not already sold on Task, and you’d be throwing him on Anchor… I would rather advise you to look for a different character.

I’d have to sincerely disagree. While I prefer Task with an assist behind him, he is a very valid anchor.

Pros:
[LIST]
[]Chip Damage. Arrows are a bitch to get around and hurt on chip/hit a lot! 1 hit confirm into hyper is a lot of damage, the hyper itself also impressive chip damage
[
]Double arrows from x-factor is huge damage
[]You CAN combo off of ground throws w/o assist. Tiger knee hyper into x-factor hyper arrows!
[
]Easy kill 1 combo kills off x-factor
[]b+H>Arrows with x-factor in corner can be repeated till they die
[
]Very dangerous with meter for various punishes
[]Spider Swing pressure becomes much harder to deal with
[
]Safe block strings( :b:+:h: into Sting master…just make sure you slightly delay sting master if they advance guard :b:+:h:)
[]Task is hard to run away from on x-factor and even then you risk a lot of chip
[
]Task can play offensively and defensively solo
[]700k+ solo combos
[
]Counter hyper is really scary when you have x-factor unused to deter punishes like bionic arm through arrows.
[/LIST]
Cons:
[LIST]
[]No mix ups really
[
]Loses a lot of follow ups to Sting Master w/o assists
[]Can’t keep lock down an opponent as easily
[
]Has problems dealing with certain keep away strategies such as run away Dormammu who will beat all arrows out with his hyper as he back peddles with teleports
[/LIST]

after some matches I’ve noticed this team is not working well. It seems Wesker is out of synergy

Now I’m working on Task/Doom/Akuma and Spencer/Task/Doom

Either works.

Wesker’s OTG assist would make for some easier stuff with Task.
Task can help him get in etc.

Task as an Anchor with 2 or 3 meter = Shield Master or Aegis Counter into free Legion Arrows L+H XFC Legion Arrows L+H

Always put Wesker anchor. There’s no reason not to.

Task+Wesker is a much better combination than Wesker+Task, too.

In general, Taskmaster is a really shitty anchor because if they didn’t burn XF before you, you’ve basically lost the match outside of a major fuck up on their part.
His only real mixup is the tick throw, which isn’t really… great. Because they nerfed the hell out of his chip damage, he basically can’t be a major threat (and will actually be committing suicide if they have XF remaining because anything he does will lead to xf cancel into death). There’s a reason why Justin Wong was snapping in Magneto during SCR- Taskmaster is NOT scary as an anchor and don’t let people fool you otherwise. He does not turn tides outside of major fuckups by the opponent and he doesn’t provide severe momentum and pressure advantages. He doesn’t catch people who can really run away, he doesn’t beat out superior keepaway- Task’s strength lies in his extremely strong versatility that is supplanted by assists.

He works well with almost every single assist from every single character, and is self sufficient enough to where he doesn’t need to be calling them nonstop and can cover them from angles that most other characters can’t hit without burning meter. He is NOT a solo character, he never was and never will be. He’s not Wesker, he’s not Dormammu, he’s not Zero, he’s not that type of character (see: top tier) that can function extremely well without any assists against someone who does.

I agree with everything but this phrase
can you explain better how does Wesker assists work for Task? web swing + gunshot for unblockable? shield skills + assist a or y?

Yep, the unblockable. Taskmaster can somewhat begin his own pressure with the frame trap shield charges and mighty swing arrow movement. If you really wanted to you could use Wesker’s other assists for combo extensions, but the unblockable is what makes Task a severe threat when rushing down because he actually hits you instead of simply doing chip. It also makes it possible for Taskmaster to confirm in an easier manner off airthrows, giving him stronger payouts in his mixups. Overall your keepaway game with Task/Wesker is going to be weaker, but there’s nothing really stopping you from having your third member help in that manner (when you tag them out).

The other thing you have to consider is meter usage- with Task as anchor you absolutely need meter to be a threat. Without meter they can call assists, and continue to keep you out and do whatever. You’re limited by your meter usage beforehand as Task. Wesker’s meter usage is absolute zero, meaning that you can go hog wild with meter use if he’s the last guy.

Because Wesker fulfills an extremely strong role with his assist, and has no drawbacks or requirements to function as an anchor he’s pretty much the ideal anchor on most teams he’s on.

Made a combo video with my Taskmaster team Chun-Li, Taskmaster, and Akuma.
[media=youtube]CGjcGpIrYUw[/media]

Got stomped by a friend to the point of maximum salt. No answer for Hawkeye. Makes me feel like my team sucks. Then again, I’m terrible.

That makes two of us

So in Vanilla I was playing keepaway with Taskmaster/Akuma/Wesker, but I can’t find any team that suits me in Ultimate. I’ve been fooling a bit with Hawkeye/Vergil (y assist)/Whatever, but I really wanted to go back to Taskmaster. Any advice how could I regain the feeling of controlling the game with Aim Master + Tatsu?

the only assist that starts up as fast and has ‘almost’ as much priority is frank’s shopping cart.
it more or less functions the same outside of the damage/projectile war aspect, and doesn’t stop people’s pressure if they’re covered by drones like vanilla akuma did.

for something that lets you kind of control the screen and pressure in the same manner it’s between that and nova’s reflector assist- though nova’s reflector requires more setup and space (so you need good ways to get them out of your space or be blocking while in your space)

vergil’s assists aren’t very good for the same use as akuma, but rather used for kinda… resetting the situation if you get them to block? you don’t necessarily begin pressure off it like you would akuma assist and you can’t use it as a panic button at all (though most assists are like that now anyhow) when the opponent starts rushing down with assists covering them.

if you want you can try using akuma again, he honestly wasn’t nerfed too hard outside of the startup for tatsu assist actually existing

Well that’s the point - it’s way too easy to hit Frank’s assist. Besides, I can’t play him for shit. Same with Nova.
Vergil works pretty neat with Hawkeye, because I can then hit enemy with QCF+M and convert into full combo. Obviously Task can’t do that.

I tried using Akuma for a month and after a certain game I just stopped playing Marvel. Tatsu lost ton of priority and it’s much harder (if not impossible) to convert into combos after it hits.

I’m thinking of changing the aproach a bit and try with Doom’s missiles or something like that, but that would mean changing whole team, because I would have to put Doom last, drop Wesker and find something in his place.

So I’m wondering if my team order should change.

Haggar Chris Task. Though I feel Task Haggar Chris can work having Task playing keep away with Lariat to back them off and Chris to help pile on the chip. My thing is that none of them are a real threatening anchor.

My only dangerous thing with Task is an ok keepaway (so long as i dont get overly zealous and get greedy) and the fact that I have shield master/aegis/throw/air throw xx super xfc super down to a science.

One thing I feel comfortable with is hard tagging or TACing as needed for the situation as I try to keep people alive. Using Task to open them up, switch in Chris or Haggar whom with I have an easier time dealing hard damage.

But I also was wondering about other characters as I want to pick up Spencer (who’d likely be better for Haggar) Vergil (I like the character) and Dante (versatility, possible sword master setups?)

OK the team that is raping now and i feel i will stay with them is Task/ Hulk/ Dante
Once task touch u ur pretty much dead bec of the bar he builds, i use Hulk assist to extend the combo
then otg arrows into air straight arrows then DHC into gamma crush, does 1,081.000 and that if i get a hit from the start.
Hulk gamma wave helps with rush downs plus task back+:h:

Hulk getting help from Dante weasel shot or watever the name is to either get in or to extend combos

Dante anchor

The reason i put Task top is bec that one touch death together with hulk gamma wave assist with task shield, the opponent no matter wat they have to play super careful, and against zoners most of the time i just normal jump swing into cancel medium or light arrows while using gamma wave to get in, that dash and shield.

Hi, I have played Taskmaster since Day 1 and since Ultimate came out I have found they have great synergy together, and I’m wondering what assists combo after the OTG air H arrows as used with Hawkeye’s poison tip assist at the start of this video

i’m just curious, i don’t play either of your support chars but how do you deal with air threats? i know weasel shot is good and i assume you need gamma wave for your combos but no js or whatever hulks aa assist is called

I switched Sent for Dante btw…
And air threats i usually switch my team up

What do you guys think of Cap/Task/Doom?