Taskmaster Matchup and Team building thread

He’s ok. Arrows are very versatile and do some good chip damage while his BnB’s do good damage before the hyper. The H.Shot assists is great too as it covers alot of ground to protect your rushdown or the multi-hit helps start or continue a combo.
IMO, his pros as a battery outweigh his pros as an anchor. His combos are so long that it kind of sucks some time out of a LVL 3 XF, he’s not that fast (does he even get a speed boost during XF?) and he already does good damage outside of XF. He’s at his best as a point while his H.Shot assist is good enough to have him as 2nd, and that’s only if you have a better option at point for your team.

I’m currently running a Tasky/Tron/Spencer team. I’m always interchanging the 2nd slot (in the past few weeks I’ve had Doom,Viper,Spiderman) but the one constant character beside Tasky is Spencer as I find both work really well together. Spencer helps Tasky potentially deal as much as he can from his BnB while Tasky’s arrows creates easy mixups with Spencer’s Zip-Lines.

You think thats bad? I went up against someone the other day who had Hsien/Task/someone else I dont remember. He would turn Hsien gold then switch her out to Task. Then he just sat back and H arrowed while calling in Hsien’s unstoppable pendulum assist. I lost before I could find any holes in his strategy. The most successful thing I could do was try and hit her with as many super arrows before she could reach me but even then I was gettign hit with the H arrows

Just super arrows, yeah. She takes full damage from everything that comes her way when like that since nothing counts as a combo on her. She doesn’t have much HP, either. If every arrow hits her while she’s like that she takes 15k * 25 * 1.5 = 562.5k out of 900k HP. DHC to something like lancer if you need to seal the deal.

I’m stuck.

With Chris/Haggar/Task.

I typically use Chris Gunfire assist, sometimes I tool around with Landmine.
with Gunfire Haggar can get in, Tasky can chip. with landmine I can protect Haggar/Tasky in certain instances.

Haggar is mainly Lariat or Pipe
Lariat is obvious. Pipe as a “poke” or to force the opponent to take chip damage. I also have a few combos I do with it with Chris’ Magnum if I have them close to the corner.

But Tasky is where I have the trouble.
Do I go Horizontal or Vertical??? Horizontal can do chip with Chris and help Haggar get in, likewise Verts can stop them from jumping away from haggar, but it seems risky vs beam. Chris’ gunfire assist being sped up sounds like It will remedy that problem a bit though

Just pick horizontal.

Who would be a good fill in for a team of Task/???/Doom in Ultimate? This thread is dead even with the release of Ultimate so I’m wondering if anything has been found perhaps regarding the new characters/changes. I saw that Doom and Task mesh ridiculously well together which doesn’t surprise me, but is there any other no brainers that do too? I want to try making a change of pace team around Taskmaster and was looking for any advice, thanks.

What are your assists and do you play keep away or rush?

This team is open to lots of options really.

Well when I play Taskmaster I try to be more aggressive, but naturally if the situation calls for it I’ll keep away. Using Doom doesn’t have to be a prerequisite for the team he just seems too good to not use. I assume Hidden Missile is a really good assist option based on pure speculation since it’s awesome and Task can cover Doom when’s he out fairly easily. I’m generally open to any ideas with Task, he’s a really fun character to use personally. My normal team(s) I’ve been trying to improve on are Nemesis/Wesker/(Sentinel/Taskmaster), but not at all against broadening my horizons.

All of Doom’s assists are good. But if you play say Sentinel I’d use plasma beam for Doom and DRONEZ for Sentinel.

I figure Sentinel dronez is cake to setup the often forgotten Sword Master or get in. Doom Missiles can be used to pile on the chip Damage spamming arrows while they block missiles and sword master or just get in period. But again. If you got dronez use beam to get in.

I’m planning to run Task/Doom/X and I need help with picking up the third character for my team. I would really like to pick someone from new cast of characters. Also which assists should I use in given setup?

My team is Task/Doom/Sentinel, and its BEAST…
If you want to include someone from the new cast… Frank West is amazing, hes OTGs are really simple to use with the snapshot, and the cart assist is amazing as well.

Or Hawkeye, is prolly one of the best characters in the game… Ive been thinking of having him in my main team in place of Sentinel, but im not that good with him yet…

But Sentinel with drones is the perfect assist for Task…

Depends on your tastes really. Task and Doom can work with pretty much anyone.

Nemesis has a ground bounce move and deals hard damage. I don’t see why not.

Firebrand has a crapload of air mobility, and with Task/Doom assisting him he’d be pretty insane.

Rocket’s log trap assist would definitely help with keeping people out and helping Task deal chip.

Frank would get easy levels with either of them.

Iron Fist would have no problem getting in and staying in with both of them backing him. Doom Beam, and Task Vertical? Yes please. Wall Bounce assist sounds useful to both Task and Doom.

Phoenix Wright. Missiles+Maya to get evidence, anyone? Maya would definitely help protect Doom’s extremely vulnerable Missiles assist.

Vergil/Strider would limit their meter usuage, but I think it’s quite manageable for Doom.

Dunno enough bout Nova to offer an opinion. But if you can handle the execution for Task and Doom, why not? I think he’d do best in this team on point though.

Ghost Rider? Wall Bounce assist. Would benefit from either on anyone on point for more keep away.

Hawkeye. Gimlet DHC. three decent assists. he fits anywhere in this team.

After further reconsideration I think I will play Task/Hawkeye/X. I’ve been thinking about putting Frank W or Wesker as a third character but I’m waiting for more suggestions.

my Vanilla team was She Hulk-y/Task-a/Akuma-b

in Ultimate I’ve switched to Task-a/Doom-a/Wesker-y

basically, my gameplan was zoning, then sometimes landing shield + akuma tatsu+ full charged arrows. If hit, shield and full combo, if blocked, high chip and safe

now I’ve based with shield skills + doom beam or wesker jaguar dash + 1 arrow, for the same thing

Task (h. Arrows) /Dorm (Black Hole) /Dante (Jam Session)

Vergil (Judgement Cut) / Akuma (Tatsu) / Task Master (H. Arrows)

Are those teams very good? Dorm helps set up Tasks unblokable with blackhole and dante is anchor. the other team i use task assist for zoning and some teleport shenanigans.

Task (H. Arrows) / Doom (Hole) / Doom (Beam) player here

I’ve practiced that unblockable for hours on end in training mode and to be honest it really isn’t that effective against people (or at least I have been unable to exploit frequently enough to call it a primary offensive tool). It’s a lot of execution for not that much reward, and the hole is only out long enough to do the :l: version of sword master plus you’re not even capable of doing anything other than the canned followup which is very minimal damage. With Cold Star assist, you can actually get a full combo followup after the headbutt, but if someone is good, they can time the AG to push out Task since the shots have some lag in between each one. The full chain with hole into sword master into the followup to OTG and then get a full combo requires you to call Doom, dash foward and tiger knee one down arrow from the air with a super “hop” (Not sure what the correct term is). (Dorm = :a1: Doom = :a2:)

j.:h: + :a1: --> {Optional: Shield Skills [ :b: + :h: ] xx} :f::d::df: + :l: --> [on block] :h: --> :d::df::f: + :h: (Hard Knockdown) --> :atk::atk: + :a2: --> :d::df::f::uf: + :h: (one arrow or two arrows) then land and go into whatever combo you want.

It’s hard but doable with practice, however it’s a lot of work for not the much reward. Perhaps it is better with Vergil’s assists regarding the OTG pickup but I’m not sure. I’m sure a true OTG may make it better, but that means you need someone like Wesker or Deadpool who have very fast OTG assists.

If you can do the unblockable consistently, it forces people to respect the sword master possibility (You should throw it out once or twice to keep someone honest) which puts them in a mix up of trying to advance guard you out on first hit. At this point you can use j.:l: (which is near impossible to advancing guard) once they realize your capable of the unblockable. It may seem scrubby, but it is very effective when people try to AG against it. Can’t recall how many times people have literally dash into my attacks to eat a full combo from trying to advance guard. If you take away people’s ability to advance guard mindlessly, that’s when Task’s rushdown becomes scary. Then once your opponent starts trying to AA you, simply use j.:h: or j.:s: which dominate most attacks (but not all).

Other good uses for the hole assist are:

  1. Make shield skills [ :b: + :h: ] xx :s: safe by doing :b: + :h: + :a1: xx :s:. Basically, if they block, they are in block stun so you are safe, and if you hit, you jump up and the hole whiffs entirely making for a very nice and clean mid-screen poke

  2. Create some potent chip strings

  3. Cover for getting off Vert Arrows to start then closing the distance

  4. Relaunch combos (against bigger characters)

  5. Covering moving forward against projectiles by using shield skills and hole to close space.

  6. Spidey swing and hole assist allows you to switch sides safely on an opponent who is blocking

There are most definitely a ton of better players out there than me, but I have yet to see anyone use sword master effectively as a primary offensive tool. I guess it is more the threat of sword master + assist coverage that opens up other options so long as you force the opponent to stay honest. I’ve gotten sword master to be pretty nasty if you use a team of Trish, Task, Ammy because you lock down with Round Harvest after a hard knock down in the corner, Hard Tag Task in, then do sword master and call cold star. Leaves effectively no frames to try and AG at the right time and cold star allows you to follow up with a regular combo. However, I’ve only tried it out a couple of times so I have know way of knowing how effective it will be in the long run but I’m pretty sure it probably isn’t that good give how no one really made it work in Vanilla. Only real counters are perfectly timed invincible hypers (which nearly all can be beaten with Aegis Counter) or raw tagging (which gets eaten up by Round Harvest, allowing you to prepare mixups or try and follow up with a super jump.

Yeah, I’m a cold star guy and even I do the unblockable very rarely. It’s funny though because sometimes after a tournament match a player will say I tried to do ________ because I was scared of the unblockable. So having it as an option can scare alot of players and maybe that’s why I hit a lot of players is simple incoming character mixups.

Frank needs Levels. Why not point or Second?

is Task good on anchor? I was considering pumping in there to support my foundation of Cap/Vergil. I just don’t like Doom anymore. It’s too hard to open people up who just to just sit back and block/run away.

Does Task suffer from the same issues? I want a strong anchor - not just a good assist.