Taskmaster Matchup and Team building thread

So, stuff you should know if you play Taskmaster along with, in general, a character: Anywhere except the corner, with Horizontal Arrows assist as :a1:, :s: (delay) :a1: :uf: (delay) :h: :s:, falling (some normal, generally :m: or :h:) has worked with all the characters I’ve tried it with. (As Amaterasu, I used :m: :s: instead, because glaive.)

For Amaterasu specifically, it’s not worth it since Taskmaster Horizontal Arrows is a valid thing to connect Okami Shuffle from “my favorite Amaterasu string” as in glaive xx :s: sj.:qcf::h: falling j.[:h:] |> :qcf:[:h:], :h: :a1: :d::h: :qcb::l: :qcf::atk::atk:, which works in the corner if you do arrows a bit later and is also kinda way better, and can’t be connected from the relaunch if you did anything at all before the first launch because of hitstun deterioration.

Actually, for many characters, this relaunch is probably not worthwhile. But there are definitely some who can make use of it. Like Spencer, as I showed off in my combo video that everyone should watch even if they aren’t a Spencer player. I won’t embed it here, but I will link to the frontpage article about it. http://shoryuken.com/2011/06/26/mvc3-spencer-x-factor-option-selects-and-combos/

Yah I actually have been doing that variation of you’re ammy combo for quite awhile, but I omit paper (I forget the exact reasoning to why I stopped papering), also your Ammy combo works off of a wep switch.

video of said combos: http://www.youtube.com/watch?v=fZdYHUVZuno

Heh yeah, it is kind of natural to use it there. I should mention, though, that I have this video from three months ago showing that, as I didn’t start using vertical arrows until april. I originally switched in order to open up new aspects of my game at the cost of losing all the cool stuff horizontal arrows gives me because I judged it to be worthwhile. But at this point, no one around here actually gets hit by my vertical arrows shenanigans anymore, so it’s worthless outside of combos.

A thunder edge at the end even though it totally doesn’t work on most characters because I had just banged the combo out that day and hadn’t really gotten it down.

Woops, I can’t believe I missed that video >.>

Hey guys, I’m kind of new to Taskmaster, but I’m messing around with a “zoning style Phoenix team” of Task/Doom/Phoenix or Doom/Task/Phoenix. I give Task parabolic arrows, Doom missiles, and Phoenix trap. A few questions:

1: Should I use horizontal arrows or parabolic? I see a lot of you use horizontal, but I picked parabolic for when Doom is out. Doom zones horizontally with beams and blocks super jump with photon shot fairly well, so I figured parabolic would shut down normal jumps. Do you think this is valid, or would extra horizontal pressure be more useful?
2: Is there anything cool I can do with Taskmaster’s unblockable? If they get locked down by missiles, I get a free unblockable, right? Is there any great way to get a large combo after it or can I only do the followups?

That’s about it for now. Thanks ahead of time!

Parabolic Arrows is a terrible assist, never use Parabolic Arrows

The way it’s angled makes it exactly perfect for never hitting anything

As for unblockables, it’s not exactly free, you don’t have infinite time to go for it, but yes you can do that. If after the headbutt the missiles are still hitting you can neglect to do a followup and then to a basic string afterwards, but if you do it too late then you can’t without using another assist (which Phoenix will not be able to help with).

My team consists of Tasky/Hsien-Ko/Thor.

I tend to switch points between Tasky and Thor.
Tasky(horizontal arrows) Hsien-Ko(Senpu Bu) Thor(Mighty Smash)
I don’t have any flashy combos, but they dew a gewd amount of damage.

the only thing parabolic arrows are good for are dealing with sent assist, otherwise useless

Any suggestion for an anchor for Magneto / Task / x with Task using vertical arrows? I feel Magento is self sufficient enough so I’m really looking for Taskys BFF

@kidgogeta any good anchor who can burn meter will do. I think you should have quite a bit by the time you reach your anchor. Sent and Akuma come to mind as they offer good assists, but Dorm could be pretty scary too. Sent with drones might be the best choice, since both Mags and Task really benefit from them.

I’m still looking for that perfect Task team and today I came up with Task Doom Akuma. Task starts with Doom beam and tatsu, and when Doom comes out he will at least have tatsu, usually arrows too. When Akuma makes it out he usually is stocked with meter. Task can get his unblockable off of either assist, everybody hits like a truck. Seems really good in theory, can anybody tell me what I might be missing?

doom is taskys bff

dooms plasma beam assist will aid in destroying any assist since the durability is so high, and missiles extend combos wildly and aid in annoying the opponent, while locking down

doom is too flexible to not be used with task

Task helps out on dooms end too. Calling horizontal arrows allows you to start your tri-jump offense with Doom from full screen and allows you to lock them down as characters are incoming after death/snap.

The two characters also DHC into each other nicely with Tasks ability to send them down with vertical Legion arrow after an air series, then Doom can send them back up again with Sphere flame. Tasks angled super ender after his BnB in the corner also DHCs nicely into Sphere Flame. Any combo that ends in sphere flame with Doom also DHC’s into vertical Legion Arrow. All of their combos end up at about 800,000+ after the DHC’s and they also build enough meter in their combos so that meter is never really an issue.

My team of Haggar,Taskmaster, Doom is great because Haggar is Dooms BFF and Doom is Task’s BFF so I switch freely between those duos.Just dont let Haggar become the last character and you’re good.

Yea I’ve seen some Haggar/Doom videos pop up lately and I see what you mean. I can’t deny how effective Haggar is for Doom. I almost threw Haggar on my team but I opted for Akuma and his lockdown assist over Haggar and his ultimate gtfo assist into Doom launch lol. I think Haggar’s assist would be more useful but at this point I want to try to find uses for tatsu, while having crazy lvl 3 X-factor Akuma nonsense to go with it. I opted for the beam over missles too, but that is just one tough call…beam can shut down many assists, but is next to useless against tatsu, lariat and gustaff. Missiles is an amazing assist, and can really help keep some characters out of the air. Very useful for a team with no real air options besides Doom. How are you supposed to pick one over the other lol

Yeah I might have to start picking Missiles in certain matchups instead of beam. Matchups like Trish for example.She cant run any of her bullshit aerial runaway/chip/lame tactics with homing missiles locking her down no matter where she is on the screen.

Still thinking out loud here…

My only problem with the team I mentioned was no DHC synergy between Task and Doom at long range. Other than that the teams seems fine. But that did get me thinking about other possibilites and I thought of Task Storm Doom. With this team Task could DHC full screen easily, as well as Storm being able to DHC glitch to both teammates. With this setup I would be very tempted to run missiles though. I can imagine Storm floating calling missiles and dashing down with them would be pretty annoying lol. I can’t help but think that this might actually be a stronger team.

Yeah Doom/Storm works pretty well.Watch some of DiosX’s team of Doom/Storm/Sentinel to see the synergy.

I used to run a Zero/Task/Doom team, but lately have begun to see some of it’s limitations. I think it might be Zero due to his low health, but need some input about who to replace him. I tried Spencer for a bit and it could work, but it’s hard to get too damaging of combos when midscreen.

Suggestions?

Depends on what you are going for. I run Task (Up Arrows) / Dorm (Hole) / Doom (Beam) because my team is very keep away oriented but you need to decide what you want to do first. In general, both Task & Doom are supposed to be played as keep away characters (almost all of their specials are designed as such) so you may want to consider your overall proclivities.

Zero needs to consistently be applying pressure and creating mix-ups using his favorable hitbox normals and mobility specials, otherwise he just gets murdered by solid keep away. Spencer is good however be careful about using him as a point because without meter you don’t have BIONIC ARM, which is really his only distance threat (albeit a scary one) because once again, he’ll just get murdered by someone who actually knows how to keep away. This is why most people don’t have Spencer on point and some people are hesitant to use Zero on point.

If you’re going to keep Task 2nd and Doom 3rd, I would recommend either a good keep away battery (i.e. Chris or Deadpool) or someone who can use the projectile nature of your assists to strengthen their offense. Wesker comes to mind mainly because his cross-ups can be super ambiguous when projectiles are flying around (plus high health but that will change with Ultimate.) Hulk may also be a good choice because you can use the projectiles to cover for his poor mobility and force your opponent to have to deal with the super armor versus command throw pressure. I would imagine Tron could also be viable because even though her pressure is very one-dimensional, if your opponent is pinned down, you can pretty much just work with j.:h: , j.:s: and her command throw (Hagger might fit this description as well). She-Hulk could also work but even with projectile help, she can be kept out pretty easily. However, once she is in it’s pretty much good game (Wolvie may not be a bad choice either).

The final thing to consider is whether you point’s Bnb will carry an opponent to the corner because if you want to go for DHC synergy, you’re going to need to corner your opponent to tack on Sphere Flame easily at the end with Doom (hence Task on point with my team :slight_smile: ). Hope that helps!

Thanks it does help. I did some experimenting and determined I really like Spencer on my team, though your post helps with determining an order to put them. I’ll take them into consideration in the future.

How good is Taskmaster as an anchor?