Taskmaster combos - Anything you can do I can do better!

Everyone always says that, but I’m like, *no! *I give them less time to fall and control their height afterwards by only doing one j.M and inserting some delays. I find it more consistent. But really, whatever?

Sure? Any time I’ve done it early I switch sides, when I do it late I always keep them in the corner.

Hey, guys jumping back on Taskmaster after not having him on my team. I was brushing up on my combos (nothing super fancy) but I noticed that I don’t understand the timing or trick to 8QCF. H and then does the L+H legion arrow. In vanilla I had the same issue depending on how I was doing it, but in Ultimate I can never get the opponent in the right height to hit.

i was playing around in training mode and saw that a fully charged tiger knee’d QCF H can combo from the right range. I have wesker on my team so i was calling an assist and doing the tiger knee arrows. this created an ambiguous cross up, while they have to block low, all while not being able to see what’ s on the screen (because of the super jump).

i’m just wondering if there is any use for this or if anyone has experience using this in an actual game?

I personally prefer to call assist then regular super jump qcf+C, since it’s not as large of a commitment (can block on the way up). But every gimmick has it’s uses; I play beam assists so my way is still easy to confirm off of—not so much with Wesker’s quick assist.

Just be careful against teleport/instant super chars, sounds like birthday bait to them.

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I want to practice cornered double legion arrow finisher (L+H then M+H) after a combo that is near hitstun decay max. Which character is the hardest to land that combo on? RR?

Come to think of it, RR probably doesn’t have enough life to make double legion a necessity, so who is the hardest practical character to land it on?

Zero or Joe, i’d think. Hitstun doesn’t matter much in this case, since OTG arrows have a fixed, unscaled stun.

Call me out if this is already common knowledge, but I’d like to try to share something.

Okay, so we all know about Taskmaster/Joe’s shocking pink loop with Shield Skills into Sharp Sting. However, that particular string will eventually end because the opponent will tech out of shield skills. There is, however, a way to combo from sharp sting by utilizing the joe assist AFTER the fact.

Midscreen, simply perform: 236S dash 6H + A1 xx j.236MH (when you’re roughly over the opponent’s knees, timing can be tricky)

If timed correctly, the bomb will explode just after you land and otg the opponent, allowing you to continue your combo into a launch. You won’t be able to block the bomb, but in a perfect world you’ll simply do the midscreen bomb loop to the corner so you can do the better variant.

In the corner, things start to get fun. Simply perform (just about) any hard knockdown at all (sharp sting, j.S, 623X ender, ground throw), then perform:

6H + A1 xx j.236MH (earliest possible timing)

You’ll be able to block the bomb just after landing, allowing you to go straight into six reps of the shield skills loop (and gaining another whole bar) or the rest of your typical Taskmaster combo if you’re fairly early in the combo, or (if you have the meter and are too far into the combo) sharp sting right after you block the bomb and repeat the above loop until you’re dry. The super loop always guarantees hard or soft knockdown, so it lasts as long as you’ve got meter. The bomb will bounce out of the corner if you’re too close, which often happens after an air series, L unblockable string, or if you don’t cancel the swing immediately.

Starting at five bars, it’s possible to land a hilarious seven downward legion arrows in one combo using just Task and Joe.

Hope this helps somebody. Three bars used (roughly one bar start) should be enough to kill Thor.

I tested this on RR, Joe, and a few random members of the cast, so I’m willing to say it works on everyone.

Just wondering if the combos in the first post are PRE UMVC3. Trying to pick up Task Thanks in advance.

I found a combo with Taskmaster/Amaterasu (cold star) that breaks 700,000 damage with one meter.

:l:, :m:, :h:, :s:, j.:m:, j.:h:, j.:f::h:, j.:m:, j.:h:, j.:s:, land + call Amaterasu,:u:, :qcf::h: (charge arrows) (Amaterasu hits), land,:u:, :qcf::m: (charge arrows) , land :b::h:, :s:, j.:s:, j.:qcf::h: (charge arrows) j.:qcf::m::h:

Yeah, it looks like those are all Vanilla combos. Current bnbs are in this post.

I realized that whenever I hit-confirm my opponent, I decide to do 1 of 2 things:

  • Go for Damage
  • Go for Meter Gain

The second one usually being done on characters such as Chris, Tasky, Nemesis (the 1.1+ mil health characters) because I usually do his BnB into the double arrow super for close to 1mil damage. If not, there’s always the TaC option with Nova in the corner with the up exchange for more damage and meter gain.

So I’m practicing the double arrows super in the corner with Task. I’m noticing that the key to doing this actually the first set of arrows. You have to do them as low as you possibly can. This gives you more time to do your TK arrows and it’s good to have as much leniency as possible. With that being said, I’ve been looking into ways of getting as low as possible with the first set of arrows. I found something, but it doesn’t seem to work every time, so I am coming here to see if there is a trick or special input to do this because doing it the “normal” way does not work every time.

What I’m trying to do is after I do my combo, I OTG with Wesker then :b:+:h:,:qcf:+:s:, then :f:+:h: cancel into :qcf:+:h: into Legion Arrows :l:+:h:. But this does not work every time or even most times. The part that doesn’t not seem to work consistently is :f:+:h: cancel into :qcf:+:h: into Legion Arrows :l:+:h:. The :f:+:h: cancel into :qcf:+:h: always comes out, but the Legion Arrows :l:+:h: does not. I’m doing the inputs correctly according to the input data, so I’m thinking it has something to do with timing or height. Anyone have any input on this? If I can do this every time, the TK arrows will be an afterthought and fairly easy to do.

Just jump delay qcf h into legion arrows. Never tried it with the swing but I do the same end with Wesker and I just jump straight up and have no problems with it.

I’d rather not jump straight up if there is a way to do what I’m trying to do consistently. If that is not possible, ok. But if it is, this will be much easier to do at least for me.

Not sure to be honest but I will try with swing and see if I can get it down.

I just don’t think swing into arrows pops up high enough consistently but I may be wrong.

I was actually under the impression that swing to arrows to legion arrow just never worked period. I would certainly never go for it. At best it’s still less damage since you can’t hit with every arrow after jumping.

Ya like stark said and I did above…this does not work. I tried it and couldn’t get it.

Time to start jumping :slight_smile:

Thank you

You saved me alot of time thank you