Can’t wait to get these, I placed an order for two.
Locally many people in the coin-op forum I belong to are going back and forth about LCD vs. CRT .
I’m looking forward to adding these to my 60 in 1 DK jamma cabinet and DK JR Mame cabinet.
I think it will make the LCD monitors look far more authentic.
There’s one male and one female jack on it, but the device itself can sit either way; you can have the male to the monitor and female to the video source, or visa versa.
The slider settings are written on the bottom board; those labels will be added to the top board in the next revision.
R, G, and B knobs control how much that color is darkened in the scanlines. Three way slider is ODD-OFF-EVEN, so you can disable the T-SLG (middle), or set the scanlines to even or odd numbered lines. There’s a two position slider that controls the HSYNC polarity; one side is for 640x480 or 1024x768, other side is all other resolutions. Last slider controls thick/thin scanlines (darken every other line, or darken two lines then leave two lines alone and repeat)
I’m yet to set mine up.
I’m hoping to do so today.
I’m hoping I can just attach and be happy with the settings.
It’s such a pain to get into the arcade cabinets to make the adjustments.
EDIT - added the T-SLG to my Donkey Kong 60-in-1 Jamma arcade.
I’ll need to adjust it, I’d like the lines to be more visible.
But overall like the product !
Highly recommended it to anyone on the fence.
Damn sold out that was faster than I though not too shabby. I did make a thread on assemblergames about the T-SLG to spread the word to some outside the FGC
I’m surprised he’s out. Toodles said he did a large restock the last time but either way I’m happy they’re selling decently. I was unsure how well they would do when I led Toodles down this uncharted path.
Just a matter of getting the shields reworked; way too many had fubared potentiometers. Lots of the main board, but Im worried that if I sell just the mainboard, the shields wont sell to match. Im considering selling the mainboards seperately since the waiting is taking forever, but they’d come with jumpers instead of the RGB shield, so it’d be 100% scanline intensity. I dont want to, but I may have to as a stop gap.
Wow, just discovered this and now I must have one! In my case though, I’d rather wait for the full package with the RGB shield. Good to know you’re still cranking them out though!
On a related note, I was thinking of picking up one of the VGA converter boards I’ve seen used throughout the thread, as it would be great to doubling 240p content (and adding scanlines). However, I wondering how to deal with 480p games. I can’t find an affordable converter out there that will output at 1280 x 960, and I would think the scanlines would be off with any other setting. Is that what the “wide” setting on the T-SLG is for?
It does not matter what signal 240/480 or other it works the same xbox 360,Dreamcast or whatever VGA source you choose. The switches are there to adjust it to your liking
Right, but if you use the SLG with, say, the Dreamcast VGA box, wouldn’t it simply darken every other line of the original video signal? That’s very different than if you were to double the lines first and then use the SLG. I would think you would need to upscale the 480p signal to 960p in order to achieve the “correct” scanline effect. See the following pictures for what I mean:
look at my the picture on the fist page of the thread with spiderman and Ryu on the Dreamcast that is with the original T-SLG same concept as the current one just with more options
Real deal scan line are fine vertical wires behind the front glass of the display screen separate the different colors of phosphors into strips. These wires are positioned such that an electron beam from one of three guns at the rear of the tube is only able to strike phosphors of the appropriate color. That is, the blue electron gun will strike blue phosphors, but will find a wire blocks the path to red and green phosphors.
The wires are what give you scan lines all this does is black out ever other line to simulate