You’re right, it does look great in those pictures. I’m kind of wondering, though, if that’s because a game like MvC uses lower resolution sprites and scales them up for the 480p output. In other words, it’s kind of doing it’s own internal line-doubling. If you were playing a game which made full use of all 480 lines with higher-res sprites, the effect might not work as well. In those cases, blacking out every other line would destroy detail in the original video signal.
However, the truth is that even if that was an issue, I think this thing will look great for the vast majority of games I throw at it, and so I think I’ll end up getting one anyway. I’m just curious, is all.
True 2d sprites get the best visuals out of the slg 3d polygons not so much There really is no need for an SLG on Polygon base game you’re really just not going to get much
you have to use an HDFury or maybe a cheapo one but if you do go with a cheaper one make you you get it from somewhere that has a good return policy like amazon because there’s a chance it may not work I forget but I think there are some that won’t work but I can remember off the top of my head
As he has stated there is no pre-order. He does not like them. As for a mailing list i am sure that is a no as well. Patience grasshopper, we need it. I wants as well.
If either of you guys need one I can part with mine I purchased it last time they were in stock so its the newest version. I can always order a new one when the stock comes in I haven’t used it except to test for a couple of minutes. I recently picked up a rgb Crt so I have not needed it. also I have it attached to a scaler if you need one and I will let it go along with it for cheap.
just throwing it out there either way is cool with me
Playstation 2 (Component to D-Terminal Adapter) >> Micomsoft X-RGB Mini (firmware 1.07a / upscaling to 720p) >> Cable Matters HDMI to VGA Convertor >> T-SLG (v1.6 Complete) >> Samsung TV (VGA Input)
And while everything looks awesome, every few seconds (10, maybe 30) the screen flickers, but only while scan-lines are on. With the T-SLG scan-lines off or scan-lines set to odd+even (whatever the middle switch position is) I get zero flicker. And if I remove the T-SLG entirely I also have no flicker. Any ideas on what might cause this?
I actually had a second T-SLG which I dropped in place and the same exact thing happened, so I’m hard pressed to say I got two defective ones. I’m thinking it has to be something else. Could this be a sync issue of some sort? I’m no expert in these matters, so hopefully someone can help point me in the right direction.
I plan to run a few more tests over the coming days, so see if I can narrow down the issue.
No testing with any of Micomsoft’s products was done so its hard to say there may be some issues with the conversion of a analog to digital signal have you tried any other displays?
I know most people with these pricey Micomsoft scalers usually go with the built in Faux scanlines
also are you familiar with Shmups hardware forum there are some very knowledgeable people over there when dealing with scalers and SLG’s http://shmups.system11.org/viewforum.php?f=6
I tested it using a PC with a DVI to VGA adapter then straight into the T-SLG and straight out into my TV’s VGA input and everything seemed fine (no flicker what-so-ever). I also timed my original setup and the flicker was exactly at 5 second intervals. I’m going to assume it’s either the X-RGB Mini or the HDMI to VGA Convertor that is causing the flicker.
When I tested using a PC with a DVI to HDMI adapter, then into the HDMI to VGA Convertor, I got a black screen, so I’m assuming the convertor needs an analog signal (not sure why they call it a convertor then, more like a bulky adapter). My DVI to HDMI adatper apparently didn’t have the four extra pins for the analog signal, which is why I think this.
I’ll ask over at shmups and see if anyone has a similar setup, that might be able to give me some insight.