T.Hawk Video Thread

no no no. numbers reflect directions per the number pad:
789
456
123
this style of notation is preferred in the GG and BB scenes, among others.

in this video
[media=youtube]ap4fHcLYVuE&feature=related[/media]
It seems the inputs are 741236 (so he uses the jab to get the up-back out of the way and goes to forward) and then 632147 PPP (going from forward back to up-back). ssf4 should recognize this as two 360s.

Haha, I love the whiffed cl.HK at the end of round 1.

I’ve whiffed cl.HK trying to punish a blocked blanka U1. I think I lost a round because of that too. Ugh.

OK, at 1:30 in the vid against a fei you do an ex SPD after a blocked dp, which is actually LESS likely to hit as it has more start up frames. I assume this is one of those occassions where you were hitting more than one button. I’m not very good but I don’t usually find a need to do that.

As far as getting the most damage out of a crumple. Surely, if you’re ever going to use the lp SPD where the fierce one will hit then you should definitely do lp after a crumple (unless fierce kills them) as (and correct me if im wrong) it counts as a combo so does less damage.

Yeah that hitbox is weird on the chk.

Here’s a vid of me playing vs someone who isn’t a 6 year old.
[media=youtube]YxSYzN_MoIk&sns=em[/media]

fixed

You sure about that link?

Hey guys just posted a bunch of T.Hawk hitbox data videos. couldn’t find any myself so i decided to post mine up, i didnt create these or anything im just spreading the word on them. Check out my channel for em: http://www.youtube.com/user/sal1nas1 hopefully they become of use to you guys.

Robotecks: as a veteran gief player, 360 motions apply to me too, basically, like everyone else said, don’t mash that 360 every time, if you are getting beat up in a combo, go ahead as its pretty much the only thing you can do, but when you’re waking up, don’t 90% of players can see a wake up SPD coming a mile away and jump up to punish you.

Second, don’t dive everytime you jump; the move is clearly unsafe, as what happened when it was blocked, your opponent is basically guaranteed a big juicy combo on you. Only use it to close distance after you have done a heavy SPD, and even then you have to do it IMMEDIATELY, fraction of a second later and your opponent will get up in time and can punish.

Third, don’t be scared to mash that 360 a bit faster; the amount of times you missed out on doing an ultra, and instead doing a regular SPD costed you in the dahlsim match. Use the 3-punch button. You might be called a “1 button wonder” but its definitely the most useful button for grapplers i find, lol.

Fourth, I don’t know if you are already doing this, but for antiair always use his DP, it has insanely good priority and worst case scenario it will trade, it almost never loses.

And last, learn how to do a standing 360, empty jumping about and buffering 360 is a dead giveaway to any smart opponent that you are trying to throw them, if you can do a standing 360 it REALLY helps and throws your enemy off, as they are now going to have to guess when you are going to throw, or if you are faking them out, so if they jump you can DP. (this is called mixing up).

If you are going for a crossup, use his belly splash (down hard punch in air) it has excellent priority, and it is difficult to tell if its going to cross up or not because of the wierd hittbox.

For poking, his crouching hard punch is surprisingly good; it doesn’t look it, but it actually has some mad range, and is also a great antiair, but you need to time it, whereas with DP you can just mash it whenever… you are probably better off with DP tbh.

My T hawk:

sorry about lack of sound in some vids, you will have to turn up a bit.

[media=youtube]rofsqqgtUn0[/media] vs cody
[media=youtube]BCUMRmRGJrc&feature=channel[/media] vs adon
[media=youtube]Dfqj4XASIak[/media] vs dudley
[media=youtube]PrW2cDwo29M[/media] vs sagat
[media=youtube]YhEfiGUHBYg[/media] vs ken
[media=youtube]u6Xrsl-hPKo[/media] vs akuma

more coming.

after crumple close lp close mp hp tomhawk just do 10 or 20 more damage than hp spd but i always go for hp spd much more simple to do.

Third Fight in - Tokido vs some 11k BP Hawk:

http://www.youtube.com/v/Yl7POP-VcKc&hl=en_GB&fs=1&

Simple, effective, destructive.

That Hawk player always goes for cl.st.mp after splash, which I need to do more (I tend to use his lp strings too much). It is alsmost like a mini option select. If the splash hits the mp hits anyway and by the time you see the splash hit you have time to react and end with Tomahawk. If the splash is blocked it leaves you at neutral (as you know - not tying to teach Hawk 101), but you are not likely to come off badly in the situation. The pushback on mp after the splash (on block) keeps you safe too…and can lead those DP’s to whiff.

I felt the Akuma player was too aggressive in this matchup. He could have easily teleported to avoid the splashes…

The match was over when the Hawk player FADC’d the fireball to the LP MT. The Akuma player threw exactly 4 fireballs in the rest of the fight, 2 of which were air. That one thing took away the entire game for the Akuma player, or so it seemed.

Tokido looked like he did not know the match too well and he was too aggressive. I was also surprised by no teleports. It seemed like he was trying to reversal all the splashes as they were not that ambiguous. Still tokido is no slouch and seeing a top player loose to hawk is something that we need to see more of. The hawk player did what he had to and took his chances. He played smart too - not loads of dive or spire and good use of his normals.

The fadc grab did seem to get into tokidos head. The corner backdash grab also seemed to break his will a little.

If you can see the splash hit and have meter, its always better to go for EX Spire and immediately jump afterwards. Just hold up forward, it leads to a deadly mix up, and even if they have good reversal dps, you’ll trade with a splash unless they burn ex themselves

That’s exactly how I play…and I learned that on my own. Maybe I’m a better Hawk player than I think I am…I’m not trying to sound arrogant either. I always tick throw standing MP > 360, and I always use cross up / cl. MP > MP SRK. Never use HP unless you know it will kill them because with LP/MP you can get back over to mixup. Using df.LP puts them in that juggle state for more mixups too. Standing RH from 1/4 screen always catches jumpers and people usually don’t think to do something on wakeup from that far away. Standing FP/MP stuffs FBs…

yeah…like Tamana says…not trying to teach Hawk 101. LOL!

I perfected a Zangief when I started to play T.Hawk. Here’s a video:

[media=youtube]d8maZ4T0c-s&playnext_from=TL&videos=lhcQaFKjAT8&feature=recentumore[/media]

I use MP a lot too.It give you more option.If the player do nothing you tick throw,if it jump you Tomahwak and backdash you spire!

Good fight… Gief player seem pretty good.

I would suggest the following:

  • Good use of st.hk as a poke but limit this a bit more. This was your only far poke. In general, folks can fadc this for free or react. Gief’s fadc forward reaches pretty far and ex-gh react will also reach. You can mix-up with st.mp, st.hp, st.mk, cr.mk.
  • You whiffed several Condor Dives. Gief was trying to punish you with his st.hk but was late to come out. I noticed he had meter each time. I would have personally punished with ex-gh to start gief’s mix-up game.

[media=youtube]EmeGbnhzId8[/media]

It’s probably sushiya893, basically Japan’s highest rated THawk rite now. He’s the only THawk I’ve seen that plays solid instead of spamming 360’s like a scrub. He’s also the only THawk that wins too. Doesn’t really beat blanka tho (T Srai is the highest japanese blanka i’ve seen).

And to the reason Tokido doesn’t spam teleport, check 13 seconds in. You can visually see the teleport and dive it to get a free spd. Big problem on this board is people don’t comprehend what isn’t shown to them directly. The 10k+ bp guys in Japan rite now have so much match-up experience already, they can tell what works and what doesn’t and know when to not do something (aka, bad teleports).

Also, when tokido goes on offense against sushiya893 he wins cuz THawk has shitty defense compared to a lot of characters. It’s super hard to figure out which way to block against akuma’s mix-up cause he’s a damn totem pole. Notice the difficulty in guarding against the jump-in sweep option select.

Sushiya is very solid for sure and I like his style - pokes, keep them close for the mix up, mind games off jump ins, good spacing and use of spire and the punish on the teleport was really nice, but I would say other players in Japan know the T Hawk match very well too…

…are there any of him winning???

As for your point about people don’t get stuff unless it is shown directly to them I agree, but I would add that sometimes you can’t see obvious things until someone points them out…just the way it is sometimes, like the dive on teleport example. People are too reliant on Japan though to lead the way and just want to cut and paste. I remember when I first came on this forum and most players thought Hawk had been figured out after 3-4 weeks - just made me laugh!