"Survey says!" Oni Match-up Thread

Again Abel, I like to have Super stocked. Blocked f+mk dash? Demon. Blocked CoD? Demon. Blocked Wheelkick? Demon. You can even Demon in between hit 1 and hit 2 of CoD

FTFY. Also yeah, this is good advice. I hadn’t thought about how useful Super apparently is in the matchup. Thanks.

Edit – seems to work on blocked Wheel kick and between blocked CoD 1/2 like you say, but not after f+MK > jump.

It would catch if they didn’t jump after f+km, though-- and why would they jump? Probably 99.99% of the time they’re going to be blocking, HP, or tornado throw after jump. Still it’s good to point out that it’s not technically guaranteed after a blocked f+MK from Abel.

Definitely super full on what I’ve said is there a problem? I would care less whether you take my word or not. Wrong is wrong , right is right, that’s all it matters.

There is a difference between blocking it standing or crouching to punish Mp ball its strict but doable compared to doing nothing after block. If you ever baited a Hp ball or when opportunity presents, that U2 damage alone is worth taking that risk. Random Hk ground pound in Blanka’s poke range might catch him off guard rather than sitting there being counter poked. Nobody said it isn’t ugly its just not as ugly against many other match-ups.

Gridman, I would love to have whatever match you want with you but from where I i am located the connection will be 0-red bar. I am nowhere near godlike just experienced. If you ever visit Hong Kong or South East Asia do tell. Japan is on another level most of them has Oni match-up downloaded what I’ve seen on US vids no longer works there. I am done with this debate on Blanka Balls or what so ever, you guys are smart enough to figure out.

lah lah lah drama. Anyways, I’ve started doing cr.mk into LK slash, it’s actually a super sexy CH set up, and it gets you closer and allows you to oki/pressure them darn sexy. st.lk into lk slash also works well. I feel like getting in with LK slash and then the mix up that follows (throw, stomp, srk) is a huge part of oni’s game and ever since I’ve started doing that I’ve began winning more consistently. Also anti air lp DP combos into F+HK. kind of ridiculous but that thing doesn’t have much invincibility so don’t abuse it, definitely great for the gief/hawk match ups.

Interesting to know. You using LK Stomp (for speed) or HK Stomp (for saftey)? Which is working for you?

It depends on the situation. If it’s after a LK slash I go for LK stomp since if they try to throw instead of just crouch tech, they don’t recover fast enough and eat the stomp. Sometimes I do EX, it won’t catch the throw but everyone tends to block low after. If it’s just wake up pressure I use HK stomp for saftey. Although if it’s against a grappler I use both. Do a HK stomp and then as fast as you can do a LK/MK one, or EX. As unsafe as they are, you get pushed far enough away so that his 360’s can’t grab you. Works really well on gief’s wake up since it stuffs lariat clean.

Good stuff thanks. Let’s get a set in one of these days.

Sure man, my GT is ChefNeedles on xbl, I’m getting a PS3 version soon.

LK stomp after a lk slash is dangerous they can poke you before Oni leaves the ground, -2 on block slash , lk ground pound 18f startup 2nd frame airborne. All the opponent needs to do is to mash jab to break this setup, if your opponent wants to be sure they can just use st jabs into whatever combo, which will lead to 20-25% hp loss for trying. EX version being the safest on start-up since you have lowerbody invincibility during air phase but will still loose out if they st jab you and if they do block this they can SPD you anytime (Zangief) while its -9 on block which allows any the opponent to do max punishment on you after block.

There is a reason why MK ground pound has it’s 1st frame of invincibility on start-up plus recover faster on block (lk -7 vs mk -6) only difference is the mk version has slightly less damage but it is the safest you will get. If you ever get poke out for trying to do Mk ground pound you’ll just get poked out during mid air, you guys have 4 options after a block lk slash and grabbing your opponent doesn’t work if they know the match-up because they will be either be poking back or DP you out.

1 - do a mk ground pound
2 - back dash for safety
3 - lp srk or hp srk
4 - do nothing and delay crouch tech.

Crouch tech? Just throw them. If they mash jab and you go for the back throw you’ll just block. Also you should NEVER lp SRK if you know they might be pressing buttons, that move has NO invincibility and it’s not much safer than HP so honestly, just go for it, if you’re gonna risk it, you’ve gotta go big. Also if they jab you out of lk stomp you air reset so they can’t combo you. Also why would you ever do a block string that ends in lk slash against gief oh my god thats just handing them free damage.

You cannot block while trying to throw, I’ve forgot to mention this (short or lk) for that matter you get comboed for no reason and if you ever jab out during air phase for using lk stomp means either they did not get the timing right or do not have a 3frame jab. I don’t need to put the maths to this but I’ve been jab/short out of this
setup many times. Sorry you were talking about "or EX. As unsafe as they are, you get pushed far enough away so that his 360’s can’t grab you" this maybe I miss understood what you’ve were trying to say. Sorry, needles09, LP Srk does have invincibility frames on start-up just not above the chest level, it will beat cr jabs and shorts 100% of the time or anything aimed below Oni’s standing chest level.

EDIT: reason I’ve mention why LP or HP srk is because LP srk beats crouching normals and HP srk beats their whatever reversal be it akuma/ryu/ken’s DP you will win this unless it is seth.

That makes sense, I dunno, not many people in tournament level play tend to mash jab to get out of a block string so I don’t worry that much really. Also I said EX because if you do a HK stomp and then a LK/MK/EX stomp after you’re too far away for a real punish, they might be able to hit you with something but gief can’t even LP spd you, too far.

Yea, Oni is like Adon in a way not many knows how to deal with his gimmicks at first but after awhile or once people start reading frame data’s he is as vulnerable as can be. The thing is with Adon is that he can FADC his Jaguar kick and not get punished for it while Oni has to pay for making a wrong read. I get what you mean on the EX part now, like hit em with the dust/explosion so they are pushed too far away to SPD :slight_smile: but don’t do this too often or they will evolve fast lol.

EDIT: as for mk --> lk stomp part the reason for using MK version is because it is a confirmed reset if you get hit by a jab/short , so at most you wont get severe punishment like for using lk version.

I give up…Oni vs Blanka is 7-3 Blanka

I fucking give up

Yep.

Negative. How did you come up with those figures?

After losing to a yellow bar Blanka

Trollface

But no need to respond the way I know you will respond.

Good footsies + patience + frame traps + Kara Grab = Blanka Dead

Actually, that’s exactly what I wasn’t going to say. But, since you already spoke for me, I guess I can move on to the next question that pops up. But hopefully, you have more success with the matchup. I don’t think it’s 7-3 though. By any stretch.

Pray for Fiber Optic being available in all states. :frowning: