"Survey says!" Oni Match-up Thread

Teleport isn’t the main reason Oni can’t catch him, it’s just one more factor. The main reason is because Oni has a very hard time literally catching Akuma. Akuma has a better jump arc and a faster walk speed, combined with faster recovering fireballs and air fireballs. When you finally do corner him, there’s a good chance that he will get away with teleport.

Obviously the matchup is technically “winnable”, but it’s extremely difficult to the point where an Akuma who knows the matchup should have little trouble whatsoever making Oni’s life a nightmare.

Also correct. Any Akuma that knows the matchup can most certainly make it uphill for Oni. At that point, personally I think if an Oni player wants to be strong in the Akuma matchup, their approach will have to be somewhat unique and very precise. Extreme defense, lots of safe and solid block strings and hit confirms, and the ability to avoid knockdowns will be, and should be in any matchup, paramount to standing a chance.

There is an Unblockable Dive kick setup from Akuma on Oni which I’ve ate that crap every now and then, you can neither hold front or back because you get hit by it anyhow. The best strat is not to get knocked down but then again its quite impossible not too and hope for the best. However, against that bullshit you can Fa dash to the correct side if your read’s precise meanwhile taking a huge risk by doing so. You can only win a High-lvl Akuma on his bad day or your own good day. For now I am more concerned on getting near good Dhalsims.

what is a high level akuma? 3500 pp? or offline? im just curious because people throw high level around all the time. im not disagreeing just curious.

One, that has more than 5 kinds of mix-up in his vortex arsenal after his cr Hk. A high lvl Akuma will always fight at footsie range aiming for counter hits or turtle at the start to fish for opportunity and you can never DP them on wake up not even auto correct DP because there is this timing where he does the dive kick right on top on your head and it looks like crossing but sometimes it isn’t meanwhile choosing to wake up DP will result in a whiff no matter how hard you delay or try to autocorrect. FAing his St HK or Cr Hk will result in an instant reaction to his U1 demon. In short you will get perfected just by vortex alone unless you are able to block or read his options correctly.

I dont feel akuma is really THAT bad. its definitely a 6-4 in his favor. however it is not unwinnable and for me, personally, I feel like Blanka is much worse than akuma. My god. Wonky hitboxes and normals that are designed to beat shotos makes this headache. Does anything even really consistently punish balls? I dont play Oni much against blankas, Id rather play Viper but, when I do play the matchup, it feels awful.

Blanka is a shit head.

Overall I feel Dhalsim gives me more trouble and Akuma is next, however I have a clear strat or method against Blanka while I do not against a defensive Akuma.

1- You can punish blocked Blanka balls with F HP

2- Use random HK ground pound to beat his footsies or to push him nearer to the corner. IF you do get a knockdown, this is where you pressure him with your okizeme pokes.

3- FA bait a lot telling him that if he does any footsies means free punish so he is lean towards taking risk on Blanka balls.

4- st lk into lk slash or fireball to push him to the corner.

Basically this match is won by patience sitting infront of Blanka within your F.mk area, try to move in with FA dash forward if you’re not and incase he wants to push you back with cr HP or cr HK. Once you get him into the corner it will be much easier since he couldn’t properly space you out. Be aware of his rainbow ball get away trick, try catching it with FA dashes punishing him if he tries to cross you with it.

I don’t think there’s anything consistent that Oni has to punish. cr.FP beats out that ambiguous hovering ball. (whatever the hell it’s called). You can *sometimes *nail him with f.FP on block but I think that’s only if they are close enough. If they are too far away you may score a counterhit if they are trying to follow up their recovery with something random. I’ll check some of my own replays to get some clarity on it though.

Yep. Dead even at worst.

F.Hp definitely isnt consistent with blanka balls lol

I haven’t been having too many issues with Blanka since his mixup is rather limited and slightly projectable. Honestly Gridman, I personally like your Oni the best. I’m surprised you don’t have that matchup downloaded yet. No sarcasm or criticism intended, but I just really like your Oni along with Chris Hu’s. But just thinking off the top of my head here…ever tried block, dash, HK Tatsu? Doesn’t seem like max punish, but hell damage is damage. Thoughts…

Do you play Oni? if not you’ve wouldn’t have said that, It is definitely 100% punish on Blanka Hp balls, it will even catch them before they land. F+hp can even punish mp balls.

Forward dash and Tc2 into whatever you want is the most harsh punishment on them u can ever get but it is like doing 1frame links you need to time it right.

I’ll tip you guys with this extra combo of mine as well , you can do a cr mp ~ cr hp ~ fireball ~ fadc ~ U2 on a crouching Blanka but if they are standing you can do this cr mpx2 ~ cr mk ~ fireball ~ fadc ~ U2. Looks like I am more experienced then most people around here , all thanks too being able to fight that many Japs online.

Before this gets out of hand, I just finished testing and it goes like this.

Blocked LP Blanka Ball: No punish…ever. It bounces Blanka way too far back from Oni for any damage of any kind. Totally safe.

Blocked MP Blanka Ball: Punishable only when blocked at close range. Very strict on that by the way. Even if you’re a mini-step away from Blanka you won’t get f.HP punish.

Blocked HP Blanka Ball: Punishable. All day. Everyday. Good Blankas will not do HP balls in this matchup.

Blocked EX Blanka Ball: Punishable in corner only. Identical to LP version.

Don’t start talking shit. Please. You were doing fine. We’re all thrilled that you have experience as it helps out the rest of us in learning the character and matchup questions, but don’t start getting all prententious and brolic. All that will do is make people not want to take your advice whether it’s helpful or otherwise.

Getting agitated over a few words won’t do much good either, If anyone wanna wrong me better get their facts straight and not lol@me before I start defending my own information.

Pretty full of yourself, eh? If there is one thing you are experienced in, it’s spouting BS. Playing online is barely legitimate experience. If you place well at tournaments you would get a lot more credit, but I’ve never heard of you, and you speak as if you’re the authority on Oni. Gridman is a tournament veteran. I would take his insight over some cocky scrub any day, regardless of the character/matchup.

Edit: Experiment with walking forward for a few frames then f+HP to punish MP BB

loool owned!

It’s true that Blanka Ball’s ability to be punished/safe tends to vary depending on how close you are and which strength the Blanka uses. Without doing any lab testing at the moment, what McCoy is saying seems consistent with my experience against Blankas.

Does anyone know if we can punish all balls with Super? I would guess so, but I’m not sure.

Edit – just did a quick test on Super for punishing balls. Looks like if light/ex is far enough away, we can’t punish with Super. If they do light/ex close though, we can Super them. If it’s medium or hard it seems that we can always Super.

What if you cancelled f+fp with super. Doesn’t that add a lot of range?

AFAIK the fastest / most range is Kara F+HK Super, which I tried and that doesn’t seem to work either.

Far LP/EX Blanka Ball seems totally safe.

Thanks for the kind words West. Mr.McCoy thanks for testing and proving that I’m not THAT crazy. I’ve legit never punished a ball with F.Hp. Ive tried and tried and tried and nothing. guess im only blocking mp balls. Also reversal ex up ball only punishable on block and not on hit yeah?
Also I dont have that match really down to where im comfortable yet. like I said id much rather just play viper in that match (despite that being still kinda tough for her). Im not really a shoto player so I never thought of dash up hk tatsu, especially since oni’s dash’s arent the best.

Who’s this dude spouting off nonsense about being experienced? Lol. When you are able to get into the situation to get cr.mp cr.hp xx fb fadc u2 on a blanka in a real match lemme know. Its hard enough with his wonky hit box to get some combos to work let alone a FB fadc into u2. Stay online man. “Random” HK ground pounds? That moves good and has a huge ass hitbox but i dunno many blankas that will sit on down back in the range that those would be effective but whatever. Onis pokes all get counter poked by blankas. Blanka is a character thats done well against shotos since the beginning of forever. Not only due to being able to hinder their fireball game(s), but also because his normals have just always done well against shotos. He wins mid range and can turtle long range. A good blanka will never let you jump in for free.

In reality this matchup is pretty ugly and you have to hold down back a lot and hit jabs to stuff his balls and pokes. Careful fireballs and basic mixup with low shorts and throws wins this matchup.

EQ if you ever wanna oni mirror online, I dunno where your from, but if the connection isnt bad ill do it. Just to see how godlike you actually are.