Interesting list, I agree with a lot of it, but not exactly everything…
C. Viper: Since you’re saying the Dan-Viper matchup is debatable I would like to argue that it’s 5,5-4,5 for Dan, since his cr.MK stops all H. Thunder Knuckles and because of great FA-possibilties against Burn Kicks… good pushback for punishing, and good dashes for escaping.
Cody: I’m glad to see that you’ve put 4-6 for Cody, because that’s a matchup I’ve been having a lot of hard time with. His cr.MK and jabs tend to mess up a lot of things for me. Also, crouch teching with cr.MK to avoid EX Zonks is hell for me since I’m using the PS3-controller, but that’s subjective of course. A more global problem with it is that if the cr.MK isn’t timed absolutely right, it won’t dodge it and you’ll be hit anyway. >.> I’m thinking about just blocking but… I just can’t do that!
Dee Jay: I would also like to say that the Dan-Dee Jay matchup is at least 5,5 - 4,5 for Dan because of the cr.MK dodging the Jackknives. You’ll have to look out for EX Machinegun Uppers though, it won’t dodge those.
Dudley: How come the Dan-Dudley matchup is in Dan’s favor? I can’t say I agree with that. You can’t really bait crouch techs with M/H Danku cuz his cr.LK hits you out of it. :S Also, his fierces can be a real pain in the ass for Dan, even though you can cr.MK them if you’re early enough.
E. Honda: 3-7 in Honda’s favor; I would have to say yes, but I’m tempted to say the same thing about the Blanka matchup… maybe not because of very well grounded arguments but because of a seriously immensely developed hatred for this character of pure retardation and braindeath.
El Fuerte: I think the Dan-El Fuerte matchup is good for Dan but not as good as 6,5-3,5… more like 5,5-4,5.
Fei Long: Fei Long is ridiculous. Once he understands that he doesn’t have to play wildly against you he can just use far.HP, cr.HP, cr.MP, Rekkas… and EX Rekkukyaku on wake up, and there’s not much you can do really.
Gen: I would like to say 4,5-5,5 in Gen’s favor because of his godlike pokes. His cr.HP is not to be underestimated, I find it somewhat like a mixture of Fei Long’s cr.HP and Cammy’s cr.HP. Scary.
Gouken: 7-3 for Dan against Gouken I find quite funny. That’s just a bit optimistic in my opinion… yes he can be pretty dead once you get into him but doesn’t that apply to Dhalsim as well? It just sounds a bit weird. It’s easier getting into Gouken though, Dhalsim is siiiiiiiick against Dan… you guys should have seen my match against Yagami in the Swedish Championship, it went hilariously bad. Once they start adapting to airborne L Dankus they can just use EX Yoga Blast; far too few Dhalsim players use that move! Also, if they’re general experts on zoning you out it’s… like… crazily difficult. Dhalsim is quite weird at close range though. What’s up with his grabs? Why do they ALWAYS work?? It’s something mysterious about them. Also, slides give you a hard time. So I agree that the Dan-Dhalsim matchup is in Dhalsim’s favor… and I agree that the Dan-Gouken matchup is in Dan’s favor, but more like 6-4 and not 7-3. Although, Dan’s ability to dodge Tatsumaki Gorasens with cr.MK AND cr.LK might actually make it a 7-3, hahahh. What a messy paragraph this turned out to be.
M. Bison (Dic): The Bison matchup is interesting. While Oathkeeper asks about rushdown- and turtle Akumas I would like to do the same about Bison. I feel that if the Bison starts turtling, then yes it’s a 4-6 in Bison’s favor because of far.MK, HK, and Scissor Kicks. But if he doesn’t, then the matchup is paradise! Once you knock him down, run forward and H Dankuukyaku if they have no meter to catch a very probable teleport. If he has meter, position yourself just a couple of steps away from him on his wake up and do L. Dankuukyaku. If he does EX Psycho Crusher, L. Danku will dodge it; if he does EX Scissor Kick, L. Danku will dodge it; if he does EX Head Stomp, L. Danku will HIT IT (0.o); if he does nothing, then you’ve got L. Danku pressure (or if you’re lucky, you’ll get a cross up L. Danku). Extremely demoralizing for Bison. xD
Oni: 6-4 in Dan’s favor? Nooooo… no way? Oni has extremely good pokes. I think far.HP, forward.HP and far.MK makes this a 4-6 in Oni’s favor. Also, I will never learn how to handle Oni stomps. -.-
Sagat: Don’t really agree about it being a 5-5… I would say it’s at least 4,5-5,5 in Sagat’s favor. He’s a great zoner after all and that’s one of Dan’s greatest enemies…
Sakura: Lastly… if there’s supposed to be 7-3 for Dan somewhere, I think it’s supposed to be here. Sakura is DEAD against Dan, mostly because she has a delicious hitbox i.m.o. She’s not like Juri or Cammy och Yun or sometimes Ryu and all such weird characters where stuff (mostly L. Danku) just keeps whiffing for no reason. On Sakura, everything hits! (Ok, not KRK xx FADC > nj.HP). Also, on her wake up, if you do the exact same thing as against Bison, you will dodge her only reversal which is EX Shouken, AND you will have time to double dash after her and punish with whatever. I just love this matchup.