This is meant to replace the old Dan Matchup Thread. This is a current work in progress.
Some of this information I gathered myself, but if its wrong, just let me know!
Abel
Abel
Spoiler
Adon
Adon
Spoiler
Misc Adon Information:
Notable Normals:
Standing HK: Slow, but very far range 2 hit poke, similar to Sagat's. C. standing HK will whiff on pretty much every character if their crouching point blank.
C. Medium Punch: Decent Poke
J. Medium Kick: Somewhat Ambiguous cross up, should be looked out for.
Specials:
Rising Jaguar: (DP equivalent) Occasionally misses if normally combo'd into and not linked, HK version has much more invincibility than LK version. Combo ender
Jaguar Tooth (the off the wall kick) can be punished with Koryuken, Ultra 2 (Probably Ultra 1, haven't checked) and Knee(Specific Timing, not really worth it), however HP Koryuken is the most reliable because of the standing hitbox. If blocked, basically puts you in a 50/50 situation with the other person, you recover at the same time.
Jaguar Kick (Axe Kick): Can be used to change trajectory similar to Dan Knee. Needs more testing, from what i saw it usually trades with knee not in Dan's Favor ***take with grain of salt***
Misc: Ado
Ultras:
U1:
Gadouken/Full Screen Koryuken to build meter can be punished by Adon's Ultra 1 (Goes about 3/4th of the screen) If your in the air and your hit with U1 it'll never fully connect, it'll just tack on about 180 damage or so.
U2: (Fucking Bono)
Adon's U2 for the most part loses to Air Knee, so you can usually bait it out if you neutral jump when they have ultra. Easily combo'd ultra, usually preferred ultra.
Depending what kind of Adon player your fighting, wether it be scrubby or someone who knows what their doing, always try to hit Adon out of Jaguar Tooth. It's extremely telegraphed and if they keep spamming it, free damage for you. He can change the distance on it to trick you into doing an uppercut, but im pretty sure he doesn't recover fast enough to punish you if you miss. Unless your using it in a combo, i'd probably say stay away from Gadouken in this match. Adon has dozens of way's to get around fireballs and Dan's is no exception.
Adon's got a few options on wakeup, but most of them are stuffed by Knee. Rising Jaguar is his DP equivalent and usually ends most of his combos. Standard Dan mixups should work pretty well against him. Some general Adon shenanigans i like to employ consist of after a knockdown, Dash up 2x and then EX Jaguar Tooth. More often than not, it baits a grab and EX Jaguar Tooth launches, which can be combo'd into with U2 (In Corner) or Jaguar Knee. As i said previously, you can pretty much punish Jaguar Tooth with Koryuken or U2 for full damage.
I'll post more later. -D-bus
Akuma
Akuma
Spoiler
Balrog/Boxer
Boxer
Spoiler
Blanka
Jimmy
Spoiler
Mostly you can’t If he’s stupid enough to do a slide close enough a c.MK xx EX Dankuu is free, not sure if s.MP will be close enough to be the close version so maybe try s.MP xx HK Dankuu as well.
If you see him do the Rainbow Ball or whatever it’s called start Focus, if he hits you in front you get a free FA3 combo, if he hits behind you’ll have to dash cancel it (not sure if punish is still available here).
If he does a Vertical Ball and misses you can’t get a proper punish on it (or it’s extremely hard) since he seems to recover as soon as he lands so you need to hit him out of the air; KRK is easy enough, s.HK perhaps, HK Dankuu might be possible or EX Dankuu shouldn’t be too hard.
I think blocked Vertical Ball and Horizontal Ball are both punishable in the corner, I’ve pushed a Blanka into the corner and punished Horizontal Ball with Shissou back in SF4, punishing with Haoh might not be possible though
Best way to deter Horizontal Balls is to spam c.LP but make sure you’re outside of his stupid slide since that’ll beat c.LP. If you’re quick enough you can beat Horizontal Balls with KRK or if you’re feeling lucky and try predicting one and countering with a KRK.
Blanka that like to wake-up with Electricity hit them with a c.MK combo. If they wake-up ball then KRK in their face. As XHM once said sometimes the best option is to be really random against them. I’d also be careful once they have meter, most Blanka aren’t above using wake-up Ultra as I found out recently >.>
Otherwise it’s just a very annoying match where as usual you need to be really patient and careful with your approach.
- Sugami
Crimson Viper
C.Viper
Spoiler
Her AA Thunder Knuckle appears to beat wake-up Knee If she flies across the screen after knocking you down then a simple reversal KRK should stuff anything she tries, otherwise it’s a mix-up which direction to block. -Sugami
Cammy
Cammy
Spoiler
Chun Li
Chun Li
Spoiler
Dan
Dan cosplayer
Spoiler
Dee Jay
Mr. Smiles
Spoiler
Dhalsim
Stretch Armstrong
Spoiler
Dhalsim will try to outzone you, either with stretchy arms or Yoga Fire, or a mix of both. Block the flame, Focus the arms, and move in. Sometimes a good jump and late LK Danku will stuff his anti airs. When you’re in, try your best to stay in, he can’t really do much but throw and teleport. Try jabbing his teleports if you can. -Sugami
Dudley
Pringles Guy
Spoiler
Dan’s preferred distance is also favorable to Dudley. Up close, once Dudley’s in, there isn’t much Dan can do. Watch for his overheads and try to block and punish. Footsies are very risky at this point. Try to punish Machinegun Blows and his Jet Uppers if at all possible. Try to get the rushdown first, and there isn’t much Dudley can do except reversal Jet Upper.
Cross Counter loses to low attacks and armor breakers. You’ll know when he does it when he stands up with his arms down and says “Come on then!”.