Super Mario Maker 2 Thread: No Hot Garbage Allowed! You

SMB2/SUPER MARIO USA
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Decided to make a simple course messing around with the SMB2 Mushroom. I find that starting out simple can help me get a feel for new tools in this game. I spent way more time on this level than I thought I would. As I worked on, I got all kids of ideas for future courses.

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So this course is heavily inspired from SMB2. Birdo even appears as a boss at the end. Sort of.

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Who do you guys follow on YT and elsewhere online, for some good level design tips & FAQs for MM2?

Ryukahr is the main guy I follow, but I also watch GrandPooBear.

For FAQs, Tobias Bergdorf has a good series of item breakdowns and level creation guides.

https://www.youtube.com/user/txbergy

And Ceave Gaming is the absolute best at putting together Mario Maker theory, but he hasn’t posted in a long time. Hope he’s ok.

https://www.youtube.com/channel/UCFXc5nAao6554AIXlN9KgwQ

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I remember Tobias.
I thought that I was still subscribed to him.

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First level of Super Chadouken World is complete.

Beginnings
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It’s a standard SMB1 level, nothing too crazy. There are a lot of opportunities for 1Ups though.

Does anyone know if the number of 1Ups is still capped at 3 per level when playing a Super World, and if you lose them by dying and not completing the level you’re playing?

I’m hoping I can stack good opportunities to get them throughout my Super World.

Also, I’m going to try as much as possible to make all my levels Speedrunnable. Even if they appear like a standard level, I like to create an optimized route you can run through.

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Sorry for the double post, but this is new information.

So I answered my own question playing around with World Maker. Extra lives keep adding up within any level- we’re not restricted to just three like in the Endless playlist. So that’s awesome!

I always loved finding infinite 1Up tricks in SMB3, and especially SMW. The only thing is with Super Worlds in Mario Maker, once you beat a level in a Super World, it doesn’t appear you can play it again. Think SMB3, not SMW.

This is a little bit of a bummer, but not a huge deal. I hope if there is ever a Mario Maker 3 (or another minor update) they add in secret exits and make levels replayable. Would be so dope!

Some interesting vids

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I love how the new mechakoopas make levels feel like MegaMan levels kind of

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Get back in the swing of making levels!!
Coursebot RNGeus blessed me with a random default Flying Fortress level right off the start menu.

I’ve been spending evening customizing it to be the boss level for the 1st world of my Super World.

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Airship 101
Course ID: CW9-NQY-BGG

Made a new level…intended to be the boss level for the first level of my Super World.
Its something for novices (aka…1st time Mario players, or young kids) and people trying to play through a traditional-ish SMB3 level.

UPDATE:
Another level down. This one maybe my world 1-1 or 1-2.

Grassland Pipes!
Course ID: 52G-SV3-01G

SHORT SMB3 level 1 stage. Take note of pipes with red koopas & coins.
Its something for novices (aka…1st time Mario players, or young kids) and people trying to play through a traditional-ish SMB3 level.

Also, I have got to get used to space given for the main worlds.

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I wish I could just look up my levels and see them in full from a site so I can copy paste with updates. I don’t want to have to fire up my Wii U.

https://supermariomakerbookmark.nintendo.net/profile/The-Infernoman?type=posted

this site kinda helps but if only i can see my whole stage in detail from here.

They don’t have a Bookmark site for SMM2, unfortunately. I actually used the heck out of it for SMM on Wii U.

I’m not sure if I played any of your levels or not, but I’ll check them out next time I log on to my Wii U.

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since Animal Crossing is starting to get bland with me. (I mena once you get 5 stars…now what?) I may finally get back into actually making a few stages. Trying to recreate and update all of mine from Wii U:

https://supermariomakerbookmark.nintendo.net/courses/7C56-0000-0275-621E

I am literally squinting at the images to try and recreate everything.

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New level created today for the first stage of my Super World.

Crossing the Bridge
Course ID: Q47-8YN-7FG

Another Short World 1-style bridge level with a “couple” of Hammer Bros!!

Once again I keep underestimating how short the main world is and how quick you can run into the goal, when designing levels. :sob:

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Alright its been 2 days…here’s a new level from me:

Koopa Castle I
Course ID: 4CW-6F3-VYG

First mini-Boss castle themed level!!

World 1 style castle with Red koopas, a boss battle, and plenty of Thwomps!!

With this level done, the first stage of my Super World is now completed!!

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Just beat this level. Good times.

Course-ID: LJJ-FR0-YHF

Wanted to post about it earlier, but I didn’t want anyone getting First Clear before me, so here we are.

Still need to finish bringing my SMM levels to SMM2. Going to do that hopefully sometime in the next few days.

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