Super Mario Maker 2 Thread: No Hot Garbage Allowed! You

New Ninji Speedrun is up! This time you play as Link!

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Plant Gang 2? PLANT GANG 2!
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Been wanting to do a follow up to my Plant Gang level. This time, the setting is SMB3. I actually reached a few part limits when I was making this course early last week and had to remove some sections or shorten them. This is one of those stages where I didn’t really hit any major road blocks and ideas were always at the ready.

SMB: Lost Levels-ish
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As the name suggests, this level was inspired by The Lost Levels, the only SMB game I despise. Regardless of my thoughts on the game, I know it had its fans so I thought I’d take a stab at making a level to emulate said game’s style. We got super aggressive Piranha Plants, tons of Hammer Bros., hidden blocks required to progress and in some spots, tight enemy placement. As I was makong this level, I think I realized that as much as I hate Lost Levels, I can appreciate the games push to cater towards more experienced Super Mario players and it maybe, just maybe where some of my inspiration comes from when making hard levels.

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Finished the first and last run of the new Ninji run. Cool ideas and novelty, but not feeling it.

Boo’s Mansion
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My first Ghost House course in SMM2. Even for the standards of some of my courses, this one is pretty large. I ended up using a ton of space both for the main and sub portions of the level. May have to do a bit of thinking to reach the exit but nothing complicated.

Right now I have so many ideas for levels. I kinda wish my brain would stop so I could play other games and focus on other stuff but man, SMM2 is really, really fun. I had to force myself to stop playing it so I could work on Ori and the Blind Forest.

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SMM2 has reached a milestone of 10 million levels being uploaded.

https://twitter.com/nintendoamerica/status/1214380075929329665?s=21

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Conveyor Chaos 2
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My original Conveyor Chaos course got a good amount of hearts, so I figured I’d make a sequel. The addition of Spike’s projectile made for some fun hazards. If you can hang on to your power-ups, you can fly over some sections. Power ups are plentiful here with the exception of the last stretch. There are also some secrets. Some, I tip the player off, others, not so much.

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Here’s a charity speed run marathon for the Prevent Cancer Foundation. Two teams of the best Mario Maker players/content creators in a blind race. Super awesome stuff here.

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Versus #1: Flagpole Race
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The first level I made with multiplayer versus in mind. This is a standard SMB level that you can speedrun through. I did several test runs and found that the one warp pipe I included shaves a lot of time off the clock. The level also works well for solo players. I finished making this course on very little time but I really like how it turned out.

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Got sub 35 seconds on the latest Ninji run. It’s a Cat Mario level in 3D World style. Pretty fun, but not my favorite.

Man, I need to finish up a couple levels I’ve had sitting there. I might have some time later this week to get in and do that.

New Ninji Speedrun is up. This time it’s finally a Super Mario World level!!

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New Ninji Speedrun course is pretty lit.

Forgot to drop this course I uploaded a week ago on you guys.

Breezy
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Always wanted to play around with the wind that comes with night time NSMBU style. The constant wind blows can help and hurt you here. I don’t think this one is too tough but I added more power-ups for struggling players, including a Propeller Mushroom.

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For you guys who like to play traditional Mario games, this guy makes some really good levels. And he created a whole, 40-level game in the 3DW style. Check the video out, and if you’re bored and looking for some quality Mario, give it try.

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While working from home, I’ve been able to work on another course. This is inspired by levels like 1-4 and
3-6 from SMB3.

SMB3 Throwback: KK8-FS5-96G

150 coins are required, but it’s possible to get 200 if you’re a Mario Master, like me :laughing:

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@ReggieH hey I finally caught up and played the levels you made that I hadn’t gotten to yet. Good stuff, man! I really liked the SMW castle level with the saws. Seemed like it could be an official level in SMW.

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Thanks, man! I went in designing that level based off the name. That one jump early on with the buzz saw originally didn’t have coins as a guide to show where you should initiate your jump. I added them later but I still had struggled a bit so I decided to keep them there and intentionally gave the players power-ups later so they couldn’t cheese it.

I’ve also got more SCs in the works. I’m working on a sequel to TOTALLY TUBULAR.

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Posting the video here, too.

@ReggieH I can’t wait to see what you come up with, man! I’ll be making a world for sure.

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I am so freaking stoked for this update, my guy! I may have to scrap what I have for SUPER TUBULAR and recreate from the grouns up! The P-Balloon is something I’ve wanted since the first SMM. It may work differently or may not be the same but I am all for it all the same.

The Frog Suit opens up the floodgates for water levels. That was the missing ingredient for a lot of people. I would loved to see the Hammer Suit but the Frog Suit is something I will take without hesitation.

When I watched that trailer I knew this would be you, chadouken.

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Of course if I’m being honest, that was me as well.

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I’m already working on my 1-1 level right now while I “work from home” LOL.

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Some good shit here!!

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Ryukahr is my favorite Mario streamer. Dude puts out consistently good content.

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