SORR is fuckin’ awesome…I just wish either you could unlock characters along the way, or that they started off playable. (Damn you, Shiva)…I remember there was a trick in sor3 to play as a kangaroo…is that character still in the game? And can someone give me an example of these “new moves”? It’s been nearly 2 decades since I touched an SOR game (Streets Of Rage 2), and I can’t remember what you could already do by default in the og versions.
In SOR3 you can play as Roo if you kill the clown without killing him. But in SORR you can purchase him. So yes he’s still in the game.
@Rhio2K: All unlockable characters have to be purchased in the shop, but yeah Roo is still in the game and playable once you buy him. If you do the trick it took to unlock him in SoR3 (Kill the Slavemaster Clown while leaving the Kangaroo alive) the kangaroo(s) will just leave and drop a LARGE amount of money instead (I think it’s a gold bar and a valuable collar per kangaroo). It’s better to do this by going the upward route at the beginning of SoR2’s stage 3, so once you get to them and defeat the clown, you’ll have plenty of time to pick up the money before advancing.
If you go straight ahead instead at the beginning of SoR2’s stage 3, you’ll fight the Clown and the kangaroo(s) right before the haunted house, but you won’t have a lot of time to pick up the money before your character automatically heads inside the haunted house.
Get them in a grapple, then hit the series button (the button you hold down while doing QCF/SRK motions to do a special movie).
One thing I will say negatively about the game aside from the driving stages. Is that the developers got way too carried away with the enemy A.I. You don’t notice this too much with a CPU buddy but once you play by yourself do you really notice this. Even on normal difficulty the majority of enemies (particularly the dudes who have a knife a lot of the time) just dance around you and perfectly avoid grapples most of the time. Very annoying especially when you chase them off the screen and have to run all the way to other side so they’ll come out. Yeah the original games had this but not to this extreme. Keep in mind this is normal difficulty too.
I do agree with that.
Garcia of all people should not be bobbing and weaving around all of your attacks on any difficulty below Hard.
I dunno. I think this is pretty accurate. We’re talking about a knife wielding Mexican here.
Groovemaster, huge thanks for that alternate music pack! I uploaded the game’s soundtrack in it’s entirety to youtube a day or two after the game’s release, figured a lot of people would appreciate it.
On another note, is anyone else taking it upon themselves to replace all the music with the original Genesis tunes? I’ve started to throw in some of the original music using vgm rips (converted to wavs using Winamp then chopped up with Audition/converted to ogg with dBpoweramp). Would be nice to have some help with it. lol
In a violent street gang. No room for punks that can’t scrap, unlike in real life where all they have to do is pull a gun. These dudes are PHYSICAL.
So you’re saying even the basic enemies should dance around you and avoid almost all attempts at hitting them? Fuck that.
No, I’m saying that all of the people that can’t detect obvious sarcasm on the internet should get in a massive knife fight.
I don’t want to criticize their dancing too much yet, as we might all just get a lot better at the game.
But it does seem like cause for concern to me that they can do that and then hide off screen so much. There isn’t as much of a need to let them hide off screen now since they’re so fast and all of them have wakeup options now. In SOR2 after you’d get a knockdown, especially with Axel, you’d really be able to finish them pretty much especially with a corner. Now that doesn’t happen. Not sure if you can still time a meaty or not, but I don’t think you can.
Also the jetpacks are insanely annoying now too, since you can’t hit them half the time. SOR3 they’d fly low so that you get a chance at them, plus they were really only in one part of the game. In SOR2 a lot of things could hit them and plus you could jab lock them too in certain places if you did it right. Now the only thing that can really hit them is jumpkicks it seems, and those don’t do much damage.
Maybe SOR2 versions are just a lot better. So I’m going to hopefully see what SOR2 Axel can do, with run off so that I can position better. Hope his priority is up and the various glitches he has are all still in the game too, as they were very important for him. I somewhat doubt he has everything though. SORR is more sped up now, so it seems like chars like Adam and Zan would be the best for the unlocked chars, since they have great mobility and can clear the screen easier. Unlockable I’m sure Shiva is the best, but that’s like unlocking Shin Akuma or something. I’d much rather use a mid or upper mid tier char rather than a secret boss type char that probably shouldn’t really be used.
Well one thing that helps is that you can attack enemies that are off of the screen, but with the exception of firebreathers they can’t initiate attacks unless they’re on the screen.
As for Axel SOR1 is his best version. SOR2 Axel has the hardest hitting offensive special in the game, but it doesn’t have invincibility frames which kinda negates the damage it does. Also his grand upper isn’t invincible like it was in 2.
SOR1 Axel has a faster series, and I think his grand upper does more damage. His offensive special isn’t as damaging, but it hits REALLY hard and it’s only 3 hits, so he isn’t stuck in place as long. His only real weakness is that his jump kick really sucks.
Also I really wish some nice individual would come along and give this game netplay. I’d never leave the house.
I know this is old, but I noticed last night one of the shop themes sounds EXACTLY like the Tomato Store theme from Shenmue :rock:
Finally completed the game once, still need a 29,000 points to start unlocking people, tried the fourth route and went upstairs in the bar, that shit is haaarrd after ;_;
Looks like rhio2k beat you to the answer lol.
I bet I can actually unlock something if I played on an easier mode but I’m only playing on normal. I’d feel like a goof ball if I lowered the difficulty but I want some new characters…
I FINALLY beat Mania solo with SoR3 Blaze (took the SoR1 route). Almost finished it without losing a continue too, but I lost my first continue right at Mr. X.
The first time going through that route on Mania, I got FUCKING BODIED because I was having trouble dealing with the beefed up Galsias/AI people have been talking about. A damn Donovan even ate my turkey on my last life. :mad:
Then I immediately ran it back because I realized once I got to stage seven that hardly any enemies have an answer to jumpins in this game. I think I play fighting games too much, because the thought didn’t even cross my mind until recently to try jumping attacks more… as if the AI was gonna bust out a Shoryuken xx FADC, Ultra on my ass.
-Galsias/Garcias are FREE to jump attacks. They don’t have a legit anti-air to answer a jump attack so you can zone with jump kick all day when there’s a group of them. The same applies to most enemies in the game with the exception of maybe Donovan and some sub-boss/boss characters (even then they can’t AA if you space it right). Also, for most enemies, once you get in on them you can usually handle them with [jab, jab, walk up and grab, knee x 2, vault x 2 ] x N. It’s an exploit that works on most of the characters. With that knowledge, most of the stages became a lot easier.
So yeah,the souped up AI is really fast and precise when it comes to movement/walkspeed, making it very hard to play a decent ground game against them(especially characters with a shitty jab range like Blaze), but abuse jumpins more when you need to because most enemies in this game can’t do anything about it except jab you out of the air for like a pixel’s worth of damage. That’s better than being surrounded on the ground and getting locked down by their 3-piece combos imo. They execute that shit too fast in Mania for you to be able to rely on neutral A/police every time you’re in a bind anyway.
The SOR1 route is also by far the easiest as well. This is a good way to go if you’re having trouble, but you also get hardly any cash going that way. It’s a tradeoff.
Word. I only got 42K for all my trouble on that run. The SoR2/SoR3/remake routes can net me anywhere from about 70K-100K just for completion. There’s just so many bonus items/treasures to pick up along those routes.
For Mania, I prefer the first half of the SOR2 route followed by the second half of the SOR1 route. SOR2 stages 1-4 aren’t particularly difficult and there are a relatively high number of points items and 1-ups compared to SOR1 stages 1-4.
Straight SOR1 route might be better for characters who are particularly good with knives, since that is by far the most plentiful weapon on that route.
RE the jumpkick offense being so good, this is why i feel Shiva is unquestionably top tier, both versions. As long as you press jump and attack while running in a specific direction, he’ll knock down an entire horizontal row of enemies. The hitbox on his jumpkick is weird too, it’ll hit stuff he looks off-axis too. Whenever you’re in a lot of trouble, or on very hard or mania like darklight is saying, you can run this to catch your breath and basically not take any serious damage aside from the occasional jab knocking you out of the air for little to no damage.
There’s a handful of bosses this doesn’t work against, but for the most part, and if you’re patient, you can just rape everything low-risk style.