In 2003, a group of fans in Europe (Bombergames) decided to create their own Streets of Rage game using characters, enemies, and stages from the trilogy. They released a series of betas over the years. I’ll post some of the latest images and developments as I come across them.
Bombergames also put together a comprehensive blog dating all the way back to March 2003. Needless to say, they’ve been working on this for a number of years already.
For anyone that’s played the v4 beta recently, please note that it’s 3 years old and that a lot of the bugs, missing moves, etc. you encountered have been addressed and implemented.
There’s no official date on when this project will be finalized. SORR will be available for download at no cost.
A lot of people may feel that way. They’re even thinking of including guns a la Capcom’s Punisher, but players will have the option of turning those features on or off.
Wow. After playing the beta, all I have to say is… Wow. That blew my expectations out of the water. It just seems to have to total package: all characters selectable (including two hidden people), color select, a 1P & CPU mode (that I’m trying out right now actually. AI seems great)… The music is pretty good too, and I like how customizable the options are.
There’s always bad that comes with the good, however: Max got nerfed pretty bad (run is nice, but his backbreaker is less than half as strong as it was in SoR2), and crossing up/grabbing people from behind is a lot more difficult. I guess I’m just nitpicking at this point; it’s a very solid effort to recapture the feel of the best beat-em-up serires of all time.
Yea, the AI has been improved so they’re not as stupid as in earlier games. Max did get toned down but that’s just his beta form. They plan on bringing back his damage and missing moves.
I think one of the biggest crimes in video game history is Sega of America turning down an Ancient-produced (Team Ancient is Yuzo Koshiro’s private dev house fyi) Streets of Rage 4 on Dreamcast, because the bigwigs thought Sega fans didn’t remember that franchise. Seriously Sega, WHAT THE FUCK. Talk about being completely out of touch with your remaining fanbase.
As good as the SoR 1+2 soundtrack was, I really wanted to play at least one SoR game with CD-quality audio… I posted this before in the Video Thread, but in case anyone missed it… it’s Yuzo playing SoR (and some Actraiser) music in a nightclub… just imagine a proper SoR game sounding this good…
PS. For all you oldskool Genesis fans, I recently heard that Technosoft also had a Thunderforce VI in the works for DC/Naomi… but the company went under before production started… what could have been…
Personally, I think the gun feature’s a little ambitious but I can’t take away the fact that what they’re doing is incredible.
For those of you that played SOR3, you may have known about the missing motorcycle stages. Bombergames plans on implementing this feature in the final release. Here are the riding sprites:
Thats a terrible idea. :sad: I loved what i played so far, but if guns were brought in, ones that your character would use, i might skip the final version. It’s about close-quarters fighting, and adding guns is something that would go against what SOR is.
Honestly, they look ridiculous. Why exactly are they adding these features into the game? I thought the idea was to build upon the SOR games, not adding features that would compromise what it is.
Tried the beta. Pretty interesting.
Adam’s my fav character, but there wasn’t any way they could modify Adam’s sprite from SOR1? He seems a bit like Axel too much. Even his back attack was Axel’s backfist. Adam’s biggest advantages were that he had an amazing jump kick, and his range with melee weapons was the highest.
It also kinda disappointed me that you can’t turn around while jumping. That was fun.