Street FighterxTekken ver. 2013 (The free edition)

I kinda would’ve preferred a bit better throw range. I’m fine with the slower start-up but it just annoys me that I can be standing on my opponent’s foot and my throw still misses. :annoy:

Like Jamp said they still need to be quicker but the range is a major pain
We’ve all had moments where we are right on top of the opponent and go for a throw only to have it miss by centimeters.

If Yoshimitsu can anti-air reliably with Gehosen, you are all finished. It will mean complete ground and air control. :badboy: It will mean your asses.

The only time I miss a throw on wake-up is against Kazuya after a hard knockdown. They need to fix his wake-up because right now Kazuya is immune to throws after a hard knockdown since his wake-up frames are slower than the rest of the cast. He’s also free to cr. lp you during that time as well.

I just want Asuka buffs and Gief nerfs.

For Asuka I think they should make her hcb k move comboable on CH, it would make her CADC game a lot scarier and make people respect her pressure more.

I would like faster startup on st.lk, make it 4f instead of 5f.
Little bit more range on her st.lp
More invul on her EX DP (trades/stuffed too much),
Ex sweep throw to have slightly more range
Fix the hitbox on her df+hk so the 2nd hit connects reliably if done at a certain range, sometimes the 1st hit connects and 2nd whiffs.
Upper body invincibility on her b+mp (or high crush, same thing)
Make b+mp st.mk work consistently, a lot of the time st.mk whiffs.
Faster startup on ex exorcisor.
St.mk to be 7f instead of 8f.

That’s all that comes to mind, maybe it’s asking a bit too much but the gal needs help.

For Jack it’s easy. Make his st.LK 1 or 2 frames faster and he’d be done

Asuka needs projectile immunity on all versions of Exorcisor allow it to pass through Sonic Booms and Kikokens as well. Improve her super’s hitbox so it can be reliable to land in aerial combos.

I wouldn’t really use Asuka super anyway, much rather use the meter for tag cancels, although I’ll use her super if it’s gonna kill because it looks fucking gdlk.

IF they made LP exorcisor fireball invincible, that would be nice since it’s 14f startup, but buffing ex exorcisor’s startup would be favourable as she can get a combo off it.

Also add Miharu to SFxT pls.

Mostly I’m not feeling too bad with the game right now, none of the “cheap,” stuff feels so cheap you can’t deal with it. The top tiers in the game don’t feel excessively powerful compared to the lower ones either.

Honestly the biggest thing I’m looking forward to is the community (hopefully) giving it another shot. Maybe a few more of the dedicated Street Fighter players will move over to it.

Regardless, any potential update can only be positive.

I really really want Asuka to be buffed like crazy now…
Just that these 2 eventually shut up :smiley:

One thing I’d really like for Asuka is a better hitbox on b.mp,mk to make mk always hit even at max range. And make cr.hp special cancellable just for lolz.

For Yoshimitsu, I just want st.lk and/or cr.mp to hit low. And maybe more active frames to Poison Breath (hitbox should remain on screen until the poison is completely dissipated) and less start up to DP (6-7 frames instead of 90 :/).

Troll buff: Make Flea Jump and Suicide unblockable like in Tekken :smiley: No but seriously, would’ve been nice to have more unblockables in the game.

EDIT: Completely forgot about Yoshi’s j.hp. Fix the hitbox on that shit so it doesn’t fucking whiff point blank.

To expand on this, I never get that hopeless I feel in SF4 when coming against vortex characters. In this game, as of right now, the better player should always win.

Dude imagine Miharu and Xiaoyu tag team…ToD combos all day :eek:

Miharu is kinda weird in TTT2…no back layout…

To everyone talking about Ehubs comments:

1: Why the fuck you on EHubs? It’s that weak shit

2: The FGC/Stream Monster/Front Page Monster mentality promotes so much ignorance right now it’s absolutely ass-backwards.

Their tag throw is the BEST! I’m taking TTT2 seriously and using Asuka/Miharu but goddamn Miharu is effort.

NEVERRRRRR!

One can only hope!

Damn, I feel so outta place cause so many of you guys want stuff for your characters, rightly so too. Thing is, I can’t complain, haha. I use very…solid characters so to speak, and it would be nice to have some changes for them though I don’t mind if they get none. I’m really interested in the general changes, cause I feel like the nerf to regen health is big, cause if you ask me, like someone mentioned earlier, it’ll make people turtle more because the risk to your characters is greater. But seriously, I wanna see Pandora extended!! Blue/black background finishes with the sound of shun goku satsu when you hit them? Yo we need to see it more often

Along with the changes already mentioned, I’d like to see standing jabs whiff on crouchers and less frame advantage on block, pandora last longer, timer to stop during super arts, cross arts and the startup of pandora.

I have noticed the SFxT front page articles has a few obligatory people who are going to comment whether positive or negative. Emezie showing support, Rahavic waiting for Emezie to post, Yan Zhao the designated “let this game die” poster, and Carlos Alexandre the designated “lol did buy this game, game is shit, but still post whenever the game is brought up” poster.

Makes me want to sing this song…

Spoiler

[media=youtube]V2bbnlZwlGQ[/media]
Oh, who are the posters in your message boards?
In your message boards, in your message boards
oh, who are the posters in your message boards?
They’re the people who would post each day…

LOL WOW