Street FighterxTekken ver. 2013 (The free edition)

Speculate everything.
Don’t bring in negative crap because it’ll more than likely get you an infraction and banned and I’ll laugh at your candy ass.

I want thoughtful balance request and try to stay on topic people lol.

I know we already have a new character forum post but it’s relevant here as well.

Just pretty much open a discussion and let’s progress the game.

Really interested in seeing what they’ll do with Paul.

Run a google translate over this page

at a glance seems like UI improvements, grey health regen reduction, throw startup reduced.

Anything about increasing the speed of the game yet?

Yosh buffs hopefully. After that… More default pandora time.

Sent from my DROID4 using Tapatalk 2

I’m thinking that Capcom is going to try and keep things mostly under wraps, considering right now they can’t possibly win no matter what good news they give. Capcom usually does a good job with balance patches though, so I’m not too worried about that. I hope we get more stages, or at least the ability to change out music, because I want to listen to Jibbo’s smooth tunes while I’m in the training room.

Gief us a non-neon UI/filter Capcom. Pleaseeeee.

Gief nerfs, that is all.

Paul is getting a walk speed buff. And if I understand correctly, the last costumes are coming out October 30th.

Coming to PC late 2015 no doubt

Paul will be so much better, his damage is through the roof! Note, DON’T BUFF AKUMA’S HEALTH. That bloody vortex is back in. :confused:

Okay so i’ll copy and paste some of the things it says. sorry if the language is retarded but that’s what you get with google.
usually throw the generation rate of change in the 5F from 7F-
order generation rate is increased, the more important non-striking bargaining.
pic of ryu throwing kaz on that ass!

Surface-to-air performance of the character skill improvement Tekken
Tekken character of surface-to-air trick performance is adjusted, “dropping the fly” play is possible. (anti airs?) has a pic of yoshi making some sushi with his anti air.

Coordination and stamina recovery speed
to reduce the game as settled when the time is up. (This one is a bit cryptic with the translation. I’m assuming that it is saying the TC and hp reovery seem is reduced. and that if the game times out it tallies who has the most hp so it’s not like…WTF YOU WON? HOW?)

• Change the camera at the time of triggering production boost combo
is to play more quickly. (easy enough to understand. SO the game in theory will move a lot more faster)

Easy to see the color change and damage variable Rica (Grey hp is now RED. So you can see it better)

Gem-change effects upon activation (Shows pic of sakura in the 2012 ver all red while in the 2013 build she has a red outline and isn’t glowing anymore)

timing disappearing of (FIGHT) faster character at the start of Round
adjustment (This has actually been a problem for me as of late. People be fucking using that shit to throw random limbs. I’m glad they are changing this.)

character balance
advance distance of legs Shippujinrai [Ken] is extended, increased damage (YEAH FUCK YOU CODY FUCK YOU CHAIN COMBOS. SHIPPU 2 FRAME THAT ASS JINRAIKU)
from the generation of the fist Fujin EX [eighteen] completely invincible until the end of the attack decision (who is this?)
to add missile invincible [Vega] Knee Press Nightmare (Bison if you don’t know)

  • Bob & Paul] walking speed will be faster (Paul might be viable now)
    as well

There you go people. enjoy and SPECULATE!

Sweet, kinda funny how the characters I play are either fine already (Hwoarang) or actually need nerfs (Cody). I’ll just be glad to see balance changes and more underused characters get their chance to shine

ken super arts is one sign that they are looking to nerf the power of chain combos. It’s starting to look good for the ken cody match up.

Honestly I want to see all 3 frame normals removed from game but I probably won’t get that so more pushback and less blockstun on Cody’s chain combos and I’ll be most pleased.

Akuma should get some damage buffs to make up for his low health. Ryu does more and has more health then Akuma.

The Eventhubs posting lists additional changes:

Outside of system changes, the game’s characters will also receive balance tweaks:

• Extended the forward distance of Shippu Jinraikyaku with damage increased!

• Becomes completely invulnerable when Demon God Fist EX is activated (until the attack ends)

• Hooligan Combination can take off to Cannon Strike EX

• Increased the damage of Lashing Arrow EX with wall bounce damage

• Extended in-air time on short distance heavy punch and can chain to Super Arts

• Giga Jacker EX sends opponent to a hard knockdown state

• Wall bounce on Counter Hit of Shoulder Tackle

• Invulnerable frame has been added on Hakkesho EX

• Dash Swing Blow EX on crouched foes makes them fall on their backside

• Increased damage on Chrome Dome! Also, MAX Chrome Dome can’t be defended

• While falling after Kunai EX, Canceling can be activated on Kunai EX

• Invulnerable time on Shredder EX has been extended

Bob & Paul
• Their walk speed has become faster

They just need to buff his supers and he’s gtg. If his normal damage gets boosted he’ll be way too beastmode. Honestly your Akuma is annoying enough to fight (friggin runaway sweeps and st. Hk’s) but fuck, if he’s able to kill me in 2 combos I’d quit game instantly.

Edit: That Xiaoyu buff is WORTHLESS! Hakkesho Ex is on the level of worthlessness of Chun-Li’s Ex Lightning Legs…/facepalm!

Reduce the blockstun on Cammy’s stand jab.

That is all.

I’m not asking for Kazuya damage (although that would be nice) but just a little bit more. If Akuma is going to have low health, he should have something to make up for it.