Capcom doesnt listen to NA players lol… hell they dont even listen to JP input much. Half the time the JP are saying the exact same shit we are saying and they still get ignored. If you want to say something… really the only place they are going to look is on Capcom forums. I guarentee they arent looking at EH comments of all things.
Didn’t they listen to players when it came to AE2012? I thought people could send them balance ideas.
ok i’ll admit, i am a bit biased… none of the changes requested by a good bit of the Vega community went though. This after pointing it out to Seth, Ono, Sven, and the director
from what i hear, generally most of the peoples requests were ignored. but that’s only what I hear… i admit that i do not know for sure if that’s the case
whatever the case this balance change is a bit suspect if you ask me. I will keep saying this over and over again. Why does capcom think punishing a character who has an anti air for you know anti airing is gonna make matches go quickly. I like the pace of sfxt. I like being able to have choices in playstyle. I hear people say boost makes the game thoughtless. I think it makes you play safer because getting hit in this game is lethal. Its changes like this that pander to nobody and shows how desperate capcom is in pleasing the fucktards who trololol this game. Honestly WHY DO YOU FUCKING THINK PUNISHING A CHARACTER WITH AN ANTI AIR IS A GOOD IDEA?! IT’S UTTER BULLSHIT!
I just want to see the last two patch notes before i lose my mind over nerf edition 2013.
i was referring to the 2012 AE changes… but i get your point
Oh well sorry ^^;;;
Ae 2012 was a fan demanded change but i get your point in that the changes the fans got were nerf something and then capcom called it a day. It is similar to how sfxt changes are atm. Nerf this and buff that and hope for the best.
I know capcom is trying to recapture the hype and build the scene but i personally think we’ve been doing a great job without them dicking up the game with time freeze fixes and the likes.
i just simply don’t agree with the changes… but I’ll still give it a try. Still gonna give Hugo a good week after patch before i actually drop him. But my expectations are usually right when it comes to capcom rebalances
sometimes i feel like they listen to the wrong things instead of knowing the game they created. How often do the dev sit and go play the game. I’m not talking about one evening and getting raped by the ryu online army i mean playing since launch like most of us had. I don’t agree with them as well. I was fine with ryu and starting to get the hang of fighting cody and bam nerfs across the board now i don’t even have to worry about those match ups since they’re characters with broken limbs in a sense. All i wanted was the combo booster nerfs and i get those but its like getting too much and not really wanting it. I feel so alienated when capcom does these things. Its like how often do they really listen to us and go to boards such as srk and junk. Its like all that we’ve worked for in this game is now about to flipped upside down and imo for the worst. I don’t want a bastardize version of sf4 and “marvel” like fast and exciting fights. I like the experiment that capcom tried with sfxt but now they’re trying to give it plastic surgery to make it a “different game” but still sfxt when it actuality they getting rid of probably one of the most solid capcom games to come out since they came back into the fgc with sf4.
Pretty much EVERY major fighting game that exists today is a revision of some sort.
This is because making fighting games is hard.
Or it’s saying C, “Hey jackasses, you’re playing this game wrong. We tried the subtle approach before, but you kept on using easy mode boost chains, regardless of how bad the damage was. Now, we’re going to make them super DUPER punishable on block to FORCE people not to use them as much. From now on, we’re going to hold your hands and tell you how to play this game, because most of you cannot take a hint.”
In other words, Capcom overestimated the FGC. Can’t be mad at them for thinking we’re smart.
Umm, us? Deemphasis on boost chains? More rewards for offensive play? Discouraging turtling? Slower red life recovery?
Are you really going to pretend that no one here asked for these things?
Are you serious? Do you folks really thing that Capcom, the company responsible for making some of the most compelling, long lasting fighting games of the past 20 years, is filled with idiots? How many multi-million selling, 1000+ tourney entrant, international fighting games have you all created from nothing?
These people aren’t stupid. The fact that they changed Abel’s command for his shoulder tackle…something I secretly wanted, but never heard ANYONE suggest, proves that they know this game more than you think.
More rewards for offensive play? They are removing many of the best offensive tools in the game and making offense more punishable. They are removing jump cancel on block which were many characters best mixups and pressure games. And have made many moves including chains much easier to punish. Not only that but an over all nerf to meter gain limits the amount of mix ups players have. What reward did they put in for offensive play? Every member of the cast lost safe pressure, and took a meter loss.
And what does the future hold? Better defensive anti airs for the entire tekken cast. Nothing about the new game rewards offensive play. In fact it is just the opposite.
I’m not talking about the boost chain changes/red life etc. they’re completely obvious and welcome. Massive nerfs to all the good normals of a character (Ryu) a character that’s already seen stupid, over-the-top frame nerfs. No, just no. Completely unnecessary and done to appease the haters. Hey, you hate Ryu right? Look, we nerfed the crap out of him. HK donkey could have been fixed with 2 more frames but no, **7 **additional frames of recovery. 7. Just take the move off the move list ffs. Drastic changes are annoying, if you don’t want him top-tier stop freaking making him top-tier and then nerfing him on *every *update. As jurikills says, these are changes derived from reading EventHubs/stream chat, not playing the damn game.
Ok, I say it now:
Changes numero uno: all mad.
Changes no.2: all will be: ‘oh, ok’, starts to make sense, but still mad
System Update: all will be: ’ Fucking hell, that’s amazing, that’s gonna be the bestestest FG in the world!’
Come on, someone has to have faith
PS: Still gonna be mad, if they don’t make Xiao and Hei OH more negative on block
Edit: just wanted to have some fun on a Sunday morning and I read EH comments. Actually, they are not too bad. Unfortunately not funny either
…and of course they’ll buff Tekken chars like hell, even though they’re mostly unexplored
the end restult will be so funny
No it’s not; it’s easy to balance games. Players and, especially, forum monsters can do waaaaay better than Crapcom.
This is going to be the Rufus divekick nerf all over. QQ more guys.
Xiao overhead doesn’t really need a huge nerf. Her overhead is basically her only means of playing footsies against Cr. :mk:spamming characters and other low mashers. Her crouching normals absolutely terrible without stance canceling and doing that at footsies range is suicide since stances leave you open to anything. If they make it like -3 or -4 on block that’s fine but as it stands now Xiaoyu has no neutral game to speak of. At neutral she’s actually at a huge disadvantage. Playing Xiaoyu on point has made me understand just how little 90% of the cast respects her unless they’re in a knockdown situation.
Yeah, -4is fine, like Dudley’s OH nerf. Just not +1 (I think that’s right, isn’t it?) keeping her in the offensive. A comboable OH which can setup frametraps AND hop over lows is stupid.
It’s ok to QQ when it looks like Capcom opened the framdata spreadsheet and put a cat on the keyboard.
This just means you haven’t played against Xiao enough. I had the same opinion a few weeks ago.
Hint: it’s wrong.
Must be a smart cat if all it did was modify moves on block.
Edit: Not all but you get the point. It’s not difficult to see that the blockstun/push back nerfs were to increase offense in the game.
It doesn’t set-up frame traps at all unless you’re mashing a cr. normal to try to beat it out which means you’ll get crushed. The move is designed to jump over lows because Xiaoyu has no way in otherwise.
@chaos/Songi: Oh sorry, I didn’t want to criticise her OH, it’s perfectly fine. And yeah, that’s still a frame trap. What I wanted to say is: ’ A comboable OH which can setup frametraps, hop over lows AND is + on block is stupid.'
I’m just saying, it shouldn’t be + on block, that’s it. Duds was nerfed from 0, so that has to happen here too.