Street Fighter x Tekken DLC/Balance patch: 7/31/2012

Neither do I. I, also, haven’t played Tekken since fooling around with T3. Of course, I didn’t even know what a regular WGF was.

Heihachi exist thats why you dont play Paul.

I know heihachi has superior mixups and damage, but is his oki game really as strong as Paul’s?

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tell me what makes Pauls Oki good and then i can answer properly.

What Emblem Lord is saying is that there are characters who can do what Paul can do but better and faster.

Heihachi also makes characters like Asuka look kinda useless. And Zangief makes every other grappler look like crap.

Paul is bad right now. He’s cool looking, fun to use and has an awesome voice but he’s just under average overall. His CADC is very slow (and thus useless) and his crouching light kick is 6 fucking frames. He could have a 600 damage meterless combo and he would still suck because of that. His anti-air is decent and he has safe strings and safe specials but that’s about it.

If they make his cr.lk something like 4 frames, give him a better backdash/walkspeed and increase the speed of his dash to make his CADC at least useful for pressure, then he could be at least viable. But right now he’s bottom 5 for sure.

Real talk, i still cant understand why they made his walkspeed so slow… Makes no sense.

One of Paul’s overheads autocorrects and his downforward HK oses into a meaty sweep in the opposite direction on roll, so this means he can do his 50/50 oki and pretty much negate rolls. His normal throws are both 150 and very short, so he can actually use them when opponents clam up. A mk raze after phoenix smasher crosses up rolls and keeps him in position if they stay, and he can use the move to corpse hop too. I feel sway was meant to add to his oki game, but it sucks as it is.
I am not saying he is good, I just think he has a niche use most people do not give him credit for.

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In most games.

@SamuelVimes: All characters can auto-correct stuff and reset rolls. It’s not specific to Paul…

Heihachi can get a full combo from his long ass overhead and long ass low. You’re doing an option-select sweep which doesn’t do much since this isn’t AE. No matter if your sweep hits or gets blocked, you still lose.

Well, it’s still better than his normal backdash… :tdown:

Having used both Paul and Heihachi, I can honestly say Hei is superior in every way. I’ve loved Paul’s design since Tekken 4 (my first owned Tekken game), and I was so hype to see him in X Tekken, but he’s very lacking in comparison to Heihachi, who has many things going for him when he’s in your face. The worst thing I hate about Paul in this game is his lack of mix ups, whilst Heihachi and Kazuya have a large abundance of them. The cool thing with using Paul, for me, is it’s hard to lose a life lead when you have it, but very hard to come back if your opponent knows what he is capable of, and his character is just so cool, with OSU! And many other little quirky things (his hair.) Heihachi meanwhile, becomes a threat the minute he walks (not really walk, lol) into his Cr.Mk range, with his fast overheads and unpredictability. Paul has none of that if your opponent knows that he only has a few viable mixups. And Hei can be quite derpy if you don’t know what he’s capable of, as all of his buttons seem to be good.

Finally, Paul’s Cr.Mk is so great, better than Ryu’s. I don’t care how much faster Ryu’s starts up. :stuck_out_tongue:

I ain’t sure if I’m happy about the DLC or not. I’m very pleased about my Team.I might buy for ps3 to try out the new chars then I will take from there about buying from Xbox. I’m very happy about the Time issue and Auto-Block been taking into consideration.But unfortunate a lot of my friends gave up on this game. Salty people they act like Capcom other games didn’t had issue before.

True I love Hei anti-air He’s been my main Char since the beginning. I still undecided about my 2nd Char but Kazuya it’s been a good assistant. I try many others but he gave me the most wins.So I’m sticking with him for now,Plus his combos that ends up with the Low kick always get’s people :slight_smile:

Sorry but that’s a bad idea, if you walkup you could feint a throw and go for a meaty cr. lp yourself and they will get hit and you will get that launcher/combo regardless. This mixup is very unsafe, if he blocks it you are getting punished(Bar Jin) even with tag-cancel.

Cant wait till 1.06 drops, in the meantime still having loads of fun whipping auto gemmers on PC version.

Kind of hope they dont mess with it TOO much though, I’d say the only thing for time is to stop it when super/cross arts play. I like grey life recovery it plays into strategy and more team work

Granted, it is very unsafe, but aren’t all gambles? You have to try and make your opponent THINK, is my key point. Poongko’s Seth being a great example, he’d risk an EX SRK with no way to FADC after it, but sometimes these gambles pay off. Thanks for your input nonetheless.

I wish they would leak the full change list already! I’m sure the patch will alter more than tasu, gems, rolento jab, juri super damage nerf, ect

Yeah. I like Paul’s style and play, and I think he is a good segue into what tekken characters are capable of, but unless he gets an interesting buff in the patch i do not feel like he has enough tools to be used over anyone in competitive play. Id like that to be changed. Right now i am worried. I play a good Paul and I’ll never be competitive, but even so why should I play someone for so long who has such a small skill cieling, why not play better people? Curses
course it might all be intentional and they made him the Dan in this game.

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Do you guys think Paul would do better if Phoenix Smasher had a hit of armor on it on startup?

Ugh. Wrote a post kind of ho humming that buff but the more I think about it the more I think it could be really complimentary, if op. Ill say why in a sec, busy.

I can give my list of possible Paul buffs if they are not considered off topic or not at all cared for.

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So on the 31st, are all characters getting tweeked?

According to Capcom-Unity

The Street Fighter X Tekken roster gets a boost later this month, when 12 additional characters - originally planned to release later this year after the PS Vita version - will be released on 360 and PS3 for 1600MSP / $20.00. Their arrival on 7/31 coincides with an updated balance patch that will affect all characters

http://www.capcom-unity.com/brelston/blog/2012/07/06/12_dlc_fighters_coming_to_sfxt_on_july_31,_balance_patch_included