more crap for u!
ken and chun were put on top on purpose and the points i’ve stated so far r concrete when u remember… THE TOP TIER HASNT CHANGED AT ALL SINCE 3S CAME OUT. they r on top because of the rationalization that they were sf2 characters - plus the fact that they were needed to balance the fights vs makoto and yun who would be top if they werent there. 3s is the last street fighter game of course they r going to have at least 2 old characters at the top.
u can argue against this but the fact is all these games were made by ppl who went to school for this and studied long and have a history of putting out games. they HAVE the control over where someone is placed in a tier list (how long have they been making fighting games? 10 years when 3s came out). u can see it clearly that they mastered that ability since the tiers havent changed AT ALL since the very beggining yet knowing that they wont change ppl still play it because the tiers are NOT as spread apart as other ignorant ppl tend to believe. this is good game design on capcom’s part, they deliberately made a top tier INSTEAD of trying to balance the characters and finding out they made someone too strong (NG, 2I), ruining the complete flow of the game (wow this game is fun! damn u picked ibuki… i better pick akuma he’s my only chance to win).
if ken and chun were humbly put somewhere in the middle they would actually be insulting the character’s existance in all there previous sf games. if someone is going to be at the top they needed it to be someone with history within the series (someone tell me that DOESNT make sense, cus i think it does).
ok, throw story out the window, my bad. i guess u really cant talk about something like that to a bunch of hardcore tourny players right? since u all go to tournies and know so much right?
from a GAME DESIGN point of view it makes sense. they deliberately balanced the fight with and ken and ryu. giving akuma all those options of course they limited his health but NOT his damage. in the final version he has so many more angles and ways of attacking (and running away). and NO, akuma isnt played rushdown the whole time. because of his air fire ball this lets him zone and keep pressure without being directly infront of someone. his teleport also allows him to get out of corners/genie jin/aegis if used wisely. if akuma rushed the whole time i’m pretty sure it would be a whole lot easier for chun to land low forward on him or for makoto to kara kusa his ass. REMEMBER 1 kara kusa while makoto has 1 sa2 bar and akuma is DEAD. they meant akuma to be played with a brain who understands all of akuma’s options not just for offense but for defense as well. from all of the high mid tier akuma wins vs all of them. urien, dudley, yang (to a lesser extent), and oro r all at a disadvantage to akuma. this makes him right behind makoto in all honesty.
from a game design point of view ryu being mid fits the bill because capcom WANTS u to think with ryu MORE than u think with ken. why else would he share mid tier with alex as well seeing as they r the main characters for that game? these decisions actively determine the tier list, and because of the unique structure of the tier list the game as A WHOLE is alot more interesting than second impact.
ibuki had EVERYTHING in 2nd impact… she was faster than 3s ken, could easily land and create more combos from more situations than ken, she had normal health like ken, had a bigger sprite allowing her more reach. she also had all her ninja moves and wasnt limited to the shoto pallette that ken has.
if they did have real high level 2nd impact tournies today the only characters worth a damn would be ibuki, sean, akuma, and maybe yang. everyone else really doesnt have enough to be even considered interesting to play. unlike the low tier in 3s… if Q out thinks u while your cornered he can make u bleed. same thing with hugo as well. twelve and remy being pixies r welcomed in 3s (by atleast me anyways) because all the sudden u dont have to play right infront of someone’s face inorder to win (they made them play very particularly because of the lack of stamina they gave them). there r more thought out reasons for all the characters in 3s. there is LIMITED reasoning behind 2nd impact.
the gap between top tier and low tier in 2nd impact is rediculous. basically u have every fast ass, fat damage dealing character versus all the slow ones. what happens when u wanna play hugo? or alex? or necro? u just get rushed down for free cus they didnt think about how fast AND damaging ibuki, yang, akuma were back then. not to mention sean is brain dead easy and requires ALOT LESS thinking than even chun in third strike. his meter build is unbeatable (way better than chun) and all his link and normal tornado combos took off way to much (and stun) for the amount of thinking that character had. at least with chun u NEED to learn her match ups vs ken and yun, and have manual skill inorder to tick kara throw properly and link into sa2 (but thats only the surface of her design).
if u throw out the story arguement and think clearly about game design it makes sense… part of game design is story in the first place. if u have akuma high mid tier and a player who is very strong, the akuma when played well isnt MEDIOCRE but instead entertaining to watch and play. suddenly akuma now is the akuma we all know storywise who is stronger than ken and ryu. strength itself in a character comes from the amount of BRAIN WORK a player needs to be play as well as the basic tools a character has. akuma has ALL the tools u need to win with him (winning as in defeating chun, ken, yun, ryu). its just u need to take into account u cant be hit very often… storywise if akuma is such a strong character… u think he would get hit as often as ken and ryu? uh no… he’s the old master of 3s in shoto form. he wouldnt be akuma if u can play him like a savage and just rape others without thinking.
it might sound gamefaqsesque but the approach of capcom tiering 3s themselves is the direct reason why this game holds to this day. if u do happen to go back to 2nd impact look at the sheer imbalance u can tell the designers had no way of measuring. the movements r shot as well. jerky or clunky unless your ibuki who seems to magically flow without hinder.