Street Fighter III:4th Strike

Can you make it better?

I am a fan of Goodfellas too.

Buff Sean

and then 4th Impact will be fine.

a release for ps3 and/or 360 would be nice imo if they didn’t change the gameplay at all. changing the gameplay would just split the player base.
revamped HD graphics could be cool tough. not an entirely new style (since 3s already is the best looking 2d-game), just even clearer sprites.

You realise the ‘balancing issues’ in this game after you’ve spent hundreds of hours playing it against good players. By that time, you love the game too much to think about its imperfections.

Anyway, the only imperfection in this game is… Kuroda. You won’t beat his <ANY CHARACTER>, even if you have Nuki’s Chun Li :arazz: Lets hear the tier whoring noobs answer that :lol:

kuroda is not a human, hes a robot.

3rd strike is perfect IMHO, they could just remake it with a good online mod.
If they nerf Chun’s SA2 damage by 10% would be nice too :slight_smile:
And take away 1 bar of ken’s sa3, so he only gets 2 :smiley:

ah, and buff Sean!!!

i wouldn’t want to mess with 3rd strike. leave it be. i want a NEW sf3 game. different combos, strategies, more characters, new backgrounds, music, etc…

i think there is some confusion with ono saying “street fighter 3: 4th strike”. to me it sounds like the fourth installment in the sf3 series, not a rebalanced HD remix 3rd strike.

EDIT
Ni8wing. i believe 3rd strike came out in '99 and not '98 but i could be wrong.

I love the HD menu screen, but nah.

See, if 3S is redone in any way, the only thing that would be ok altering would be damage deduction or addition. Don’t take a bar away from Ken’s super, just have damage deduction, if anything. But see, if you do this, then Dudley and other characters would need to have damage deduction to even it out. Certain characters could do slightly more damage with a few of their moves like Twelve, Sean and Necro.

example-
(increased damage done on a character also gets that character’s stun bar to rise quicker depending on how much the damage addition is increased and vice versa for deducted damage done on a character)
(based off 100% scale)
*Ryu: -3% damage on all supers (-3% stun damage on Denjin Hadouken)
*Ken: -5% damage on all supers and -10% damage for a second linking shoryuken after a first
*Chun-Li: -5% damage on all supers and -3% on all fierce punch hits
*Makoto: -2% damage on all moves and supers
*Yun: -5% damage on all supers (each hit in Gen’ei Jin is -5% damage)
*Urien: -8% damage on all moves (except supers) that link after any first tackle in a combo even if it is the first hit in the combo
*Dudley: -1% damage on uppercut (rather normal or EX) and -1% on all supers
*Oro: +1.5% damage on all moves except supers
*Yang: -5% damage on Zesshou Hohou (rather normal or EX) and +.05% on all other moves and supers
*Akuma: +3% damage on all supers
*Hugo: +1.5% damage on all moves except supers
*Q: +1.5% damage on all moves except supers
*Ibuki: +1% damage on all moves and +2% on all supers
*Alex: +1% damage on all moves and +2% on all supers
*Elena: +1% damage on all moves and +2% on all supers
*Remy: +1% damage on all moves and +2% on all supers
*Necro: +1% damage on all moves and +2% on all supers
*Twelve: +1.5% damage on all moves and supers
*Sean: +1.5% damage on all moves and supers

Kuroda had quite a hard time with KO’s Yun. 3s has balance issues, no game is perfect but it’s still my favorite fighter.

3s definitely came out in 99’. Heat was supposed to come out a couple of years later but never came to fruition.

:hitit: Shit looks so hot, dude. Great work. Graphical update like that + remixed soundtrack + online infrastructure = finest k.o.

Maybe I don’t get the “aspect ratio/widescreen changes the game” thing, can anyone explain?

Yes, everything you did here is remarkable and I think if more 3S players looked it over they would agree. I don’t know about the whole wide screen/full screen thing but the graphics are just beautiful. Just amazing work and I would whole-heartedly welcome it and be super excited with this.

take this and my suggestions on page 2 for the damage deduction/addition and we have a winner!

But like already mentioned, 3S is (near) perfect the way it is, if it is upgraded, just damage deduction/addition and sprites sharpened and refined like Mr. List did.

My bad you’re right 3rd strike came out in 1999. It says so on my arcade disc. I was wrong.

What is Heat? Is that suppose to be the SF3 game after 3rd strike? Was there suppose to be new characters? Third strike has enough characters but I would like to know what they had in mind with SF3 heat. What were the rumors?

There might be balance issues in third strike. Yes every fighting game has balance issues but I think the parry system totally outweighs the little balance issues. If you’re really good you could parry and red parry your way out of every situation. You could even parry out of unblockables. See Kuroda videos.

I believe that they never should make an update to the classics like Super Turbo and Third Strike. Those games have history and should be set in stone. Look at how confused Daigo was when he first played HD remix at this past Evo? He’s Mr. Super Turbo and his game was off because of the little tinkering that happened in the game. Plus HD remix is made from the flawed Dreamcast port not the arcade. When they release console ports of them they should be exactly like the arcade version (of course with the ability to play other ppl online).

Even little things like the extra Urien combo hit in the PS2 third strike is annoying. Capcom should just cut and paste the game from the arcade and add an online feature. Same should go for Marvel Vs Capcom 2 (I think they did that already for xbox live but I haven’t check it out yet) and Capcom vs Snk2. That’s my opinion.

When Capcom makes the arcade and the console versions different it messes up the player community for that game. Everyone gets divided and we start having less players playing the game which is bad.

A good example is Alpha 3. If Capcom just made Alpha 3 the same in each version then I think people would still be playing it enthusiastically today. We have so many different versions of Alpha 3 that it just became too overwhelming and absurd.

The bad part about this Capcom trend continues to happen today. Capcom made a big mistake by making arcade “vanilla SF4” and console SF4 so different and further dividing the SF4 community.

I just want all these classic games to stay as they are so that the dedicated players who love these games and been playing these games for ten plus years, will stay with these games and continue to play them. At the same time, a new generation of players will be introduced to play the same game, therefore expanding the fanbase for the game. Heaven knows that third strike will always need new players to join the battle. It’s like skateboarding. You got old guys like tony hawk and you got kids today who skateboard. And everyone influences each other.

Since Street Fighter and Marvel have a big history and long tradition now, it would be great if people from all over the world and people from different generations all play the same classic game and not worry about any upgrades or tinkering. I think Third Strike, Marvel, and Super Turbo, (I’ll throw in CVS 2 because I like it), are the final upgrade of previous games that have been upgraded to death already.

Maybe that’s too ideal because Capcom wants to keep reselling and make money but I think dividing the fighting game community because of little updates of the same game is depressing. You could always make new games just don’t mess with the classics we grew up to love. We already spent too much money and time playing them haha.

there will always be complaints nomatter what…

Ha, nice.

[quote=“Ni8wing, post:52, topic:84415”]

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I heard about it years ago. Very moot details about minor revisious with some added content in an old interview. This was back in 2001-02’ when the original 3s team and talks of the new rendition. Which isn’t surprising considering how early on in the games beginnings glitches were discovered and used in high level play. I’ll see if I can find the source where I read it. Never heard about it again, probably because how poorly 3s did its first couple of years.

3s didn’t take off here until almost 4 years after it was released and I could be wrong but didn’t it do poory in Japan the first year or 2?

The orginal staff for 3s. I’m gonna see if I can find that interview. Almost all of the art designers that worked on 3 aren’t listed as working on anymore capcom arcade titles after 2000. It’s like they made 3s and then went their seperate ways.
http://www.arcade-history.com/?n=street-fighter-iii-3rd-strike-:-fight-for-the-future&page=detail&id=2668

You guys are reading way too much into one random sentence.

I agree that we shouldnt read too much into what he said. But theres nothing wrong with talking about a SF3 continuation or post-SF3 game. I remember when the first SFIV trailer came out with Ryu and Ken, many of us thought theyd actually continue after SF3.

[quote=“Riot_Guard”]

Thanks for sending me that link. I didn’t know about the glitch. I tried it on my machine and it worked.

I don’t know the official numbers about how well third strike did when it was first released but I do know that back in 98 at the arcade I went to Alpha 3 was super duper hot. There was always a little crowd playing it and everyone was obsessed. A year later in 99 when the arcade released third strike, no one played it. Everyone was still hooked on Alpha 3. It seemed like third strike was dead on arrival. I think it was because Alpha 3 felt so familiar and user friendly while third was exotic and difficult to grasp.

It wasn’t until 2002 when I first went to Southern Hills Golfland where I actually saw people playing third strike seriously. It was competitive but the game play wasn’t as sophisticated like it is today. Mostly everyone used Denjin Ryu and you saw people parry the denjin fire ball. No one knew how to use SA3 Ken yet. He wasn’t the killer like he is today.

Then in 2004 when I first went to FFA and saw all the third strike machines (like 10) that’s when I saw people use SA3 Ken and SA3 Yun and Dudley and Makoto and Urien. The game was finally being broken into. And as the years go by we see the game evolve and realize the power and dominance of other characters such as Q. Why does Q seem like he’s top tier? I remember when I first played him I thought he was a waste. Q totally evolved. It took four to six years after the game first came out to realize this.

The two reasons why I think third strike took a long time to develop a strong following is because one it had a high learning curve, probably the hardest fighting game to get into and two not a lot of places got third strike. It wasn’t a good investment due to the flops of the first two part threes.

I believe that third strike is truly the game of the hardcore players. They were the ones to resurrect it and bring it back from the dead. For ten years they explored this game and unleashed it’s full potential and making it what I believe the best fighting game ever. To me third strike will always be an underground game with a cult following and SF4 (which I also like) is the game for the mainstream. Not everyone could play third strike. It’s not for everyone. Third strike is punk rock. It should never change. I love it. That’s why I own all three versions (USA, ASIA, and JAPAN).

What? Q isn’t even close to seeming like he’s top tier.

Back when I was playing it on dreamcast 8 years ago parrying was silly to me. Why would anyone risk parrying anything but a fireball and then I saw the Toronto’s summer end highlight reel in 02 along with the first cooperation cup.

Summers End tourney from 2002. Blew my mind seein this back then. at 2:42 is still the best display of parrying I’ve seen.
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