Understandably, no one wants to go back and look at ancient ass code. It would probably be a useless skill to have nowadays. Although may be worth it if they plan on doing this in the future?
Worst case scenario is we just get the DC port lol.
Itâs going to be âarcade perfectâ to 99% of the people playing it. There are always going to be diehard âoriginal arcade equipment or nothingâ people. Has there EVER been a console port of a 2D fighting game that was a suitable 1:1 conversion of its arcade counterpart? All this handwringing is funny to me.
If itâs going to have issues that donât exist in the arcade version due to it being a simple port difference then it will be arcade perfect to much less than 99% of the people playing it. Has nothing to do with being diehard.
True, but we have zero proof right now that this port isnât being handled correctly outside of, what, a mock-up trailer? Itâs like weâre ganging up on Capcom in anticipation that itâs guaranteed to be a shitty port.
Whatever floats your boat I guess. I consider myself to be fairly knowledgable about the SF2 series. Super Turbo and its offshoots (HSF2, HDR, USF2) in particular. While I donât really care for USF2 as a whole I acknowledge that it was, from a technological standpoint, fairly perfect. The only thing I consider Capcom to have fucked up on was an incomplete changelog and only releasing it for the Switch.
If thatâs the case than the developer could hunt down a commercial copy of the game and reverse engineer it. This is what Blue Point games did whenever they did HD ports.
Screw arcade perfect, Iâm just hoping they are good online and donât have any glaring issues. They have to at least be as good as fightcade for me to take them seriously at all.
Iâm not even hating on ports really. Iâm just saying that if itâs not going to be arcade perfect (which a lot of you are saying it obviously wonât be) then they need to not advertise it as such.
My main issue though. Again. Back to 3SO. Is that these ports may have issues that arenât in other versions of the game. Like how 3SO can sometimes drop EX inputs and for some reason hit confirms are harder in that port compared to the original. Which just makes me not want to play it because what was suppose to be a safe ex fireball came out as a normal fireball and cost me the round. Lol.
Iâm not saying they will have those kinds of problems. Hell. Iâm just cautiously optimistic about this collection. I want it to do well.
For capcom fighters, capcom generation vol.5 on Saturn jp is probably perfect.
Maybe the Noami ports on the Dreamcast as Crazy Taxi.
F-Zero AX on the Gamecube is likely arcade perfect.
This collection is once again outsourced to digital eclipse. The likelihood this becoming arcade perfect is nonsense.
I agree with Foolinfection about them false advertising it.
Isnât it quite possible that the short blip of a clip used was just footage from usf2 hastily thrown in. Or would there be other visual differences that I am not aware of? (Differently designed health bars etc.)
Seriously, who gives a shit about arcade perfect? Sf2, ce, turbo, Super Turbo, and Alpha 3 are the only sf games I actually SAW in arcades when they came out. Everything else either was a no-show in my state until I had the console version long enough to get tired of it (Sf3 New Generation, Alpha 2), or not ar all (Alpha 1, 2nd Impact, 3rd Strike).
The console ports we got of these games is pretty much all we remember at this point. Give us those if you have to, donât fuck up, and weâre good. Wish theyâd packed Alpha Anthologies into thisâŚnever got a chance to try that.
Just peed a little in my pantsâŚI think itâs pee. Canât wait to get back in 3S and I happen to have the Xbox 1. Iâm going out on a limb and saying thatâs where the tougher competition will be? PS3 3S OE was okay but most of the high level players videos seemed to be from Xbox 360 side. I donât really care about âarcade perfectâ but my idea of arcade perfect is actually having the original music, not the arranged songs like they did on 3S OE and no access to it. Also, access to arcade specific items like âEvent modeâ and whatever else you could do with the arcade.
We can split hairs on arcade perfect but even playing on literal machines, guys still complained about the stick and button feel. Iâm just glad Capcom is actually giving us this.