Dont forget no Double Upper on Alpha 3 either. I wish I could be playing Alpha 2 online (fuck Vism!), but Ill play Alpha 3 online just so I can play a good SF game I enjoy.
I GET the no Alpha 2 online (so as to funnel the Alpha crew into one game). The no Double Upper is strange to me unless there was no arcade version of it and it was just a handheld only kind of deal (since Double Upper started out as a GBA version iirc).
They probably went with “ok, only 4 games with online, what’s popular”. Hyper Fighting and Super Turbo HD Remix were some of the best selling XBLA games last gen, so those were proven. Third Strike was a no brainer. So they probably picked between A2 and A3. Even though the SF2 series is my favorite, I’d give A2 online play over HF. Here’s hoping there’s some hidden stuff in this compilation like Hyper SF2 and Ultra SF2.
Skeptical of “arcade perfect” ports (ie random input delay etc)
Skeptical of netcode quality & matchmaking.
Excited about concept. I would absolutely buy this and support it if it turns out OK.
Things that would get me on board a lot faster:
Cross-platform play. This never happens, though, because (…?)
GGPO netcode. It was literally designed with Alpha 2 as a test game. What are we doing.
But, they haven’t (ie. MvC Infinite), and probably won’t this time, either.
SF5 is the exception and not the rule, and that’s still only one console to PC. I would be happy to see it, I doubt very much that I will (this isn’t just a Capcom thing, this is basically everybody, and I’d bet the problem is on the Sony/Microsoft/Nintendo end).
Anyway, not to shit on a game that literally doesn’t exist yet…