Street Fighter 30th Anniversary Collection (PS4, XB1, Switch, Steam)

Did you already change the input lag in the online options menu? By default, it is set to 3 (frames I think).

That’s the first thing I did

Maybe it’s your display? Have you done comparisons between games (if possible)?

I don’t think it’s the display, it’s an old ASUS monitor I got about 7 years ago.

As for comparison to HDR, it’s not possible at the moment. I don’t even have my ps3 anymore.

ST question I’ve always wondered about: Is it impossible to reversal Balrog’s super (while you are blocking) except for grapplers? I’ve seen Zangief reversal super and I think T.Hawk can grab him too, but I’ve never seen anything else.

Cross Post. Everyone try this on SF1 for Street Fighter 30th Anniversary Collection:

No, back in 2005/2006 there was one of those all in one classic arcade games (UltraCade) at the local arcade. I did it on that machine (with the built in arcade stick; don’t know if it works on pad). Anyways, by accident I did the Kaiser Wave move (f,b,db,d,df,f + punch) and got the hadouken to come out 95% if not 100% of the time…

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Funny, I was just thinking about this. Rog’s super is -4 on block, so outside of Gief and Hawk, only very quick long range options work. CigarBoB landed Sim’s close crouching MK on me the other day. Looking it up it only has one frame of startup so you can mash after the last hit of Rog’s super lands. I’d guess other likely suspects would be Ken’s fierce SRK (which might not knock down and leave you vulnerable even if you hit) and Blanka’s fierce horizontal ball (which if it doesn’t kill Rog would be able to punish).

30th will die out in like 30 days…

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I remember that cab! Embarrassing to say but that was the cab that I found out about cvs2. It was at a military PX/internet cafe in 2004.

why? I know there’s FightCade, 3s OE, then some ST technicalities but the other features for other games is still superior for casual audience that made it standout.

If they patch an online mode alpha 2 that would be a surprised game changer too, but that’s unlikely.

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Just use negative edge to do moves in sf1. Holding the button then releasing after the motion works really well.

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Unless I’m imagining things, there’s definitely some type of input lag for 3s, even offline.

I have a 10% chance of landing Yuns genei Jin corner combo. Last I remembered, it wasn’t that hard. The overhead flip kick requires you to eyeball it. Too slow, opponent will drop out, too fast, it whiffs.

3S feels good to me. Someone tested the input lag and got something like 4 frames, which is not bad at all.

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Ryu can actually hit a sweep after Boxers super but it has to be timed perfectly

Make sure you’re playing without filters. I noticed input lag in ST for sure when I first got the game, turned off scanlines and it’s much better.

He can dodge all mid attacks in Vism up to a certain point. I can’t remeber the exact number, but after that he goes on cooldown period to where can’t dodge miss and is forced to block like everyone else.

There is definitely extra input delay online even at 0. I’ve noticed it particularly in all of the games online especially with 3s to the point where I miss tech rolls 99% of the time. It’s very annoying and I hope they’re working on a patch to fix these delay issues.

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Hrm. Never noticed that shoto sweep is only 3 frame startup. No wonder its so damn effective lol. Still, like you said, has to literally be timed to a frame. That’s pretty tough.

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2:45

It looks like it depends on the timing?

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Whoa, cool! I’ll have to give this a shot. I was thinking I could use a dragon punch to get out while I was blocking the super (I play O.Ryu) but this is even better.

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I’ve never ever seen this happen. Any video?