Just an FYI: the move that you call ‘Mighty Strike’ in your analysis is not correct. That’s his power dunk move, which Seth demonstrates at 0:50 in your first vid. The Mighty Strike is his torpedo move which is shown at 0:41 in the same vid. I think you maybe under the impression that these two moves are one in the same, but they aren’t–they’re completely separate. No worries about it though since everyone had made this mistake, :clown: and nobody has yet to post/find the actual command for Mighty Strike.
I’m looking forward to the recorded food fight vids! I wonder if that was an SRKer playing him?
It might be possible if Thor is up against a pixie, and Thor has Doom Rock or Ammy Ice Shots which the pixie has to block, giving Thor an opportunity to do it? I dunno.
I thought they were two different moves (because each has a light, medium, and hard version) but someone made a decent case for the hammer strike being an added option to the move! I knew it! Do we actually know the name of this attack yet? Are we just calling it his power dunk?
Mighty Strike is the Lightning Attack-style attack that goes horizontal, upforward, and vertical.
Mighty Smash (aka "Power Dunk) is the Hazanshu-style attack short, medium, and long.
Nitpick: Thor even says “Mighty Smash” when he does it, so I’m still not sure where the whole “Power Dunk” name even came from. It’s would be like Wolvie’s Drill Claw arbitrarily being known as “Deep Thrust” or something lol
My main idea for how to make Thor useful is to turn damage into big damage. That is, I start off with cap, land an air combo and exchange to Thor for a Mighty Tornado (and hopefully I can even DHC mighty tornado into hulk’s gamma crush, and if they are still alive DHC that to hyper charging star).
My huge concern is Seth’s apparent confirmation that a quick spin of the stick and hitting launch/exchange will counter all exchanges, no matter which direction the comboing player is pressing. If that is how that game ships, it’s hard not to see it as broken, and it severely limits what I see as the primary use of slow big damage partners.
I hear the whole “they are setting themselves up for a reset” argument, but I don’t think it holds up cause you’re changing a 1 in 5 (U,D,R,L, or fake) chance to counter, into a 50/50 (fake, or any direction).
If you’re concerned about people breaking your air tag then find a character who can combo their super after the ground bounce from E (can Cap do that?).
Also I think you’re not giving the reset enough credit. It gives you the potential to do even more damage, and discourage your opponent from mashing.
I’m hoping/wondering that Thor can reset with an incomplete magic series buffered into flight, so he’d do:
launcher, A, B, C xx flight.
Ideally he’d be able to interrupt the opponent’s mashing after he’s activated flight, and he’d be able to get in another air magic series (or command grab). Strictly theory of course…
Nah that looks like his uf air dash followed by a normal air throw.
However in another vid I saw that Hulk could combo his Gamma Tsunami super after landing his air throw. I’m starting to wonder if Thor can do the same (i.e. air throw–>shockwave). Thor’s super might be too slow though…
Yeah, so I was really just messing around with MvC3 yesterday at the food fight, using Thor every single time I played.
A list of random finds:
If it hasn’t been mentioned already, 421A/B/C is the correct input for the “Lightning-attack” and can be used in the air and on the ground (though, I was abusing it much more in the air), 421A goes horizontally forward makes moving across a bit easier. 421C just goes straight down in the air and straight up on the ground. j.421B is where the most exploitable, with it going diagonally down and having very little recovery upon landing, so you can continue air dash offense or go for possible grab setups. During flight mode, I think Thor maintained his flight status after using j.421A/B/C.
As far as air dashing goes, it was 8-way (I think everyone knows this already), but the diagonally down-back/down-forward ones were the best at helping Thor’s offense. A few of this air normals come out slowly, but I was able to get one whiffed tri-jumped j.B (the dropkick IIRC) into command grab on standing opponent.
After 63214+2 attack super grab has connected, you can actually DHC into a partner’s super. Unlike in TvC, you’re able to DHC “cinematic portions” of most level 1 supers, from what I can tell. As seen from the cinematic part of the super, the first part lifts up the opponent and the second part spikes them down. DHC appropriately with following character.
Backwards normal ground grab produced a non-damaging grab similar to Street Fighter IV Gouken’s normal back grab. I’m guessing Thor will be able to get a free combo afterward.
Mighty Smash assist is awesome. Free launch for point character and makes a good Variable counter switch-in.
Wow, thanks for the info, dude. Some really good stuff here with some interesting potential. Did you find any more qualitative observations about Thor (like strengths, weaknesses, unexpected stuff, etc.)? Any chance you have some videos of your matches?
Good shit dude. Good to hear that diagonal Mighty Strike has very little recover. Also that would be awesome if he does maintain flight afterwards.
Also good info on the super grab as well. How was the damage? I’ve seen some vids where the damage was terrible, and others where it was great. Did you find it difficult to setup?
Did you tend to use him on point, and if so did you find any good assist synergy thus far?
I didn’t really have many matches me playing except from the one already posted and maybe Rayzyrbyrn got one or two of me playing.
Thor had trouble against character with good keepaway (particularly Dante and Deadpool), but other than that, fought pretty well with the rest of the cast now that I knew how good his air dash really is. The one thing I really dislike about this build was how cheesy decent keepaway characters actually dominated characters who have to get in real close to damage. Certain ground normals (specifically, 5A, 5B, 2C) have terrible whiff recovery, but Thor’s best ground combo string were all crouching attacks. I think 2A, 2B, 2C, 5E actually all combo’ed together (last time I remembered, 2B didn’t combo like this). I have yet to figure which of his air normals works best as an approach with his air dash, though.
Mighty Strike has got to be one of Thor’s best attacks. It reminded me of TvC Ken the Eagle’s 623A/B/C attack, going in the same exact direction (though opposite in the air), so it makes a safe mobility and offensive tool all-in-one.
Super grab has much better range than special grab, but both were very satisfying to land, though you have to try real hard and some times get creative with connecting it. I would sometimes try to punish a block string without pushblocking with either super/special grab and it just didn’t really work out. Super grab does alright damage, nothing too strong but I think it is his most powerful super, but not the most useful. It’s unjumpable at point-blank range if the opponent is standing/crouching on the ground (just like TvC Alex’s Hyper Bomb and Frank West’s Dead Rising grab supers). The best setups for the super grab comes from landing a single weak poke into the super or DHC’'ing into Thor’s super grab. I want to see someone connect special grab in the air by setting it up with flight mode.
I wanted to always start on point with Thor after I was winning too easily with Viewtiful Joe, so this is really the only reason I have a lot to report about him. I haven’t really found a good way to implement any assist, not only with Thor, but with all the cast. Thor’s Might Smash is one of the better assists around, though, since you can go for a straight forward launch or go into a OTG goodness.
One important note I found was that you do NOT build meter when you whiff attacks. Meter is only gained by getting hit by attacks, landing attacks, and blocking attacks. There are also certain assists that give you meter.
There’s still one unanswered question about Thor that I have: Does anybody know what’s going on when he glows yellow and points his finger at the opponent? And the inputs? Because I knew I did it randomly at SCR and at Food Fight.