Aris posted a video laying claim that hitboxes make certain things possible that are next to if not completely impossible on stick or pad. Some examples were instant air projectiles on MK or instant shining wizards in Tekken.
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Aris posted a video laying claim that hitboxes make certain things possible that are next to if not completely impossible on stick or pad. Some examples were instant air projectiles on MK or instant shining wizards in Tekken.
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I got drunk one night and played Third Strike on a DDR pad. It’s ridiculous, everyone should try playing fighting games on a dance pad just because it’ll make you appreciate whatever you play with for real, stick or pad. xD
On topic though, I’ve got a HRAP3SA that I’ve used for about 3 years. These past two weeks I was on the road and brought one of the old pads I used to play fighting games with because space was limited so I could play some 3s and AE on PC. Now, maybe it’s just because I’ve gotten so used to the stick, but playing on a pad seems so much harder. The button placements, having to to any Super/Ultra that isn’t a QCFx2 move, all a lot more difficult.Having to even adjust to doing Target Combos was absurd.
Most fighting games (especially Capcom ones) were designed with the arcade cabinet in mind, even the newer ones just because that’s the way it’s always been done. Yes, you can play on a pad and be good, but to me, it’s like the difference between using a hammer to pound in a nail vs. using a rock. Yes, a rock works, but a hammer is a tool made ESPECIALLY for that use, so why wouldn’t you use it? I played pad for 20 years, but after going to a stick, it’s REALLY hard to go back to pad and play as effectively.
The one game I’m on the fence about pad vs. stick still is Guilty Gear. I have a lot of trouble with the dashes, air dashes, and IADs in that game on stick, but maybe it’s just a lack of practice. When I play that, I usually float between the pad and the analog stick.
Yep DDR Pad is the Rock
Stick is the Hammer
Pad is the Nail gun
gotcha
it mostly is preference though
if your talking about precision then you would need to specify what kind of motion your looking for
the speed that you want to do it and the deliberation (when you want to do it)
its why i scratch my head as to why people would have a problem with hitboxes
yeah it obviously helps with specific motion but it doesnt improve basic movement where on a stick or a pad you have the centrifuge that you have a feel on at all times
amount and degree of motion should be taken int account
Fixed.
So to sum up: stick is better, but because of its buttons, not the stick itself.
Most motions are faster on pad because of smaller engage distances. But that small engage distance is a double-edged sword: directional execution errors are magnified on a pad. Doing FBFBFB really fast on a pad may get you some unintentional diagonal directions in there which wouldn’t be a problem on stick. And while it’s true that FBFBFB is easier on stick, it’s still slower. How sloppy are your directional inputs?
Also, some motions are easier on one than the other. I find DPs easier on stick, but 360s easier on pad. (The real DP motion, not the shortcut one.)
And like others have said, some games require more complex button-work than others. Complex button-work really wants a stick, since you can use more fingers. I recently changed the physical placement of my stick’s buttons to this:
…LK MK HK HP
…LP … 3K
3P MP …
My thumb lays across LP & MP, so I can hit any of my 6 normals with a mere twitch. I can hit all 6 simultaneously if needed, no button-mapping required. There’s a pic of my stick mod in both the SSF4:AE Juri forum as well as the Tech Talk forum.
Are you high as a kite at the moment? What the fuck sort of layout is that?
But neither of those things are impossible on either stick or pad. Additionally, they aren’t even difficult with enough practice. Aris’ video really only made claims of Hit Box being *easier *to use, which first of all isn’t the case, and second of all even if it was, ease of use should not be ban worthy. That’s ridiculous.
Basically, here’s the deal with Aris’ video. He said that doing something like CH d/f+2 into EWGF took him a really long time to learn on stick and when playing on a Hit Box he got it 1 in 5, 2 in 5, I forget the exact numbers he used, times in like 20 minutes or whatever. Now, that’s fine and dandy, but that doesn’t mean the Hit Box is easier to use. He has been playing Tekken for years, he knows the mechanics of the game, he knows the execution for the things he was practicing. That wasn’t the case when he was learning stick, when he was learning stick Tekken was a clean slate for him, so of course it took more time to learn.
What I’m getting at is that things came natural to him because they were things that were already coming natural to him. Hit Box was not altering his inputs in a severe way. Yes, it is a different control type, but it’s not so radically different that if you figured out the directions you’re playing an entirely different game. There are some things that are maybe more advantageous given button inputs such as triple forward moves and the like, but there are also drawbacks such as full circle motions taking more effort in some games. Just like with anything else, put in the time and you will get good.
Honestly I don’t even understand how it’s a problem to begin with. By saying ease of use is banworthy, what you’re basically saying is that good execution is broken, because that’s all a Hit Box “theoretically” gives you, and by extension you’re saying that fighting games are designed so simply that having good execution gives you a massive, game breaking advantage over other players.
Yeah, I’m not in disagreement with you, but there was that controversy that had been brought up at times.
The only other thing that could even be considered is SOCDs, but most boards prevent that now, even on the ones that don’t, there are easy options to add in. The only valid reason why someone would have to ban them is if they don’t want to take the time to look at the innards of a stick to inspect to see if it’s SOCD cleaned. Most of the time wasted in that could honestly be saved by putting signs to make sure Hitbox players had the bottom of their stick opened before they reached the front of registration.
This pretty much imo.
I went from a pretty dedicated pad player trying to get my SF and Marvel game into tournaments to recently for about 3 weeks a stick and Instantly I had a feeling of ‘‘why the hell did i wait so long’’ everything is so much easier. Fighters like SF4 and a lot before that era were released on the arcades for months before even coming on the consoles, it was practically created with that in mind. It could have been me and my pad techniques as players like Wolfkrone do fine but still.
For games like Marvel 3 you honestly don’t really need a stick but even there I’m feeling huugee improvements with characters like Dante. My Neutral game, dashing, assists are not on my prev. level yet tho. Its preference to a degree imo, and I do agree you can probably do everything you can do on a stick on a pad but the key here imo is the ease of doing those things. There’s a reason you see 90% of the tournament players especially for older fighters with an expensive fight stick.
Aris still can’t do CH d/f+2 into EWGF reliably on stick, so uh, this doesn’t really apply.
Sorry edge but your post come up as why would i want to buy a car with a stick if i can do perfectly fine with an automatic even though you clearly admited having performance issues.
Anyone who is serious about fighting games should have both controllers already. I learned to play fighting games with a pad on my snes,playstation days because sticks weren’t even available back then,why pad players can’t do the same?
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Money.
Uhm, last year I spent about $100 on pads. So it’s not about money. I made the mistake of going with the Hori Fighting Commander Pro. But I guess the idea that some people have preferences never comes to mind.
Not everyone has that to just spend for a controller though. I’ve bought one extra DS3 since I got my PS3 and since then, I’ve just cleaned and kept them maintained. A DS3 alone is 50 bucks. If I find that to be too much, of course I’m going to be stingy on a stick. I can buy certain consoles for cheaper. Seriously, a controller costing more than a console is kinda funny when you think about it.
Not everyone has that to just spend for a controller though. I’ve bought one extra DS3 since I got my PS3 and since then, I’ve just cleaned and kept them maintained. A DS3 alone is 50 bucks. If I find that to be too much, of course I’m going to be stingy on a stick. I can buy certain consoles for cheaper. Seriously, a controller costing more than a console is kinda funny when you think about it.
That also sounds like a witch hunt. SOCD is not a Hit Box exclusive issue, any stick or pad can be wired to allow it as well. Hell, I could wire a toaster to SOCD if I wanted to. If you’re going to check every Hit Box, it’s only fair you check every stick and pad as well, and the logistics of that are just dumb for a tournament. On top of that, SOCD isn’t even an issue in the current gen of games. It was an issue in vanilla MvC3 and Ultimate fixed it. You’re not even helping anything by banning SOCD.
Stick is better, because it hits with more force when I throw it after I lost.
Long story. See the Juri thread. It’s not as whack as it first seems.
As someone who tried to play Juri(and failed), it makes perfect sense to me.