I can play on either stick or pad just fine but fuck do I ever love the sound of hitting buttons. So much.
True. But I can take two pads and make a nunchaku out of them. Can your Playskool arcade stick do that? I don’ think so!
Failing that I can go Hitman and subtly strangle dudes.
No, but it plays kool.
Why the hell are you carrying around two pads?
360 and PS3.
Stick players salty that the Hitbox is theoretically superior. :smokin:
the creator showed that you can wavedash with wolverine very easily when it was considered risky to do so.
Im conviced. Hitbox must be the way for me to go.
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I wouldnt mind a pad if it had 6 buttons or 3. I remember I played SF2 the new challengers on the Sega Megadrive with that pad and liked it a lot. 3 buttons in straight order and you could change punch and kick. no need to use the index finger for trigger buttons. or something like the Neo Geo pad, which was perfect for fighters.
but most pads had just 4 buttons in SNES style, so when I tried to play fighters on the Dreamcast it felt very uncomfortable and awkward.
this is why i felt more familiar with the keyboard than a 4 button pad.even if it meant I had to switch from left to right, regarding directions
unfortunately also FPS fell victim to the console pad. the the sacrifice of precision is even greater.
now you can buy all sorts of pads but back then it was an issue. FPS cant be helped, but regarding fighters at that time people were forced to adapt on pads, now they can find cheap sticks. there is no excuse.
FPS can be helped simply by playing on PC. Competitive console FPS is inherently a joke.
A stick is big enough to be a shield against your puny nunchaku and with the balltop off it becomes a stabbing device too. And when everything is done it can also be used as your tombstone!
I could get a pad past TSA without them thinking twice though.
I think sticks have slight lag/delay. I can’t prove that, but it feels like it. I tried executing Dee Jay combos that I can do easily on a pad and they came out slower on stick. The links were not connecting. Then I pressed the buttons, on stick, to the same tempo that I press on pad and there would be slight hitches during each interval. It was really bizarre. Anyway, the only drawback to pads are playing characters like the mash button characters, or characters which require slight dpad/stick movement( like Ken’s tatsu crossup, low forward, into DP), or a loss of some of the plinks, but pad murders stick on mobility.
When I use a pad I get the same sense of pleasure as I get from actually playing a sport, like basketball. If I want to inch forward a bit, no problem. If I want to make wild, quick movements, no problem. Any movement my brain wants to do I can do as fast as I could do it in a real life sport.
The only thing holding back pads are the pad makers who refuse to make a great device. Case in point: Hori 3 pad, and the SFxT pad. Each does something amazing that the other doesn’t, and if one device combined those strengths then you would have a great product. A pad with a floating dpad and all shoulder buttons moved to the right side of the pad would be just as good as a stick imo.
It is a lot harder for me to execute moves on a pad but I had yet to find a stick.