FG: Stick vs. Pad
FPS / RTS: Mouse/KBD vs. Pad
Driving: Wheel/Pedals vs. Pad
Pad is a jack of all trades. There’s no question that you can be skilled with a Pad, but generally speaking a more specialised controller will be superior, assuming you put an equal amount of time/practice on it.
The only exception are games designed for Pad - like 3rd person melee action games (Devil May Cry, etc.)
pad is gret for some games but suck for others.
pad is best for later kof games.
now jlf stick w square gate is great for sf.
and my preference for gg a core is seimitsu with octo gate
pad sucks for gg if your playing with like axl or any character that has a lot of half circle motions
I want that one-handed d-pad controller they made for PSX wired up to some arcade buttons in a box. Then I could have the best of both worlds obviously!!
Yup, it is all about preference. For me, I can’t stand Sticks. I tried one for a while, and the dang thing broke on my (solid stick I heard too). Plus any time I try using a stick it just feels weird. Every time I play a fighter with a stick I’m like, “I have no idea WTF I’m doing.” When I use a pad (especially the Hori Fighting Commander 3 Pro) I actually know what I want to do (and I do it).
Again, what I say should not be a factor in making you chose 1 controller over the other. It is what YOU feel comfortable using that should be taken into account.
Im old school and Im not playing on a stick thats not on a cabinet and not American. Been using SNES controller since WW, and that layout has carried over to PSX/PS2/PS3. Thats what Im doing. I tried to make my TE as American as possible (only 6 last buttons seimitsu, and ls-56) still it moved around (I am rough, like you had to be at arcades in the day) and was meh.
And people DO act like its their business what you use. But as I see it, I been around longer than any stick purist I know, so they can all suck my dick.
Hearing this never ceases to irritate me. You have 3 kick buttons. Two of them are on the main four face buttons. The 3rd is a shoulder button (talking about my config btw). Your thumb is in the center of the 4 buttons so that you can hit ANY of them at any time with ease, even if you have to hit multiple ones. X and Circle are right there to hold with your thumb, and your index finger for R1. But how will you AA while holding all three charges? Well for starters, it’s not often that you’ll be in a situation where you will hold all 3 at the exact same time when your opponent is in jumping range, and even still, you just move your thumb upwards to press MP (triangle).
I don’t try to take sides but like someone said, it does just get on my nerves at times. I especially hate it when they won’t even give good reasons.
Friend: You can’t do genei jin combos on pad.
Me: Is that why I drop them less than you do?
I’ve played on both, and have a lot of experience on both. Hands down sticks are better. Fighting game sticks were created specifically for fighting games, and most fighting games were created with sticks in mind. Hitting multiple buttons, doing fast chain combos, plinking, dashing, most everything is easier and smoother on a good stick. You can compensate, but pad is at the least a mild handicap and at the most a giant handicap depending on the game.
As someone said before, pad is something you can use for any game, but it’s objectively inferior to specialized controllers. It’s OK if you don’t want/care enough to invest in such a controller or you don’t want to relearn the way you do things, but yes stick is better than pad for fighting games. I’ve bought a TE stick after using pads for 20+ years and it makes a world of difference in many games (especially for mashing and multiple button pressing/holding/pianoing).
First time I started doing DPs on a stick it blew my mind. Charge moves are easier on stick as well. Unless you’re using button binds like some broken SC4 Hilde shit there’s not a good argument for pad
But there’s a MK player who uses a fucking keyboard so do what you like
I stick up for pad players all the time and i’m the first one to tell someone that if they like pad they don’t need to switch to stick, but don’t get it twisted, its not just a preference thing.
Humans aren’t robots, we have extremities that are designed for certain purposes, a thumb certainly can’t match the precision and accuracy/control you can produce with your wrist, its just not what it was designed for.
Likewise I think Hitboxes are the next step for fighting game players, they just don’t have someone like Madcatz to mass produce them and make them readily available, you can’t even buy a 360 Hitbox from the Hitbox site. The ability to forego those nasty directional inputs that you can screw up on stick and pad is just going to be too nice. Probably won’t happen for awhile though
it sort of was in vanilla MVC3 where you could hold left+right and block in both directions, but that was a game bug reproducible on gamepads too (d-pad left + analog right)… which was fixed later on in UMVC3