GoldenArch’s Golden Tip: Set the round time to 60 seconds. This seems to scare the scrubs and makes them actually play the game.
LOL, Shari - I swear we play Vega EXACTLY the same way in IV. You will find that he’s pretty mediocre in SSIV as his flipkick is bad, his dive is very risky, and he still loses his mask and claw easily. He has one solid setup you should try:
DF + st. RH > Ex-Walldive opposite izuna
Ironically its harder to setup because you lose your charge. I think you’ll get your fair share of wins with him (I’m at 53% overall, Vega alone I’m around 70%) just because many people aren’t used to his walldives.
Just watched the first video and all I can say is welcome to SF4, where anti airs trade or get beaten (it’s not just Claw, Ken’s anti air is crap too). Dunno if you can EX flip kick, but I suspect it has some sort of invincibility (at least Ken’s EX SRK does).
I hate this game and it’s retarded crap.
Ken’s mp srk is one of the best AAs in the game, if you are losing with it, you are doing it too early.
Like many others here, I was disappointed with SF4 a lot because my favorite character (Zangief) was changed soooo much that coming from HD, I had to think of him as a completely different character just to be able to play him effectively, and I know he is considered very effective in that game, but he just works totally different.
So much so that it started affecting my HD game badly as well and I said forget it, I’m swearing off SF4, or when I do play, only playing someone I never play in HD. Problem was, I really didn’t like anyone in SF4 other than Gief.
SSF4 hasn’t been quite as bad. The additions of T Hawk (who I never play in HD, but SSF4 seems less different from his HD form - maybe cuz I don’t know him as intimately?) and Adon (not an option in HD!) who I always loved, have made SSF4 a much more viable option. So I enjoy that game a lot more by playing someone who isn’t my best and favorite character in HD which I’m considerably better at.
I still agree with all the “SF4 leans too much toward scrub play turtles” camp, but not as vehemently. I’m playing a lot more HD than SSF4, it just feels more strategic and less execution-centric, and thus more rewarding mentally to me. I won’t say anything worse about SSF4 than that, it’s still fun and deep and what not.
I couldn’t even find time to play ST/HDR for almost a year, so there’s no way I’m even going to try to get into SSF4
I bought SSF4 excitedly, but I almost never play the game. One of the main reasons is for my dislike of arcade sticks. I try using my XB360 controller, but that game makes it almost obsolete. Whenever I do play SSF4, I reluctantly have to play on my hori arcade stick. I will just have to practice and get better with arcade sticks when playing SSF4, the only SF game I ever played having to use an arcade stick.
But overall, I really thought I would get hooked on the game, and play it all the time, but I do not like the game as I thought I did. It is a completely different game that I will have to learn about, and I’ve been lazy to level up my knowledge of that game. Eventually I will play SSF4 much more, but no time soon.
I’m not sensing much excitement for SSF4. I think a peak was reached with SF4 and now we’re going to see a slow-but-steady decline in interest until MvC3 comes out. We’ll hit a spike with Evo, but the tires are going to deflate after that. People are waiting for something new because the underlying engine in SSF4 is kind of…flat. It’s a slice of American cheese on untoasted white bread. They got rid of the pointy edges, but what is a fighting game engine without some bite?
I hope Capcom keeps SF2 alive with continued rereleases because interest fades with time. The HD Remix population is starting to get a little sparse. I’d personally love to have an XBLA/PSN port of Anniversary Edition with GGPO and lobbies if only to get some people back into SF2.
Yeah, hold down back and mash lp/lk.
I rarely play Sagat cause my gf thinks the zoning tactics are boring. Even with minimal practice I can win with him a surprising percentage of the time. She likes when I play Cammy cause there’s action. However, when I play Cammy I’m bored to tears. They crouch block and mash light punch/kick, I play rock paper scissors with my offense.
I think I’ll be looking at HD remix or mvc2 for some Cammy action. I can’t take this block, mash jabs, reversal dp crap. Her only overhead is an abuse of cannon strike. It’s like they didn’t even try to balance the game - only give a full set of tools to the top tier chars. I hardly play Sagat and I can land some serious bnb links with reasonable timing windows. I have spent hours trying to dial in Cammy’s bnb lk, lp, lk to HK spiral arrow and I can’t execute it consistently. Given the importance of jab mashing this makes me much worse with Cammy than I am with Sagat. And I excel at rushdown.
Try Cammy against Guile…he sits there and low blocks while charging flash kick/sonic boom. You have to build meter to get in or ultra under a sonic boom. I usually just rush in and die to end the match quicker as otherwise the boredom would kill me first.
People talk trash to me when I play Dan and they barely win. With Dan I beat guys who can do some convoluted long FADC to ultra combo. Those are so cool, they’re how you should win at fighting games. Right? Right?
I like the game cause it has Cammy but I think I’ll be seeing you all in HDR very soon. I haven’t played in years but I imagine I’ll enjoy losing in HDR more than winning in SSF4.
Wow… there’s so much stuff I feel exactly the same way about there oobob. ^ It’s just so boring and repetitive once you get into some of the true core game elements, which I feel the worst offender is exactly what you describe - the “option select” defence/offence of mash c.LP+LK vs long strings/mixup throw offence.
Cammy vs Guile is an especially boring match, even by SF4’s dull standards though. I regularly play both sides of that too :-S
HDR definitely has some matches that can devolve to be just as boring though… but then again, isn’t SFIV supposed to be progress? I think that’s what upsets me about FGs is that the vast majority of the time they seem like a regression rather than progression. HDR is a beautiful exception to that for me.
You know… I was thinking about this… I think we here would for the most part agree that SF4 is inferior and simply not as fun as ST / HDR. It’d be great if a couple people could get really awesome at SF4 win matches in tournaments and then tell their opponents… “This game sucks…” That’d be so awesome. I had a dream where some unknown guy won Super 4 at EVO and in his interivew on the stream afterwards he says “Yeah, first big tourney, happy with how I did, but I hate SF4… its just not fun… HDR is way more fun” The looks on the announcers faces was priceless. The looks on the faces of the Madcatz execs on hand were priceless. The look on S-Kill’s face was priceless… this was one of the best dreams I ever had…
Sounds like you guys are upset that HDR is treated like a joke, and SFIV is the current tourney SF.
I find it interesting that you guys want to expand the HDR player base, except if you pull people from IV, its a one way street.
You can beat O.S. btw.
I was playing some Ken last night in HDR, was pulling of the j. fp > mid-air tatsu cancel into knee bashes. Anyway, I played some SSIV later and ended up trying to do the same with Akuma d’oh
Played on line the other day, two guys both whining and trash-talking relatively poorly. SFIV can keep them for all I care.
I’ve found that online is really different from offline. Mainly due to delay.
HDR has guys like that too. We could do without them too.
That’s the crux of the problem, though. SSF4 is a different game online because it doesn’t use client-side prediction. An HDR match with someone across the country has less input delay than a SSF4 match with someone 40 or 50 miles away. This is why the online SSF4 community will never be as cohesive as the HDR community. You’re forced to play your neighbor if you want a match that somewhat resembles an offline match.
Its kind of a lesser of two evils. I find matches with midwest and east people pretty good. If I’m playing people in the west though, instead of delay its teleporting.
But my reference scope is PS3 so I don’t know if the xbox would be any better.
Most of us play on Xbox, so that’s not a problem
I think you are probably the only(?) HDR player I’ve seen around here that is taking SFIV seriously at all. I’m not being fecetious, but could you please point out to me what it is that’s better than HDR, or why you are willing to give up time that could be spent playing and improving on HDR, to play IV instead? I honestly don’t get what people see in that game.
In my experience there are three types of IV player. Those that suck at ST/HDR and couldn’t be competitive (so they went to play IV because it’s easier), those who are excellent at ST/HDR and went to IV to have another game to play at tournaments and those that played SF2 scrubbily as a kid and decided to pick up IV because “they kicked ass back in the day”.
It sounds harsh but it’s true. The people on my friends list who I can beat easily have all left to play IV instead. Whenever I get ragequitters on HDR, half the time when I check their profile to see if they went to the dashboard or went offline, they loaded up IV instead (as if to say HDR is too hard). By the way, that wasn’t anything derogatory towards you - I wasn’t trying to imply that you fall into one of those stereotypes, I was just making a point about why I find it weird that you play IV.
Apparently it’s been proven that even with wired controls, the PS3 had 1 frame of input lag (more than Xbox/Arcade).
Because if I can find the time to meet, I can go play IV offline.
So its either IV offline or HDR online. Honestly anything with less lag(no lag) is better.
Furthermore, I haven’t played SFII for decades, I’ve played it for like 2.5 years. I’m willing to give any other game a chance. I’d like to go to tourneys when I finish school, and earn the opportunities and free time from having a more stable job.
I’m not going to throw SFIV under the bus because its not built like a game made 20 years ago(25 now?).
If I could learn Marvel, and TvC, I’d learn them just to play with other people.
I’d play 3S more on GGPO if there weren’t so many people on there all the time. Feels really laggy.
No SF is exactly the same as another SF. Even cross versions of SFII were very different from each other. Alpha had air blocking, 3S has parry, IV has an emphasis on combos and normals rather than special moves.
The guy who runs the arcade was a long time tourney player so that’s a bonus.
I just don’t understand the hate for IV. Do you feel the same way for alpha, and III?
Curious as to why you even post in this sub-forum then Coth_X ?
EDIT - I think you meant that you haven’t played SFII for a total time elapsed of decades, not that you hadn’t played it in decades.
I was really hyped for SF4 at first - until I played it lots. I don’t dislike it because it’s different, I dislike it because it seems worse to me than what came before it. Playing it feels like a regression. However when I say “dislike” that’s actually a relative statement. I still think SF4 is a decent game (3 stars). The problem is that there was an excellent game (5 stars) SF2 (especially HDR) that could’ve been built upon in many ways to create an even better game, yet instead they made a worse one - at least for my taste. I’m curious as to who’s taste SFIV it is though. Is there anyone that thinks SFIV is the best FG made? I am sure there must be, I just haven’t met anyone yet.
It’s still fun though, and SFIV’s strengths are just competition, ie: “lots of people play it” and the overall online experience is now probably the best FG for playing random matches thanks to the fact you can limit it to same region/same skill easily. There’s also something to be said just for having something new to learn to play.