Since i can’t log into unity for some reason could someone please post my proposed changes?
Increase walkspeed from 0.04 to 0.045
Backdash: Improve the distance to something like Akuma’s backdash so it would be a little easier for Oni to get out of pressure.
Forward+HP- Reduce start up from 12f to 10frames and to -7 on block while keeping it 0 on hit.
Right now its a bit too punishable because other characters can just focus attack it, stuff it, or sweep it. Making it slightly quicker would make it a better tool and make his opponent think more before trying any of those options.
Forward+Mk- Reduce start up by 2 frames and recovery by 2 frames making it (13/14) from (15/17)
Forward+Hk- Reduce recovery frames by 2 making it (20F) and add 2 more active frames so it can anti air more consistantly. (If its possible the little freaky z like hitbox on it should be adjusted.)
Crouching medium kick: Move the hitbox to the end of his foot so he has more range to poke from crouching.
Standing hard kick: Give the move some more juggle properties so it can combo from ex demon slash and it would allow him to set up a mix up or a frame trap.
Increased range on Focus attack
All Gohadoken’s recovery reduced by 2 frames from 47 to 45.
This would help him in the fireball game a little more. It may not be the best for zoning but it could help him keep distance when needed.
Gorai Hadoken
-Change the start up on all of them to a uniform 28 kind of like how all of Akuma’s Shakunetsu Hadoken’s are 25 frames of start up.
-Reduce the recovery to (L- 52, M-59, H 65)
-Lk Demon slash (Make -3f on block)
Also it should have 2 more active frames. If someone were to do lk to slash it would whiff because the active frames would have ended. This way he can keep his pressure up.
-Mk Demon slash keep the same
-Hk Demon slash change from -8 on block to -6 and make it fadcable on block.
-Ex demon slash: Give it 2 different functions
Give it a lk demon slash version by doing lk+hk. If it hits the opponent pops up in the air for a juggle state.
the other function would be the current version which crosses his opponent up.
-Demon palm give it a small hitbox on the back of it so he can cross people up with it. That way the opponent would have to guess if he’ll land in front,behind or do an overhead with ex.
-Reduce start up on u1 by 2 frames.
-Reduce start up on air ultra 1 by 5 frames so backair dash>u1 is a little easier.
-U2 commands changed to QCB+kkk