SSF4 Tier List Thread REBOOT Super + AE (Updated: 02-01-09)

EX lunge will like the 4th or 5th hit in a hit confirm, Ultra would be 6th and 7th. Even if it combos, the scaling is going to be heavy. Of course, whether or not you can combo into ultra doesn’t matter much ex. Fei Long, Akuma.

I haven’t seen Yun FADC his upkick in video yet. I’ve seen Yang FADC his rolling kick though.

I don’t think yun/yang grabs will be more of a factor than fei grab

was there any diss or word on so far which one was better yang or yun?

Whats the frame data on those twins grabs?

As i always told u , sakura is a very easy matchup for Cammy ;p

Is there any chance you could explain why you find the Bison/Sakura MU as 5-5?

I’m not disagreeing with you or anything I’m just interested. Thanks.

His AAs are lousy (properly spaced jumps from a couple distances will beat his roundhouse outright, and his c.fierce takes years to start up), a well timed lk tatsu will hit the grounded frame of an EX crusher allowing us to exploit his best wakeup option for big damage, and his damage output simply isn’t there.
On the other hand, his stand forward and stand roundhouse are still really nasty, and as far as I’m aware, there’s not a whole lot we can do if we get pushed to the corner and Dic wants to short short scissors.

Thanks for the input

Just to let everybody know…Yun’s EX lunge is not completely safe. If your character has a low that goes under mids, you can make it wiff and punish him pretty badly.

Nice! Ryu’s new c.mk will work just fine taking care of that.

Reports are saying it’s meh now. But anyway, because Yun’s EX lunge has a downside now, it mean’s a first step down the road, in a series of seeing Yun’s weaknesses one step at a time.

Just got finished watching a new batch of AE videos. Hot DAYUM does Makoto look like a beast now.

Cody outweighs Sakura’s damage by FAR. There is no way in hell that Sakura deals more damage than Cody, that’s just bull. Yes Sakura has a lot of ‘combo-ability’ but to say she is the best damage dealer in AE is ridculous. Cody with 3 bars competely obliterates any damage Sakura could do with 3 bars.

Cody, on the other hand, is easily one of the best damage/stun dealers in the game. It takes one nj.hp jump in to eat away at the opponents health.

nj.hp jump in? How does one use a neutral jump normal whist jumping in?

well, honda can do it :wink: since he can wiggle mid-air.

The only thing Sakura has over Cody is her ‘LK Tatsu mixups’ which isn’t really that difficult to deal with.

There’s no way that Sakura has the advantage in this matchup. For one, Cody can zone Sakura because he can match her fireballs with Bad Stone, Using EX Otoshi is risky because of Fake Bad Stone and all jump ins get the b.mp, st.hk, hk.Ruffian, st.hp etc, need I say more with the hundred AAs Cody has.

Even if the Sakura attempts to use air-shun to hop over the AA Cody’s b.mp will recover in time so you won’t be able to punish, Hk Ruffian will still hit or be too far to get punished and the other million AA’s he have will either recover in time or the ONE chance or maybe two chances Cody uses st.hk you get to punish. That’s Sakura’s mixup gone.

Players that don’t play Cody underestimate his normals. He has some of the best normals in the game and he can control the ground AND air very well with them. Cody can out-footsie Sakura very easily. The only edge Sakura has during footsies is her walk speed. Cody’s cr.mk, cr.lk, f.mp, f.hk, st.mk and st.lk all beat shoto low forward and would beat Sakura’s low forward as well. All normals that aren’t crouching can be zonked on reaction making moves such as st.hk etc quite risky.

A knockdown on either side can be the game decider of the match however, Cody has 1000 health and 1050 stun whereas Sakura has 950 health and 1000 stun. It may not seem like much but Cody probably has the highest stun output in the game and it only takes one CH combo + any other combo to stun about 3/4’s of the cast. This automatically takes away from the fact that this matchup is in Sakuras favour, if anything it’s in Codys.

Cody also has ONE OS that pretty much rapes Sakura’s wakeup game, which means you HAVE to block which also means more frame traps/CH’s/Pressure etc. Sakura’s only OS against Cody is EX Shou which gets beaten by Wakeup EX Zonk anyway.

Cody has much better frame traps than Sakura. The damage he gets off a successful CH is MUCH higher than what Sakura gets and to make things worse, for Sakura, Ultra 2 means no fireballs, exceptionally dangerous CH combos and, with 4 bars, equals one combo stun.

Cody is a character that I think is Upper-Mid but because everyone says ‘no wakeup blah blah’ they place him around low mid, high low tier. Ridiculous! One jump-in from Cody can eat about 2/5ths of your health (and that’s the characters with higher health) AND you have to be defensive/run away otherwise you’ll be getting stunned. He has a few bad matchups which are, Rufus, Cammy, Akuma (ONLY when he gets a knockdown), Bison and Abel. Those matchups are his worst and Bison and Abel aren’t THAT bad. Cody’s in the exact same position as Sakura, by that I mean, not many people use him at a high level, he hasn’t got that much exposure and there’s a lot of underestimating and overshadowing by other characters.

Cody is high mid tier!

Nj.hp is for a seperate situation, the same applies with his j.hp and j.hk.

i like Cody, its true he has great frame traps and sick damage output.

but

his walk speed and floaty jump = Sakura will beat him in the footsie war.

sadly, a lot of his options get beaten by just steady high blocking, as he has no way of confirming off a low attack (please dont mention cr lk into jab criminal).

dunno about his AE changes

Cody beats Guile?

I play Cody at a decently high level and I can tell you that, although his slow walk speed may seem to ruin his footsies, he has st.mk, st.lk and far st.mp to keep you OUT of your poke range while he can maintain his. So although she has a faster walk speed, which I mentioned, his superior pokes allow him to beat her in the footsie war anyway.

You’re only supposed to make good calculated jumps and regardless of whether you have a floaty Rose jump or short Adon jump, you will get AA anyway. Cody’s jump is also one of his strengths because of ambiguous j.fp and j.hk setups. His jump is also exactly the same as Sakuras so that doesn’t factor as a weakness anyway.

As for the ‘just steady high blocking’ it’s a natural reaction for a player to crouch block. No player will start stand blocking because they THINK it will solve a matchup. If you block high, the player could simply catch on and start sweeping and also a well spaced cr.lk > lp.criminal is safe against a lot of the cast. ‘High blocking’ doesn’t solve any matchup. That’s like saying, you win a match by just blocking… If you block you will get thrown, if you start attempting to tech you will get blown up by his frame traps. High blocking just won’t solve the pressure.

The changes I’ve noticed while watching videos is his cr.mk has better recovery, he has a slightly better backdash, he has a 3 frame light kick (which should sort the cr.lk hit confirm you spoke of) and he can combo any move of f.hk now (I think)