SSF4 Tier List Thread REBOOT Super + AE (Updated: 02-01-09)

Hum, I’d like to have your source on that one. I highly doubt that is true.

I’m pretty sure it’s distance relative. Somewhere around -2 from sweep range and 0 from far away. But certainly not +f on block.

According to the AE mook, yun is +1 on block after ex lunge (can be + 2 if he hits max range). Blocking it is basically a bad day. Best counter I’ve found is to ex psycho or some other invincible reversal on reaction.

If that’s true, then Lunge Punch is definitly OP.

+2 on block lol. Even Bison’s LK Scissor Kicks is 0 on block. Same for Fei’s EX CW. Sagat’s EX Tiger Knee is -1.

its in a similar vein, but remember it does cost a meter to use. Its not really hittable ala ex machinegun blow, but it is jumpable if not neccesarily punishable after. I’ve ultra’ed it but it is kinda something you have to look for. I consider it to be baitable to keep him out kinda like you bait out EX reversals from bison to keep him in the mix up. Also his DKs =/= rufus. I find them much easier to stuff if done randomly and if he hits them high he can’t just guess IAD for another shot at the gold.

Fei really has it easy(ier) walking people to the corner. Decent AAs, far reaching normals[CH c. strong xx rekkas? huh?], really really REKKA[ARGHOMGWTFBBQ] and EX chicken wing[xfiercexxrekkas = seriously lol dmg] all help him keep you on your merry ride to death. Plus once he’s in he gets similar pressure to yun, baseline jab [c.lk ;_;] string confirms, fastish overhead, huge frame trap dmg, crummy cmd throw but whatever. Despite all this its not like they’re absurdly OP. I guess I have to defer to more experienced players here, but yun feels like rufus[+pressure-life-excellentguesscape] and fei is like chun[+]. In my mind its nothing like vanilla sagat with his free tk/ts pressure and crazy damage and excellent health and…

You know matchups at this point? It’s presumed the twins are 5/5 with everyone except gief purely because no one outside of Japan has used them extensively.

Yet every approximate tier list with a top player puts fei long on par or ahead of yun and certainly ahead of yang.

If Yang were better than Fei Long, then Mago would be using him.

They’re about as constructive as the Yun comments, considering.

twins clearly have an advantage on several characters - you’re talking about characters like viper, dhalsim, etc. Yun v dhalsim looks incredibly bad, as he simply, for the most part, bypasses dhalsims zoning like it were nothing. He’s got to guess, a lot, in order to get keep him out, and once he gets in, he’s got to guess a lot more. With that crap life he has, there’s no way he can survive more than 2~ guesses.

Yun is insanely good - he’s got all the tools he needs, and some tools that he really didn’t. EX lunch punch going so damn far, leading into ultra, and awkward to stop is already enough, but on top of that it’s +1. Haha. Crazy.

Not to say that Yang isn’t pretty insane too. The same applies to him but it’s just not as blatant. If he had Yun’s divekick speed, he’d probably be on the same level [I say Yang is still a bit behind Yun, not by much though].

I still don’t think they’re on Vanilla Sagat’s level or worse. That Sagat was just bullshit. The twins at least can’t immediately turn the game around with only 2 EX bars. They need full supers to do that [but then again, they build meter fast as hell, so…].

Edit:

I think the top 4 for the game right now is:

  1. Fei
  2. Yun
  3. Akuma
  4. Yang

5 > are still kind of out there, but I’m sure it has obvious ones like Chun/Boxer somewhere in there. Then again, tier lists are all subjective anyway.

Yun has fun frame data. I put a few of it up on the Yun forum. EX-Lunge is just +1 on block, but it comes out fast and it covers a lot of range. He’s also off ground so people who try to toss him out of it cuz it exposes crouch teching.

All of his moves in geneijin have like +4 to +8 on block barring a few random heavy attacks that put him in negatives, but the block stun and range of where you can punish is not even close so it doesn’t matter.

^LOL so basically Yun has Genei-Jin, don’t press no buttons.

Yep, or luck out a quick invincible move and shatter his momentum.

The japanese barely use Genei Jin, you see Yang’s super much much more.
Yuns prefer to use meter for stupid EX lunge punch and other EX moves.

like I said before Capcom might as well give Yun a teleport. Make it 1 frame total and also give him an Ultra 3 SPD with 0 frame startup. Make it like both of Zangiefs ultras combined so if the opponent happened to jump when yun did his instant teleport he can just jump up and grab him anyway.

Also I think Dragon kick should be invincible from start to finish. That way its consistent with all of Yuns specials being safe in every conceivable way.

EX lunge is +frames?!?!

Okay…that’s just fucking stupid. >_> I don’t care if that costs 1 bar. Such troll status, Capcom!

All I know is that my main can run a pain train just as bad when she gets going, though at least Makoto has to do work to get in that position.

Depends. GJ is very useful on like at least half the roster. Upkicks are about 4-6f startup, if you get hit by Tiger Uppercuts, you’ll get hit by these. No reason to use EX-Version. EX-Palm is a waste, I haven’t seen anybody use it effectively. EX-Shoulder is pointless, it’s got so much -frame on block.

EX-Lunge is more prominent since you can follow up with an LP Lunge afterwards if it’s going across the screen.

Genei Jin’s basically a free ride to the corner.

[media=youtube]iPgFm-_r_JY#t=9m10s[/media]

This is how you take care of Yang:

[media=youtube]vS9KoHIGQBs#t=2m11s[/media]

mash dp and hope he’s not blocking?

Why would you activate GJ outside of a combo?

Wow, people in America are still playing (and caring about) this game.

I don’t believe for a second that Yun vs Guile is 5/5. Yun definately has the upperhand because of his multiple relatively safe ways to get into close range and the fact that Guile cannot mash flash kick to escape due to it being a charge move.

I do think that characters who have mashable attacks (uppercuts, counters, etc) have a notable easier time dealing with the twins Dive Kicks and Supers. There are ‘times to mash’ when really, like Mago did vs Nemo, the best way to escape is to mash DP. The problem with Guile (and others who have to charge or lack DP type moves) is that since FK is a charge move you can’t mash it to take advantage of an escape window should the opponent slip up for a split second. The Twins playstyle encourages them to be super offensive and press alot of buttons, especially when their Supers are active. If nothing else, this is the time when mash DP has the most potential to work.

Why are you still posting? Hell why are you even still reading this forums when it’s obvious you have NO IDEA what you’re saying?