SSF4 Tier List Thread REBOOT Super + AE (Updated: 02-01-09)

I was just saying U2 was a retarded get out of jail free card is all. I actually think that’s about the only thing she needed toned down.

if im in the corner and i jump, its risky, i can get autocorrect dped or something, depends on orb cause its really random. its not that free lol. you get a second to think yeah, but youre still in the corner. its still rough.

theres plenty of matchups it doesnt affect too badly, like honda, gief, blanka, cammy, rog, (to be fair, theyre all her bad matches). its good vs viper obviously, ibuki, guile, and abel (provided that after she gets knocked down, you dont guess the wrong way on a ambiguous roll wakeup, otherwise youll get reflect). for that reason alone, i dont do it on wakeup. in alot of the other matchups, yeah having u2 does help, but it definitely doesnt make or break the matchup like shotos (except akuma), fei, sagat, etc et

I dont mind u2 getting nerfed but the ssf4 nerfs to some of her normals shoulda been rolled back at least to compensate, not to mention the new nerfs

Killer Jigglypuff: I’ve played it both sides…and honestly its not that bad. Just safejump it and move on. Unless you play the chars I mentioned.

I think everyone should’ve have realized by now that seeing it from the inside always leads to warped results because those are the players who can write books about their character deficiencies and ways to exploit them.

I can guarantee you that those guys playing it from the other side (vast majority) aren’t spending the time in training mode to figure out those gaping holes, regardless of the character.

Also, Makoto got buffed. It’s not really difficult to see how the Rose v Makoto MU will play out comparatively to Super…

Can’t believe you brought Makoto into the comparison, have you not SEEN the animal Makoto has become? Lol the top player is raping and he doesn’t even use Half of her setupz 0_0. Her wakeup is mostly irrelevant when most of the cast wants to stay tf away im the first place lol.

I was thinking about this the other day and was wondering…if the run-stop 1 frame thing is actually true, they may be trying to make Fuerte way more of a fakeout/headgame character. I know that if the stop is that fast I can probably pull off things like run-stop-guac a lot easier.

I was referring to the state of thing in console SSF4. Makoto is a rape machine in AE and I couldn’t be happier.

@Sabin: Well, part of it is my fault too. There’s just something about Rose that gives me fits no matter who I pick. I guess I’m not used to characters having such safe pokes and I try to punish stuff that looks punishable but isn’t and get blown up for it. I need some decent Rose players to spar with to level up.

I have the exact same problem with Rose. I fucking hate fighting her. Luckily, I’ve recently found a local Rose to play with, which is really helping me learn the matchup.

Makoto needs to NEEDS TO have the damage on her axe kick pulled back in AE. Her damage is legitimately silly now. Saw a 50% combo on Yang for 2 meters; Axe kick, st.mp xx EX chestoh, (Yang now cornered, juggle-able) upward punch thingy, TK EX axe kick.

Shit was fucking preposterous. And she STILL had her ultra which she can land off of pretty much anything. With her forward dash being completely bananas now it’s not like she’s got a hard time getting in or anything. There’s no limiting factor to her insane output now. She’s pretty mobile, she’s not free to rush-down anymore and her pokes are fucking legitimate.

I know that Makoto is supposed to be a damage factory, but that should come at a price. She really doesn’t seem to have any kind of discernable, outstanding weakness to balance her outstanding output.

no reversal? no footsie game? no ability to walk under crossups or move in anything other than a 16f burst? well-below damage normals (unless this was adjusted in AE)? super-fat hitbox (can’t crouch akuma s.hk, really easy to crossup, has numerous character-specific unblockable setups against her, s.mp -> hk chicken wing works, sometimes-iffy things like abel s.fp after step kick & bushin chain never whiff)? in super she was also mondo focus-bait, i’m not sure how much ex.hayate’s new armor break property has changed that.

btw that combo you listed already exists in super - it’s just character-specific. and her dash is only 1f faster, but the animation may have changed to be less stupid (doesn’t push you away with her face-pushbox anymore)

edit: disclaimer ? i haven’t played AE, but going by the dev blogs and reports from people with access to the game all of the above is still true.

I believe that the combo is no longer character specific. Whenever it was attempted, it worked, regardless of character.

She has reversals. EX command grab, EX overhead and her upward punch now has upper body invulnerability on all versions, not to mention a well above average backdash.

lol what? You’re on some mighty strong crack rock if you don’t think Makoto has any discernible weaknesses in AE.

That’s kind of besides the point since it only works on like 10 characters or so in Super, and even then, for most of those characters the timing is pretty tight and if you whiff it your opponent’s gonna recover more quickly than you.

I’m pretty sure none of her reversals have throw invulnerability, either. Not even EX overhead.

Her best reversal is blocking.

Makoto has hella weaknesses. Her damage output is needed.

Fukiage had it’s hurtbox decreased & hitbox increased because it was balls…now it actually works, if you’re gonna cry about this go cry about shoryukens too

lol you’re kidding right?? lmao

Yeah because I’ve never seen KOK’s Yang get EX grabbed on Makoto’s wakeup and get punished for almost 50%.

Oh wait actually that did happen.

Nice reading comprehension bro. I was just pointing out that it’s no longer character specific. I have no idea why you then went and made out like I’m complaining about Fukiage.

Again, I re-iterate…no throw invulnerability.

So why not just keep throwing her on wakeup then because obviously she’s helpless against them without a special meant to deal with throws.

Don’t be fucking stupid.

ex karakusa on wakeup is like, literally riskier than throwing out wakeup U1

Just another character with stupid risk:reward once she gets in. What’s new.

you’re right. why WOULDN’T you just keep doing it? obviously there are ways out, but in the SFIV engine makoto is as free as it’s going to get to meaty throws. she shares that unfortunate distinction with hakan and zangief (who can at least easily prejump cancel lariat).

ex oroshi - loses
ex karakusa - loses
ultra 1/2 - wins
jump - wins, beat by anything except throwing
backdash - wins, beat by meaty OS punish

ex kara and ex oroshi are both total balls as reversals, which is fine because she’s supposed to be an offensive powerhouse. play her for a week and see how often they actually get you out of trouble.

and ? ? she loses at every range other than IN YOUR FACE, so why shouldn’t she be powerful there? that’s like saying. “pft. dhalsim. yet another character with stupid risk:reward once he gets away from you.”

Ha, didn’t know there were so many people hating on Makoto. Makoto’s risk/reward is so skewed in her favor once she’s inside because it’s BALLS HARD to get there against good zoning, plus she’s one of the the most free characters on wakeup. She’s balls to the wall all offense all the time. I thought most people’s primary complaint with SF4 was it was too defensive, and yet people wanna bitch about an offensive character being good? GTFO.