SSF4 Tier List Thread REBOOT Super + AE (Updated: 02-01-09)

Its completely risk free and she gets it twice a round. Its completely risk free. It is completely risk free. There is no risk. Absolutely no risk. There is no risk in activating the ultra. Regardless of what is going on there is no risk. It is completely risk free. Why is this so hard to actually understand?

there aren’t a lot of things that are risk free, but I don’t know how that automatically makes them bad for the game.

It’s simple. Every attack, mechanic, etc. must have depth behind it. There must be a reason why you should and shouldn’t activate an attack. The closest thing Rose’s U2 has is that getting it at half bar isn’t as good as full. There’s no punishment for just throwing it out for no reason.

Is it risky?

[quote=“gridman, post:1021, topic:116532”]

Its completely risk free and she gets it twice a round. Its completely risk free. It is completely risk free. There is no risk. Absolutely no risk. There is no risk in activating the ultra. Regardless of what is going on there is no risk. It is completely risk free. Why is this so hard to actually understand?
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this

and this - it certainly isn’t “BROKEN” but what other characters get a free “get off me” move twice? even if you manage to bait it rose still has the orbs, if you block it you’re still at a disadvantage

edit: we don’t really need to talk about this any more anyways - it’s already been nerfed - sadly for rose players they got almost nothing in exchange, but my character got nerfed to hell so, meh.

isn’t SF based on risk vs reward. the core principals of SF all point to this being the case. Activating an Ultra that is virtrually risk free (you can stuff it, but it has to be frame perfect) is stupid.

Option selects equating to a deeper thought process. That’s a new one.

ehhhh…rose u2 killed waaay too much momentum for the opposing opponent. It got her out of stun and gave her an almost free rush down. The worst part is that most times she could activate it twice during a round…that sh*t was plain stoopid

In SF4, option selects are largely a way to make up for deficiencies in the characters and overall game design. Don’t have great defensive options? Here’s crouch tech so you don’t get so destroyed. Opponent have too many escapes to mount an effective offense (which is extremely common in this game)? Here’s safe jump attack/meaty os block or os pursuit. And luckily, defensive option selects like crouch techs can be blown up with frame traps whereas offensive option selects just have to be dealt with by not escaping. The whole option select system helps buff offense in what is otherwise a defensive game even while giving characters without great defense an extra defensive option. How awesome is that? SF4 without option selects would be way worse imo.

Anyway, I think it’s stupid to nerf Rose u2. It would be awful if every character had it, but I liked that a single character in the game could instantly flip all momentum just for character/matchup variety purposes. I also never thought it was too good. It loses to blocking for free, lots of characters can safe jump it (which lets them block and thereby remove at least one orb), and the damage on most practical in-game u2 combos isn’t worth complaining about.

It does not “lose to blocking for free”. Rose doesn’t ‘lose’ anything by using this ultra, ever. She gets, at the very least, a relief from pressure, chip damage and frame advantage to help her start putting pressure on you. She doesn’t even have to earn the meter for it.

She loses the ability to deal more than minor chip damage with it or to use it to push you into the corner, which is not insignificant. This is why high level Rose players sometimes don’t activate u2 on wakeup every time; sometimes they’d rather save it for when they think you’re gonna hit a button.

And anyway, no character has to earn their ultra, that’s a problem with the SF4 series that was identified and has been ranted about since way before even day 1. It’s not Rose-specific, it’s just how the game is.

seriously, i wonder what is capcoms thought process when nerfing rose.

you have a character that does literally no damage and gets rushed down for free without u2.

on top of that, they have to nerf her normals, her soul reflect and she gets nothing in return. what gives?!?

On the one hand, I dislike fighting Rose because she’s fairly annoying.

On the other hand, she does close to zero damage unless you let her. She has a hard time pressuring you for free chip (spacing has to be good). She has a hard time throwing projectiles at you (because they’re so garbage). She has to get damage off of your mistakes and she doesn’t even do a ton of damage once you mess up. On top of that, she has a pretty garbage wakeup if you can prevent her from backdashing.

They wanted to make it a more offensive game as opposed to the turtlefest it was in super. Nerfing characters who abused this along with buffing other rushdown characters is the route they choose to go. Rose wasn’t the only turtle who got nerfed.

Rose is a turtle character? Thats news to me.

So characters that rely on solid zoning and spacing are turtles? OK there mister.

Really?

The developers wanted AE to be offense-based, and Rose just isn’t one of those characters that was really designed for offense. To some extent, I still think you could use U2 defensively, but not plainly on wake-up. I remember using it one time right when the opponent was about to do Ryu’s crouching forward, and somehow I was still able to block it in time. I assumed that I wouldn’t be able to block it, but I was wrong. She can’t rushdown with Spirals unless they are spaced, or she gets punished. She also relies on CH for damage, seeing her damage output is below average. I’m guessing they decided to give her a full invincible U2 in Super because it was meant to help her poor wake-up options. Although what’s done is done, it actually balanced a lot of her match-ups, and made her very solid.

rose is a pure footsie character. if theres any character shes most alike, it’ll be ryu. her normals are above average in ssf4, but everything else is just average. shes a basic fundamental character. why can’t we have characters like this in ssf4 ae?

rufus, cammy and abel not rushing you down hard enough?

I’m not being sarcastic. She’s a good foostie character who has some good frame trap stuff. Her fireball game is below average against non fireball characters.

She can’t just run away the entire match though or anything, she has to actually try to engage you to create offense/get damage.

I don’t get how she’s a turtle, she’s effectively average at everything but her throw game(which is very good), her anti fireball game, and a few of her pokes.