It depends where you buffed him. If you buffed Scarlett Terror to be invulnerble and give it no FADC its real and most beneficial use would be during wake up situations, to prevent people from jumping in and force safe jumps every time (HK Scarlett Terror is 4 frame start up). And it would make rush down characters work for their wins a bit more because pressure wont be as effective.
Right now in Super its easier for rush down characters to get in and win in 30 seconds, than it is for Vega to keep them out for 70 seconds. Vega however can deal heavy damage really fast, but he needs to start the offense and Cosmic Heel is critical for maintaining and starting an offense. Although since the vast overwhelming majority of Vega players hold down back all day you rarely see this, and Vega is/would be reduced to this given invul frames on Scarlett Terror
Hold down back. Mash cr.mp even more. Use Scarlett Terror when you jump in. Use EX FBA. cr.mp x 5. rinse repeat.
Not a very efficient Vega in SF4.
If you kept the old Vega and buffed his EX RCF only he would still be the same, but give him combo into Ultra. EX RCF - Lv.2 FA - Ultra. The combo follow up of EX RCF -cr.mp - EX FBA is not worth the meter, but on Ultra yes. Vega does more damage for one meter. So using two meters to do less damage than a 1 meter combo isn’t good meter management. Landing EX RCF to begin with would be incredibly hard, and its a gamble when you use it to frame trap people. cr.mk xx EX FBA
the cr.mk buff he recived in AE was really good and would have complimented his kara-throw/Cosmic Heel game, making it much more deadly. But the kara-throw/Cosmic Heel pressure is gone in AE because Cosmic Heel is no where near as good.
So imo if had stayed the same and gotten cr.mk buff and a Scarlett Terror buff he would have been easily B+ maybe even top tier
because of solid offense and defense options
-Cosmic Heel to punish techs and bad pokes and be +3 frames to continue offense
-Kara throw to open people up and set safe jumps
-6 frame cr.mk to frame trap easier and create a better high low mix up of Cosmic Heel Kara throw
-Exellent poking footsie game complimented by kara throw scooping and Cosmic Heel
-defensive offensive options on wake up with addition to offensive defensive option when attacked while standing
-good frame traps that lead to big damage and very good positining with multiple ways to attack
-Combo into Ultra
But with the nerf to damage output, EX FBA and cr.mp where weakened. And Cosmic Heel being nerfed to shit. Even with Combo into Ultra and 6 frame cr.mk he is low C tier to D tier imo. No way to open people now, lost the damage out put, and turtleing and zoning just being very weak in general (not enough damage is generated). No way Vega is going to win anything big in AE.
Now you want him broken? Keep current Vega + Buffs in AE
Make slide safer faster
Make Izuna drop a 2-3 frame grab (currently 1 frame for regular, and 2 for EX)
Make FBA recovery faster
Make RCF do more chip damage
@Hetblzn
No it wouldn’t. To use Scarlett Terror you have to give up offensive, space, positioning to use it so no. Vega has so many reliable AA while he is standing that it wouldn’t matter. It just make it easier for lazy people. When knocked down, that is a different story, but look at Gen and Sagat both have wake up reversal’s and they are no where near the top.
@Nyo
Happy princess. did it jsut for you.