It’s okay if SSF4:AE is an offense based game. It’s much more fun to play that way IMO since the cast is composed largely of characters whose strategies revolve around opening up other characters. From a preference standpoint, I would much rather have Dudley, Makoto, Yang and Fei Long be top tier than Guile, Dhalsim and Honda.
Unless you’re a tournament top 8 placer who plays a defensive character, this shouldn’t impact you too heavily. Your defensive tactics will still work in Arcade Edition at the middle skill level.
If you like charge characters, you can still play Bison or Dee Jay, who are both good in AE (not top tier, but good). Dee Jay in particular is looking dangerous from what I saw at University Pinball.
“charge character” isn’t a character type imo. Seems dumb to just say “well I know your character is bad now, just use this one who has moves you do the same way”
sometimes those characters dictate the flow of the match to where you have to play it slow and take your time unless you want the match to go quickly because you ate 10 fierces or 6 headbutts.
Try killing guile fast with Deejay, it just doesn’t work.
I did, he’s a turtlely player, and against those characters who are counter turtles, you really can’t do a whole lot offensively even if you wanted to because you’ll get hit. Watch Blanka vs Rog or Deejay vs Guile(characters he plays) to get what I’m talking about.
It leads to boring terrible matches, but if he wasn’t playing turtley he’d pretty much guarantee a loss and you can’t go against your natural inclinations in those matchups because they will lose you the match. There really isn’t a way to make them go faster unfortunately.
Ah srry…but he’s a turtley player and he plays Deejay? Srry was confused…Thought you were saying your characters. Tell him to play AE. That’s a way lol.
Then he should probably change characters or stfu and get along. You know, probably for other people it’s just as boring to play him and his turtle style/characters as it is for him to fight guile or boxer.
Someone who admittedly turtles and plays turtle characters who’s complaining about other turtle characters. Now I think I’ve heard it all, SRK never ceases to surprise me.
I think that was his point? in a more offensive game there will be less turtle vs. turtle matchups so the game is less boring.
Those matchups can be really fun if one character can change pace fairly easily(Blanka vs. Guile is a good example as both can mount good offense on each other), but it sucks when the mechanics of the matchup do not allow that.
It’s pretty obvious why they took easy meter building away from Guile and Rose and gave it to Yun/Yang. They wanted a game that was focused more on rushdown than zoning and turtling. Guile and Rose don’t use their meter to rush you down. Yun/Yang do.
I don’t have a problem with an offense-oriented game, but I really don’t like it when defending against rushdown involves a lot of guesswork. It’s like Sabin said earlier: there’s something wrong when players would rather choose to evade than just use good old fashioned blocking. I’ll get over it though. I hope.
It’s not just the block/grab mixup though. That’s been part of SF since forever. The problem is the 3+ way mixups. You have to guess between hi/low/front/back, and throws/grabs. When the opponent has so many options available, defense becomes less about “good reads” and more about random guesswork.
Uh okay. I have zero problem with pressuring an opponent’s wake-up and maybe I exaggerated when I said I’m the most turtley player in the world. However, how about you play Bison and fight a good Honda/Guile? Bison has to get in close to deal damage and, imo, it’s really not in his favor to be hyper aggressive with either character. For reference, a Honda headbutt on block is roughly the same damage as a scissor kick on hit. Either way, I have to play both characters as if I don’t want to get hit because, for Honda- Bison doesn’t deal damage very well so if I make one mistake, I have to force about 2-3 mistakes from Honda. For Guile, sure the goal is to be aggressive once you get in, but you pretty much have to turtle first since it’s nearly impossible for Bison to get in on a good Guile.
Oh and for a reference point- I play just about every charge character in the game. My mains are Bison, Blanka, Balrog, and DeeJay (in that order). I have no problem with turtle characters. I think they add character to the game. My problem is that when given a choice between making the turtle characters really good and making the rushdown characters really good, they opted for the former in SSF4. It’s just poor game design in terms of getting people wanting to come back for more. You’ll hear several top players say that AE just “feels right” and that SSF4 was too defensive. I agree with that. If the game rewarded rush-down more, I wouldn’t be such a turtle player. My time spent playing AE has validated this.
Aren’t you the same guy who plays Akuma (pretty much the only character to stay top tier in all three versions of the game) and complains about how garbage he is? Who I play or how I play doesn’t stop the fact that SSF4 is a defensive, turtley game. If I played slow in Marvel, would that stop the fact that Marvel is fast-paced? I turtle in SSF4 because it’s the best possible option, not because oh I get great joy from staying at full screen with Bison.
I mean, seriously- If I’m playing against Honda and I get the life lead, what incentive do I have to attack? I force him to have to come and attack me where I can counter that. If I didn’t, then I open myself to eating jab-HHS-st. RH or random Ex-headbutt (which I can’t punish if I just block it). Or Bison-Cammy/Bison-Zangief: my whole gameplan against both of those revolves around zoning them out with normals and not letting them knock me down. It sucks how what is stereotypically one of the better “rushdown characters” in the game is forced to play lame/turtley if you want to maximize your chance of winning against several characters.
Where exactly did I say Akuma was garbage? Quote me please, else SHUT THE FUCK UP. I just said that in SSF4 (not vanilla, not AE) he isn’t top 5. In vanilla he was 2nd best, in AE he’s probably top 3-5 again due to not being nerfed while other characters were.
lk scissors on hit do roughly 100 damage, don’t they? A blocked headbutt does like 20. Can’t bison punish blocked hp headbutt? If so, honda uses 1 bar to deal 20 chip, big deal.
Stop whining, if you’re a fucking turtle just accept that other players will turtle, too. No one is telling you that you should attack honda with bison if you have a life lead. Just stop fucking crying about the game being defensive when you only use turtle characters.
It’s pretty fucking obvious no one wants to be close to zangief (or a grappler in general), that’s 3 characters out of 35, another bad example by you. It’s not grapplers making the game a turtle fest.
I always said AE was too defensive and didn’t really encourage rushdown with the exception of rufus and cammy, you’re right at least on that one
Yo…I have no problems against charge characters…I play all of them except vega and that green troll. And I still plan to play the same characters in AE. Seems fun to defend against rushdown characters. Find the holes in their offense or keep them away. And yea charge characters vs charge characters …is dam annoying. …I just had a problem with your statement lol. I like to point out the irony…bad habit of mine.
How are rushdown characters not good?SSFIV top tiers are all the ones that have the most retarded offensive options (fei, cammy, akuma) the only top defensive character is guile who has been way overnerfed in AE.
Of course you have to turtle against certain characters, but that´s the way it is in every game, specially against grapplers or heavy footsie characters.
And yet, how many tournaments have charge characters won?
Rushdown is fine if you have to work to get in, yun and yang have it pretty easy and their defense looks pretty solid with a proper dp that launches you halfscreen away on whiff.