SSF4 Guile General Discussion Thread

im not too worried. super was a gigantic improvement over vanilla. super is one of the most balanced fighting games to date. im sure AE will have even better balance, which is amazing.

I really hated that jumpin mp.

What’s the better combo to do? UDK > cr.mp xx boom or s.cl.hp xx hk.fk? I can’t remember which does more damage off the top of my head. I’m leaning towards the latter…

cl.hp xx hk.fk does 280 damage, UDK > CMP xx boom does less. I feel standing FP into FK is a bit harder than that link though, or at the very least a bit more inconsistent.

I know what you mean… I sometimes don’t have enough charge for the fk and all I get is a cl.hp… >.>…

But, luckily, I’ve been incorporating it into my game and sticking it wherever I can use it (i.e. Lv2 Focus crumples, punishes where it’s close enough, etc…). How are you trying to do the combo? I move my stick to neutral, press hp, then up/upback/upforward + k for fk.

wow really… personally I can never get anything to work after landing UDK. If I ever link anything after it it’s a standing medium punch and probably a fluke. Something about the UDK animation that makes it super difficult for me to figure out when to link…
On the other hand I can do cl.hp xx hk.fk way more consistently lol… not perfect but not bad either.

@chowwun
I only ever attempt it after a focus crumple since I know the spacing is right and they can’t hit me out of cl.hp if I mess up the timing for a shoryu punish or something like that since you have to be really in their face for it to work. I’m kind of a noob so this is already my ‘fancy’ high damage punish -__-;
I do down-back, back + HP, upback + HK. I just hit HP and HK faster / closer together than I would for something like say c.mp xx fk

Haha… if you’re not in range for a cl.hp xx fk punish or don’t have charge, I think GHK > backfist is a pretty good option too. It works on blocks/whiffed SRKs AFAIK…

It’s really sad that I still don’t have GHK in my things-to-punish-with mental list. Infact ever since Super has come out I don’t think I’ve ever used GHK -> Backfist to Punish ANYTHING. I still play alot of Vanilla in the arcades and I feel conditioned by Vanilla to avoid GHK at all costs… and then now suddenly it’s good again and my brain still doesn’t remember that.

yesterday I was experimenting with doing crouching mp -> flashkick as a safe “guess” just outside of crouch mp range. The idea is, if the mp whiffs, the flashkick doesnt come out, but if it hits, you get a nice combo.

So you can try this when they are just out of range of crouch mp, and if they walk foward, or throw out a poke that you beat, they get owned.

It seemed to be working pretty well.

This would be the same as buffering fireballs into crouching medium kicks on Ryu but the problem is you lose your charge if you guessed wrong :frowning: and if you space it even slightly incorrectly they’re going to block a FK and beat you up… but I should probably consider it as an option in situations where I’m really expecting them to stick something out into my range…

The thing is, from this range, flashkick is pretty much useless anyway, so losing your down charge doesn’t matter much I think.

As for the second point… don’t space it incorrectly :).

On the UDK vs. s.hp xx flashkick argument, I stick by what I posted over on the first page of the combo thread.

If the combo ended at the sonic boom (cumple > UDK > c.mp xx boom), then I would say stick with s.hp xx flashkick for your crumples. I’m always a fan of consistency and reliabibility. Using s.hp xx flashkick is great because it works on everyone, no matter what. However, since you can tag a backfist after your UDK combo on just about half the cast since super hit, I think it’s pretty worthwhile to learn, esspecially since it can help a lot in many matchups where focus can be used as a viable tactic, like chun, blanka, or boxer.

Honestly, I think either way you go though, you are pretty good. Even with the backfist included, your only losing out on maybe 50 damage, and gaining a knockdown. So they each have their merits, so do whatever is most consistent for you. Personally, I have trouble gauging the charge time for s.hp xx flashkick after a crumple, and I’ve been plinking UDK > c.mp for a long time, so my choice is the UDK combos… but just do whatever works best for you.

Props to Warahk for getting top 5 at Hadocon. First NCR, now Hadocon. Couple more top finishes and Warahk will be one of the only Guile players consistently placing high, along with Die. Dagger_G’s Guile is incredible too, but he always gets unlucky with the brackets.

Props to Tatsu too. He’s the only high placing Vega player I can think of.

Definitely, he was getting a lot of props from the announcers, like Magus1234 too. Also good job at the team tourney, I know it kind of dragged on at the end, but Warahk did really well, especially vs Ricky Ortiz’ Cammy.

Just placed first in the 1st annual GW smackdown! Ok, that’s a totally fake name. I’m still underway and my boat held a tournament. It was seriously the most hilarious crap in the world. We played vanilla, because it was the one that was advertised even though everyone wanted super, we played on a giant LCD with an un-exaggerated half-second of lag, and I wasn’t allowed to use my stick because it was… wait for it… “cheating.” eventually, one of the guy’s in the tourney brought down a non-laggy TV, so it wasn’t a total loss.

I can’t complain too much… I didn’t lose a single round and won a free iHome soooo… win! There was a good bison player there who actually “knew” SF, but everyone else was just a scrub. So sad, but so funny.

Huge props to Josh Wong at NEC yesterday. I was hoping to see him get super deep but he still did great. Josh and Cole playing Guile and DeeJay in the losers finals of the team tournament was probably the most entertaining part of the tourney overall.

Don’t forget Dieminion beating the entire EG team by himself one time.

so if I play on a 46 in samsung lcd that means I have tons of lag?

Very high probability

>_>… Really…?

I have a 52 inch Samsung at home in Canada and that seems to have no noticable lag to speak of though I haven’t actually played SSF4 on it, just other games.

I might be investing in a small TV or Monitor soon… should I be looking for a particular response time or something? I’m under the impression that basically any decent brand (Samsung probably) modern LCD TV around 24-30 inches is basically lag free or negligible.

Sorry this is a bit off topic I guess. Props to Slinkun for kicking scrub ass then feeling good about it anyway :wink: