And made it into Top 8 for the day. Made my goal (woot woot).
Anyways. Some more info for you guys.
(left being in favor of)
6-4 / 7-3. DeeJay.
Regarding the Deejay matchup. I played a set with Da Knut Forever (#1 ranked Deejay on XBL). Deejay has easily moved into a 6-4 matchup. Debatably a 7-3. Even with the blizzard his anti-air options are bar none. Not to mention reduced recovery on his air-slasher (sonic boom). He doesn’t need to use up kicks to own you now. The match is a giant spacing battle. Short jumps are crucial, but jumping period is something I advise against completely since his slide kick destroys any jump in attempt. If you jump in with siberian blizzard, he can stand fierce anti-air you with ease
If Deejay gets a knock-down on you prepare to do a LOT of blocking. His air-knee does not trade with lariat (especially if timed correctly). You’re better off blocking and hoping for him to do an unsafe distance dash kick. Did I mention that is crouching strong now shuts down GH? If they know the spacing that crouching strong will stuff your GH-distance closing. (just something you should be aware of)
4-6. Makoto. Gief still makes short work of makoto. Her wake up options still suck and you can SPD blocked hayate’s. The only time you’re in danger is in the corner where she can start her hayate cancel non-sense. Gief beats her in the footsies battle. O~S pokes shut her “long range” poke game down.
5-5. Adon. (Lowered from yesterday of 6-4. Played some higher end players today. With his new wake up timing this match has gotten more difficult for adon. With good spacing you can almost entirely shut down his jaguar kick game/punish any fake jaguar tooth baits with kara-EXGH. However the reason adon stays at five is due to his neutral jump MK. It beats lariat, back-dash, forward dash on wakeup. You have no option other than to block and wait for a crouch tech to get him off you.
6-4. Ibuki. Kunai are still stupidly annoying. Her back-dash is what makes this a bad matchup. Haven’t fully confirmed it yet, but i’m having a hell of a time trying to EX-GH her back-dash with no dice =/ . She may not be able to do Kunai cross up crap as much, but she can out turtle you. Her wake up option of EX-Upkick > kunai still gives her free getaways. Next to Yun I rate her being the second best at running away. You need to think three steps ahead of her if you want to do decent in this match. Best strategy is to walk her into a corner. Stay at 3/4 screen and watch for her command dash.
6-4. El Fuerte. Once you get knocked down you’re screwed just like super. Any good el fuerte player will be cross up splashing/slide kick/baiting the entire match. Ultra I for him has become very powerful in this match due to it’s anti-air abilities. Makes jump in’s extremely difficult. The only time you’ll be dealing damage is on blocked in front splashes. Back-dash SPD on tortilla propeller whiff. A badly timed slide kick. The rest of the time you won’t touch him. Without a knockdown on him this matchup gets even tougher than super.
5-5. Abel. The nerf to his ultra II startup time helps significantly. This boils down to a solid footsie game. It can go either way. (keep in mind that his standard tornado throw beats Ultra I clean during the ultra flash)
5-5. Bison. Remains the same as super, but with that extra scissor kick push-back his only defensive pokes are crouching strong and standing roundhouse. (The crouching strong keeps GH from closing distance on the short-range). This match can go either way since his wake up options are quite limited. Nothing new to report.
4-6. Evil Ryu. Evil Ryu has to take a lot of risks to do damage. Once you corner him he’s toast. The high recovery on his fireball makes safe jumping very easy and setting up SPD ranges a sinch. His focus attack is awful and the only thing you need to watch out for is random EX-Axe-kick.
4-6. Oni. His options are abysmal, his damaging combos require him to be near point blanka. You can focus his fierce zoning hand on reaction (practically). You play him like Gouken, but without worry about the parry. His wake up options are an un-FADC-able SRK, EX-Ground Pound. All you need to do is stay just out of ex-slash(crossup) range and there’s not a damn thing he can do offensively without that or having to blow 2 meters. Fireballs are insanely easy to deal with since you know the exact range of level 1 fireball dissipation you can just banish it. (side note: You can jab Oni out of ex-crossup slash on startup)
4-6. Yang. His only offensive tools is a dive kick which seems to trade with lariat quite often. Rekka slashes on a hit confirm and well that’s pretty much about it. His Up-Kicks aren’t nearly as good and FADC roll upkick you can see a mile away. You’ll see this become the new runaway match. Without that ex-dash punch yang is rather screwed with tools since his pokes are mediocre in comparison to gief’s standing strong. Gief wins this one easily.
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I haven’t played enough blanka to make a judgement on him yet. The ball knock-back (trolol) helps quite a bit.
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El Fuerte
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Hakan still sucks.
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Still debating on Gouken
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Juri is the exact same as super
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Still looking through the options on ken (might do a write up of his matchup separately)