SSF4 AE Zangief Changes, Videos, Match-up Discussion

Join Date: 2010.

Ah, that explains it.

I wasn’t jealous. I was pointing out the irony in your statement.

You calling that guy a vet when I’ve constantly had to correct his posts.

He’s getting better about it, maybe some day he’ll test out things and actually contribute… like a video or something. Again, no offense towards him, I just found your statement amusing.

And, really? Trying to tell me to go get laid? We’re going there?

What’s next, a “yo momma” joke?

gief is strong outside his vortex. his footsies are solid, he does great damage, high stamina, and has a great command grab.

why do i have a feeling most gief players are upset because all they want to do is knock people down and cross them up all day?

I don’t think it’s that. It’s that even with his above average footsies a chunk of the cast pwn him standing. The KD becomes the saving grace. Sagat and Guile to me are the most notable. I think Cody and Fei are also examples.

– Sent from my Palm Pre using Forums

the one thing i have noticed is the lack of meter built by fireballers, there is a match on the front page between guile and sagat and both are throwing fireballs and their bar hardly moves until someone gets into a block string. This could be a big buff to gief in the guile and sagat matchups because of very few ex sonic booms or ex fireballs from sagat(which lead to U2 from full screen) i agree gief will be hurt by the no kd on exgh but looking at all the vids i think he will still be great just because of the nerfs to other characters.

I’m guilty lol. That how I get Ws.

But i’m excited after looking at the new SPD range on the front page! AHHH Why aren’t there any arcades in Minnesota? I need to get a bootleg copy of AE (is that even possible? a bootleg of an arcade game?haha).

Gief will definitely rely more on the players ability to read the opponent. I’m sure a few different things will counter the backdash (df. rh, another GH, a jump might come down fast enough, U2 ugg). But gimmicky vortex Giefs such as myself will have to switch off autopilot and start thinking a lot more!

Well, frankly because his wakeup mixup is killer. It is his strongest attribute and now it is all but gone from footsies.

Rh to lp spd is going to work for a few months and it will open up your wiff lp gh to spd/whatever because people are going to be more worried about throwing out anything that will shift Their hitbox forward.

Is Fei supposed to be a hard match?

Because the engine does not favor grapplers in any sense and Gief is not a combo god…
footsies are an incredibly important aspect, but so is being able to do REAL damage. Since escaping throws in this engine is so ‘easy’, the only way to get certifiable damage is in comboes. Gief’s comboes are ‘meh’ by themselves…its the property of knockdown which is almost like a reset that makes them dangerous/fearful. Taking that ‘reset’ away turns Gief’s damage into ‘meh’. It’s not like gief has a fb or stretchy limbs to pick pieces of health off with. It’s work yourself in as your only real option, and do big damage to compensate for the pieces of healh you lost to random fireballs/kicks/punches while trying to get in. Risk vs reward in short.

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thinking on it, the new jab SPD should be pretty sweet when mixed with greenhand…I wish I could see the range on on all 4 flavors of dragon punch compared to SPD

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I think that while standing the match favors Fei big time. OS KD is godly in that MU…at least for me and some of the pro vids i watch. Not saying its sagat or guile hard, but it aint free either.

i am still interested to see his st mp hit box in SF4 it beat most shotos cr mk but it super it seemed to lose to all of them. Is this is back ill be happy.

to unreallystic i agree giefs combo damage is middle of the road, but his normals are verygood. it looks like the new gief will only be walk forward with st mp, st lk, st lp, cr lp & lk, and try to keep them grounded or jumping back with the fear of j. spd until you get them to a corner. with the lack of good corner excapes he should be able to shut most of the cast down at that point and time.
the 4 characters i have having trouble seeing how we are going to deal with now that we have more info are,
Sim- already a struggle but now looks worse
Cody- knockdown plus now his ruffian kick hits crouchers
Sagat- knockdown plus he does more damage, although i think spd will be able to grab a blocked TK now.
Akuma - still have no idea what we are going to do with him.

What sucks is that the knees - OS lp gh chase to OS EX GH on his wakeup teleport is pretty much dead if he has U2 now.

I just dont think most akumas are going to pick U2 because they loose demon(outside of super and meter builds slowly throwing fireballs now.) for most akumas i talk to demon is just too good to lose no matter how good U2 is. i dont know about you but i would be ok facing an akuma that pick u2 because then i could jump over fireballs.

Meh, if I’m Akuma and I’m going against Gief…I’d much rather have TP xx tazmanian devil as opposed to tricks into a demon against a grappler…

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I’ve read various comments on s.mk…I’m aaiting official reads on that move…it was an IMO underrate move that seemded to just ling longer than it should - which was great in footsy wars (not great for anything else though). I think its time to study Gief’s neutral jump attacks. And I’m expecting to do alot of GH -> SPD and empty jump SPD setups. Still want a more useful c.rh…leave d/f rh the same and make c.rh like the old school one.

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If akuma picks u2 I would love that aa u1 is killer and forces me to stay grounded. Also vs akuma air tatsu was his key for getting out of the corner almost risk free no more in ae pin him in the corner. So with u2 picked just don’t gh chase not a big deal back him into the corner if you get the knock down back off the key will be the corner IMO also less meter from fb’s will be nice.

I’ve had alot of success popping Akuma in the head with a superman punch if he activates a demon if i hop a FB. Whats the deal? Is the kuma just mistiming the demon?

I generally focus fbs in and half circle fbs generally are too fast for demom traps.

That’s just demon good akumas cancel a crouch mk into demon the hp or whatever normal wiffs because of th low hitbox and you get nailed with demon that’s a aa demon only good akumas do that. Its kind of like aa lariet.

Nah I know that…I’m saying if I’m full or 3/4 screen away and he activates a demon after I hop a fb. The demon invul frames are now gone and i can pop him in the head. I was asking if he is just mistiming it in that sequence.

Point blank jumpins yeah, those are deadly. But i honestly don’t think thats what makes the match up shitty since nearly every character has some sort of AA ultra setup anyway.

More or less. He’s a considerably weaker character in a vacuum, but that doesn’t really matter because almost all the important characters are weaker in a vacuum. The matchups that seem considerably worse are Guile and Dee Jay. It’s really hard to pin Guile down in this version and he gets out of jail nearly for free after an EX GH combo. It’s an incredibly frustrating match given that you seem to get the “bad bounce” and be far out of range on OS EX GH combos vs. Guile. The Dee Jay match is completely different, the 3 frames gained on his fireball make him much harder to attack and allow him to pressure you without putting himself out. In Super, Zangief should be able to walk Dee Jay down which opens up the tip of jab SPD mixup stuff. In AE Dee Jay can push Zangief behind the fireball and the short sobat. I think he’s a much more important character in this version because he’s the only true down-back character who was buffed. He clearly needed it because he was an awful character in Super, but I’m reasonably sure he’s going to attract most of the disaffected Blanka/Honda/Guile players making him much more popular.

Many other Zangief matches seem easier. Blanka, Bison, Ryu, Cammy, Rufus, Balrog. Their nerfs seem to affect them worse than Zangiefs nerfs.

So while I think that Zangief is unquestionably a weaker character, I think that he will rise tier-wise to about the level he was at in vanilla. After a few days of playing AE, I’ve put Zangief back in my rotation and taken Blanka/Bison out. He’s a much more relevant character in this game.

–Jay Snyder
Viscant@aol.com