SSF4 AE: Revenge of the Orbs

One broken thing on a character does not a broken character make. Otherwise, we’d be seeing Dan win tourneys.

I tried to skim read upto page 3 and I’m still confused about what is happening with the U2. Anyways if its changed alot then I’ll just make more of an effort to combo into it and get big guaranteed damage. I’m used to playing characters with no way out of pressure anyway.

Unless they give the orbs better combo ability, if it’s not useable anymore on wakeup or on frame trap, u1 will be better imo.

I do not approve of these bullshit changes to U2

incoming : no changes at all.
voila, my own very elaborate 2cents :slight_smile:

that was me

whats wrong with someone having to work for it against rose? why is it so wrong that rose is good? whats so bad about someone having to read rose players???

good players ive fought have found ways to counter u2 so i honestly was kinda surprised about them fooling with the idea of changing it. numerous characters have ways of countering it. and i will again say it, the opponent can always block and take the measly chip dmg from it.

not to mention in late game situations rose has to have enough health to take the chip dmg of whatever the opponent throws out for the orbs to counter a srk or other ultra or whatever.

honestly i will continue to use u2 if these changes stick because i dont use it that often in the manner that people complain so much about so its just not that big of a problem for me. i can block and counter jump ins and the like in the other ways, but i will also continue to believe u2 is fine as is, because it is easily stuffed. shit, just throw something out to hit rose and trade with one of the orbs that does like 75 dmg or whatever. seriously its a joke how people think its so OP. i play mirror matches as much as i can and i will glady throw out a sweep and trade with an orb.

I really can’t tell if “rose” is trolling or just being really really dense.

I think Rose players are still far from using her at full potential. If the best Ryu player in the world wasn’t able to combo into sweep, Ryu would look like a low tier character; so I kind of agree with some sort of nerf to ultra 2, that would have the double benefit of nerfing Rose and balancing the 2 ultras.

What should we do to use her at full potential then ?

Why do u keep pullin these numbers out of your ass, are you drunk? What u just said here 1) hardly happens because the push back from the orbs is to far for cr.hp to reach. 2) When this does rarely happen its only 384, at first i thought u where just being sarcastic saying buffing rose’s damage would give her an average bnb of 300(they would average 250-280 at the top end in most cases. An the lower end would between 180-250 at best) because im like Rose has been playing rose since sf4 so he knows that not the case, he proabaly just doesnt want a damage buff (to each his own) but every coulpe of post u say these outlandish damage an now im starting to wonder are u serious. Another question why are you (and some others too) so adamant about nerfing U2, I really want to know?

past page and a half has really been junk. Can we at least wait to hear more on Rose before we start chuckin out the super debated “she needs this and that”?

U2 guys. U2.

@Rose I just finshed reading the last 2 pages an i see that Acku already got at u about the damage thing so my bad about going back on old stuff, I should have read the whole page before quoting, but i still want to know the case with everyone jumpin on the U2 is so broke train, what made/makes you think its just so broken.

Nothing has actually been confirmed to happen to the move yet. The guy that initially told us this likely didn’t know what he was talking about. We don’t even have something to complain about yet, really.

There’s nothing wrong with Rose being good. The problem that’s likely seen here is how it’s not so good when a single thing is what makes the character good. For example in BlazBlue CT, Carl was not even top tier, but what made him viable and what made him played in that game at all was the clap loop. That was what you did, everything revolved around it. Another example is Hilde in Soul Calibur 4. As a character, she’s not so great, 90% of her moveset is ass, nearly all of her verticals are useless, but she has a combo that changes the game. She was banned recently…mostly because the SC community is silly.

I’m not saying U2 is anything that drastic, but a lot of people play Rose now because of U2. The people that were good with Rose to begin with are still the ones really winning, but she’s been noticed and played because she’s perceived as a weak character with a really great ultra. It’d be great if things evened out more, but I’m fine if they don’t. I like Rose now, quite a bit, so I’m just saying that this is “the why” regarding possible changes to the move.

Nah u cant AC the Doom but i think she could get unbanned if (though it probabaly wont happen) they tone down the damage a bit and the knock back so it would just smack to out of the stage like a wiffle ball. Hilde shit is drastic compared to U2 lol but thats for another forum.

So ur kind of saying that its not all that bad but because of the flood (kind of, i guess) it just makes the problem more than what it really is (i think thats what ur saying but i could be wrong)?

i’m also lost on how people think U2 is broken the way it is.

I’m just saying, she seems one the most underplayed characters of the game (if we exclude low tiers), especially in Japan, and maybe one of the hardest to use, so comparing her to characters like Akuma, Ryu etc who have been played to death and whose every trick has been discovered I guess Rose gameplay can still improve a lot. Of course that’s true for many other new characters too (Juri in particular).

The “flood” is not bothering me, if there even is such a thing, it would just be a symptom. Most non-Rose players I talk to think that they didn’t change anything about her outside of giving her the new ultra. I think what they may go for in the changes is the improvement of Rose’s fundamental design as a character while downplaying U2 slightly so it won’t be so much of a “play her, she has that move” situation.

Re: Hilde, they could just either deal with it or outlaw the 44K (long) version of the combo. The B+K followup off of C3B isn’t so bad. I played solely Hilde for most of the time the game was popular. They could also just do away with the shoulder binding nonsense. lol, pad player advantage!

Once again;

any ultra that puts you at an advantageous position EVERYTIME is broken.

No matter where you activate it from, you’re @ an advantage.

On a completely unrelated note, I can definitely see people dropping Rose because of a nerf to U2.

I just can’t wait to see what happens.

People i play get scurd of U2, it shuts down peoples rush down and or jump ins. Few people i play against regularly in the beginning just didnt know what or how to handle U2. With practice they are no longer afraid of it, just need to change up their game when its at the ready.

Those who dont know how to handle it cause they never come across rose are the ones who think its broken. Its like any other ultra in the game, when someone has their Ultra ready you just need to know which one it is and what you can and cant do.

Are you saying I don’t play Rose? k.