Here’s my thoughts about Ultra 2 from playing AE… I was still able to use it on wakeup for unsafe crossups and jump ins. Sometimes one orb would trade and the combo into soul throw with one orb left. Damage seemed ok. But it loses to meaties bad. Any tournament player is going to find a meaty set up to beat it everytime so there is no scare there.
Thoughts on Rose and AE… Rose will be fine. The entire game just feels like a bunch of nerfs. Bison, Boxer, and Honda all had big nerfs that should make those matchups easier. The game focuses on trying to be offensive and not lame. So Rose getting a free wake up with no risk is out of the question for the AE gameplan. I’ll still play her on certain matchups. I will use ultra 2 and not ultra 1 because I play lame and I’ll use it to keep people away instead of getting them off. All the fireball characters got nerfed except Dee Jay who is pretty fucking good and I like Rose in that matchup.
So if you play online use ultra 1 and get your big damage on jump ins and missed srks. But ultra 2 still seems more practical going against opponents with half a brain.
Tks for the post. I have a hard time playing rose as Ken, she has pretty solid ways of keeping you away and I’m a sucker for frame traps. But even when I get in and get a little mix-up going, I always have to back down because of U2. It was just too free IMO with almost zero risk for the rose player, I know some of you will call it just hating, but I always thought U2 was a bit cheesy.
More offensive is always good in my book though, as usually offense takes a bit more skill and execution than playing lame, so it should be rewarded more. I’m looking forward to the new Ken vs. Rose matchup–as I can’t stand it now if the player picks U2 (which every rose does now lol)
PS–any good roses care to play a few Endless on PSN, hit me up, I could use the practice on all my bad matches.
do long range meaties on wake-up; if she reversals she’ll only hit one orb and lose Ultra. Besides that she has to block first, so the advantage she gets from the other orb is minimal.
when close do a fast light attack very meatie: if she reversals and tries to combo she’ll get hit out of it. You may be able to recover in time to block.
just block (it kills momentum, but most players will use it when under pressure so you get rid of it)
One way to view things is like Ryu’s SRK FADC ultra. Bait it. It’s easier to beat imo.
On your wake-up:
block until she loses one orb then get ready to tech, she cant really throw you with two orbs
look for the predictable crossup, block it like a crossup
if she crosses up with only one orb, consider throwing her when she lands
if she does soul throw with orbs activated to crossup, try throw too
The thing about orbs is that it’s hard to guess when they will hit, before or after a normal. The orbs cause very little hitstun/blockstun, often causing the defending player to come out of hit and blockstun earlier than the normal preceding it would have caused. This breaks her strings and makes it possible to reversal or throw in between.
At mid-screen:
Low pokes can hit her out when she advances without guard, it may trade or it may lose. But the gamble is not high risk as she cant combo from that distance
EX attacks are usually high risk/award. Think it goes 50/50 as Rose presses a lot with orbs, so she has low guard. And EX goes through the orbs.
jump back repeatedly, count time and jump over her when her orbs go out to get you out of the corner. As Rose wants to get something, at the end she normally won’t be zoning but trying to throw you. Easy to jump her then
She can actually throw you with two orbs up, that’s the reason why it’s such a scary mixup. You can kind of know when she’s going to throw (when the two orbs are in a vertical alignment) but you’ll have to guess if she’s actually going to do it or just take a step back and block.
Fun fact is that if you are playing as Rose, Chun li, Gen or one of the other characters with extra throw range (but not kara throws), you can actually throw Rose through her own orbs and even if she techs she will lose them
AE players, Is everything else the same like do you still have to use Ex. to finsh longer bnbs or have there been any buffs to anything. I have been wondering why did the designers intend on rose using Ex.SSpiral to complete basic stuff?
At first i thought they just overlooked that SSpirals and Sparks are inconsistent in combos but the other day i remeberd they have it as trial so they clearly know thats how it works.(Still I partly think they didnt figure out how combo to cr.mp consistently without having it combo to jab, since 13f or lower combos to a jab cancle but 14 won’t. What they needed to do was make the start up (mk.SSpiral is what im talking about here) 14 frames like SSpark but then have cr.mp at +1 that way it will combo but only from cr.mp not jab regardless of character size. In theory anyway) I get it when it reaps higher rewards or creates openings, but thats not the case with rose, it creates the same state of play but at a cost of meter.I see where your going with meter balancing thing but, I always saw this as counter productive. It not like she’s a character that doesnt use her meter/Ex’s regularly.
lol I stock up super instead of dropping links most of the time like all the other Roses I see, “oh hey I’mma not do this combo correctly and burn all of my meter on blocked EX spiral, maybe even FADC it back if I have 75%” woo
Random EX sparks too. Can’t forget those. HAAAAAAAA
Yeah I never use Ex.SSpiral to finsh anything basic and on occasion I pay the price for it.(Mashed Ultras and Invinc/DP type moves) Thats one thing i always felt should have been fixxed and with alot of these few buffs this time around being about character fundamentals this is the very least that could have been done to her. Now i might be guilty with the ex.SSparks comment, more so of just using them at a bad time or getting a bit perdictable with them than just tossing them out there whenever.
I use EX drill for the combos starting from c.lp if i’m not sure that I’m close enough for the simple LK spiral to hit. When the jabs hits from pretty far I tend to go for the EX spiral combo, when it hits from close and I didnt do two jabs but c.lp xx c.lk instead then I go for LK spiral.
Upclose: c.lp, c.lk, c.mp xx lk spiral
Further distance(or mashed jabs): c.lp, clp, c.lk xx ex spiral
I find these to be the staple of my quick pressure combos.
I dont do many EX sparks or random EX drills anymore as all my EX now goes to confirmed combos and FADC combos (or pressure). She doesnt really need the EX attacks anyway, she can get in easily with slide. A few EX attacks at distance outside of slide is a good tactic ofcourse, but I usually save as I don’t have trouble spacing myself normally (except for example dhalsim).
As for dropping links due to prolonged combos: sure. But you get better at it. Plinking gets better over time, and is easy and natural to do on any link that require a MP.
I’m kind of always using sc.mp to c.mp link on any jumpin that touches. On hit its her best combo, on block it starts a good blockstun (useful for frametrapping, baiting and ticking) due to sc.mp being a combo starter.
I do strong strong pretty often myself, great combo, and ditto on plinking. I’m mostly saying don’t try shit you can’t finish in matches.
Offense FADCs are a good use of meter for the most part, especially if a corner U2 combo is involved. You should just budget your meter according to what you can actually do. Dropping a combo in this game could likely mean their mashed DP comes out and your life is all gone.
You have to training mode things you’re not 100% on. Accurate execution and option selects make this random no stun game a lot more manageable. Too bad really, but that’s how it is.
I searched but I never found out if we really lost the ability of a safe wake-up? I mean maybe they got sad of Rose nerf and decided to leave her like before xD
Wanna know cause I never played vanilla so even if I use many times U1 I´m not that used to it, so maybe gotta practice now xD Not that I will leave U2, it works for pressure and on combos xD
I just hope to learn to handle the pressure against Rufus,Cammy or Ibuki with no Orbs, I´m noticing maybe I´m Orb dependant sometimes, and that is bad…really bad.
Yeah im playing AE right now. U2 is pretty much useless now. Even if you activate on wake up and block immediately, you get stuffed. Dumb. Back to U1 I guess…