SSF4 AE: Revenge of the Orbs

i’m still going to use U2 even if it does get nerfed in the final version. It still gets people off you once they’re out. You’ll just no longer be able to just toss them out whenever in certain situations.

Can you point to some resources that show that the current breaks Rose? I’d like to know, since I play her.

I’d hate to fight Ibuki without this Ultra, really. Cause then Rose is broken again. Vortexes al day.

I main Rose too, man.

I’m just saying that everybody is getting their best shit nerfed, obviously if that happens to rose U2 is first on the chopping block. Stop being salty, I’m just telling it like it is.

u2 will still have its place. i really dont understand why some people are developing a tumor over this. did you really expect them to buff rose? i sure didnt. i would have liked an overhead just cuz its hard to break peoples crouching guard if your opponent crouch techs a lot too. but that just wont happen…lol

ive been trying not to bust out u2 on wakeup anyway and just block. i activate it to stall the game or just change the flow of the match. you have a few seconds left and a full ultra you can activate it and lame it out.

i do feel if they take u2’s wake up uses away they will have to make regular ST’s a more consistent AA. i hate having to waste a meter to stop a meaty jump in, or really any jump in, i feel i have to use ex version for everything. OR they can fix ex drill’s invul frames. but something has to be done…it was my understanding rose was given this ultra in the beginning to stop meaties and wake up pressure…now theyre taking it away cuz it was too good for that? LOL! thats my issue with it. i dont really care if they buff it or nerf it or whatever. they are just being extremely condescending about her ultra now. but im keeping an open mind and as i mentioned u2 will still have its uses guys!!

It’s to early to give it death sentence remeber when we first saw U2 and most of us were dissappointed (i was kinda pissed) but then we got info later on that it was actually decent.

Hopefully it hasnt changed much if at all and this is just bad info. I mean even though U2 is probably one of the best Ultras in the game, it’s also the most fragile (and weakest when it come to raw damage a.k.a no fadc/corner combos) also one good tap,touch,poke etc… and you blew your Ultra which cost (in most cases) about 1/3 or 1/2 (an we’re talkin 1/3-1/2 of 950 so that a big chunck) your life so it not without balance.

It needed to do more damage.

I lol’d @ Monkey D. Malcolm.

LoL Anton, but seriously I think rose needs a damage boost. Either increase her damage out put or increase her health. It’s rather silly for how to have such low damage out put and not even have at least average health.

From what I’m interpreting, you basically want Rose broken.

“Oh I want to have a stronger ultra when on average I already get atleast 400 damage from it anyway”

“She needs a damage boost from her already 4 frame strong and her easy to hitconfirm bread and butter that does 160 damage”

“Ah! She needs more health even though she has tools to zone, a free wake up, amazing dashes, safe chip moves, a godly cross up, and a weird jump arc. And to add on to that, she has frame traps, slides to get in, the most damaging fireball, as well as the best meter building fireball. Also, she has super meaty attacks as well as a 3 frame jab and a 4 frame short. She should still do 300 damage per a bread and butter! It’s only fair!”

NO. Rose is fine the way she is…

low health=female character…not gonna change
low dmg=turtly/zoning character…not gonna change

either i want ST tweaked so it can be used more consistently or less recovery, pretty simple.

OR make f+hk an overhead. this would make the move more useful, and help her zoning out. f+hk would still juggle if your opponent jumps so this is where it would be really beneficial. if you stick it out randomly at sweep range, where rose should be, your opponent is stuck grounded for risking getting knocked down by it and has to be blocking high, all the while rose can safely sweep. rose is a zoning character so it fits her perfectly and makes sense, rose’s hk’s are all slow, so its not broken your opponent would have plenty of time to react and catch on if youre predictable. sounds good to me.

sspark is garbage, why do you think its the most dmging fb? its a piss poor zoning tool. so they need to fix her normal move set.

rose doesnt have a lot of options when she gets in, a lot of her shit is punishable on block, so shes stuck zoning in a lot of matchups where she, again, has little options that are safe. if youre going to take away the one thing that kept people off of us consistently you have to give something in return after already acknowledging the problem.

shes a zoning character so just fulfill the god damn role capcom please!

not saying i want guile/sim status, but since shes so weak after getting knockdown she needs to keep people out better, or simply fix ex drill into a REAL reversal.

300 damage from her BnB would make things quite nice. I’m glad we see things eye to eye.

The feel I get from rose is that she’s rush down. I see Luffy and Sabin play and their typically all over their opponent. Like you said SSpark isn’t good as a zonig tool. You get knocked down your options are limited. The lack of an over head for rose is also pretty bad. But it’s basically what you said.

Raw damage wise, Soul Spark is the STRONGEST fireball.

Soul Spark is an amazing zoning tool, just not at all match ups.

It’s part of the reason why she wins most of her fireball wars. She gains meter faster than everyone else thanks to that soul spark used along with reflects.

Also, Rose is neither rushdown nor zoning. It depends on the match up @ hand for 1. Someone like Makoto or something without a reliable wake up, you would simply “rushdown” controlling the space, which is also putting her in footsie range.

She is a footsie character. It all depends on how you play her. In example, when I play Guile I love playing it FULL screen where I can safely reflect and spark all his booms. However, someone like Sabin played against Rebelo and played her in footsie range and reflected all of his booms on reaction.

Overall, she is a footsie character that has capabilities of rushdown and zoning, all depending on the match up.

The version of her in this game, is PERFECT. Don’t change anything. The U2 change isn’t too big, as most of us are used to U1.

You know anyone seriously is so butthurt of not having a good wake up, don’t play Rose. You’ve gotten too spoiled with the free wake up. Free wake ups are never supposed to exist. Especially ones that you get EVERY GAME that does a MASSIVE AMOUNT OF DAMAGE.

@ Monkey D Malcolm
E. Honda is 3 presses right and 1 press down, feel free to change.

I think Rose is a great character as she is, and she doesn’t really need a buff on her U2. It’s a really safe Ultra, and it has plenty of uses. Even if her U2 is nerfed, she’s better off than where she was in vanilla. She doesn’t need a damage buff or a health gain, despite both being below average. Rose should be left alone.

Alright maybe because I’m new to this I’m having trouble following you. I’ve been playing SSFIV for about 2-3 months now. But I’m going to ask you some things and I’d like you to answer them just so that I won’t be confused.

If soul Spark was amazing zoning tool wouldn’t it be good in all MU’s like guile’s sonic boom? Which MU’s aren’t soul spark an amazing zoning tool ?

I thought the main reason she won fire ball wars was because of reflect. Soul spark is decent however, the jab reflect gives her like half a stock right ? Doesn’t she lose fire ball wars because of the start up of soul spark ? Unless you’re a full screen away even though wouldn’t it be difficult based on the MU? Like a sagat or guile ?

Why would you use such a bad character to prove your point? Can you talk about characters that matter without reliable wakes ups like Guile Bison or Sim ?

Can you explain how she is a footsie character? I thought that term was for a player. Like X player has good footsie’s so he can do that with Y character ? Can you explain how she’s a footsie character I don’t get it.

I’ll disagree with the strength that she’s perfect. Maybe if her u2 wasn’t so hard to come out I’d agree along with her being able to do some more damage with out having to burn meter in order to be able to do so.

Are you talking about Abel or Rufus u2 I’m getting a little confused. If they’re trying to make the game balance I don’t see why taking away a characters wake up option is going to make it more balanced. Especially if we consider the options that shoto’s have and if we factor in other characters wake up options Like an abel and rufus.

What do you mean with the Honda stuff?

very true. but her rush down opportunities are few and far between. shes for sure a footsie character, but i dont think she has that great of footsies. i mean on the high end yes of course, but they fail me in matches with bison, boxer, chun and the like. ya know the important ones? so to me shes more catered for zoning and punishing mistakes, like guile. ive always thought she was somewhat similar to guiles play style. she is rush down capable, but i have to feel really confident in the match before i do it. i have to start off with other tactics and wait for the perfect time to put on a little extra pressure.

but i also wouldnt consider u2 a free wake up for massive amount of dmg. i dont get why people complain about it so much, its used on wake up just like any other random ultra on wake up. the only difference is rose’s has no recovery, but i guess thats enough to set it far enough apart of the others. for me ive never liked ultras since sf4 came out so its an issue with that part of the game design. they already messed up from the start.

im not complaining about anything, i love rose as she is, she has tools for every match up. doesnt mean i cant dream.

There’s really nothing wrong with Rose as she is. Only thing that really needs some type of help is ST. It’s useful to some extent but it still gets beat out by crap it should grab.

I love the way she is now, and i do agree i would like her ST to work a bit better.While i am used to specific situations i can use it against certain match ups. Still gets to the point where you need to predict a jump to get it in.

Side not withe her focus being faster, it may work out to our benefit with jump ints being able to get a lvl2 faster to pop up people and dash into a ST.While i can do it now, i have to focus as they are just jumping so when they land on me it hits them into the air so i can dash into a st. I would love to be able to do that much more. Just a idea.

I love everyone’s reaction to the U2 change.

If you’ve been playing Rose from vanilla, you should know by now that you have no wake up options. EX Soul Spiral seems worse now than it was, but with U2, it was balanced. My only concern is if EX Soul Spiral doesn’t get buffed back to what it was she won’t have any reversal options. Not really essential to her game, but would help her out in 50/50, rush down and frame trap situations against Zangief, Cammy, Bison, Balrog, Cody and Chun. Some people claim it hasn’t changed, but I’ve never been thrown out of EX SS in vanilla, nor has a simple crouching jab ever stuffed EX SS clean in vanilla.

U2 is a really strong ultra, so after reading all of the nerfs they gave to the majority of the cast, I knew Rose was going to get something nerfed. Just be glad it’s only been this so far.

If the change sticks, no biggie for me, as I was used to using U1. Will be funny to see what all of the new Rose players do once they lose their U2 trump card.

ex soul spiral is exactly the same. you could get jabbed or thrown out of it in vanilla if the opposing throw/attack was active as you came out of invincibility (before the hit).

@ Monkey D Malcom

I’m gonna take it one step at a time.

**Alright maybe because I’m new to this I’m having trouble following you. I’ve been playing SSFIV for about 2-3 months now. But I’m going to ask you some things and I’d like you to answer them just so that I won’t be confused. **

  1. Sure, why not.

**If soul Spark was amazing zoning tool wouldn’t it be good in all MU’s like guile’s sonic boom? Which MU’s aren’t soul spark an amazing zoning tool ? **

  1. Basically, you are trying to say a zoning tool has to be good in every match up, which definitely isn’t true. For example; Rose’s Soul Spark is AMAZING to zone out Zangief, but zoning out Rufus with it isn’t exactly the greatest idea. Another example of a zoning tool that isn’t very good in every match up is rocks, kunai’s, backdashes etc etc. Even Guile’s Sonic Boom is not amazing in every match up ---- for example, Rose. Match ups Rose’s soul spark isn’t that great are Blanka, Rufus, El Fuerte, Vega, simply because it’s pretty easily punishable.

I thought the main reason she won fire ball wars was because of reflect. Soul spark is decent however, the jab reflect gives her like half a stock right ? Doesn’t she lose fire ball wars because of the start up of soul spark ? Unless you’re a full screen away even though wouldn’t it be difficult based on the MU? Like a sagat or guile ?

  1. Nope. She wins because the mixture of the two. Her fireballs build about 20-30 something % of 1 meter. She wins most every fireball war. Against Guile, you can do more soul sparks then he can keep up with sonic booms. You gain the meter faster than him and therefore you have more EX then him. You have to have a mixture of reflect and spark to win, because if he follows his fire ball and knows exactly when to jump because his fireball was slow and you let him get close to you, that’s your own fault. What you don’t understand is when you reflect, you have to wait for a fireball to come at you, giving them a few seconds of walking in. When you throw a spark, the spark is gonna be traveling REGARDLESS if they throw a fireball or not. Rose is one of those only match ups that forces Guile to come in at a character. She loses to Sagat @ fireball wars simply because they come faster than yours does @ different speeds so it’s hard to keep up with sparks and it’s hard to reflect them because they have different speeds.

**Why would you use such a bad character to prove your point? Can you talk about characters that matter without reliable wakes ups like Guile Bison or Sim ? **

4.lol bad character excuse. Because it’s 1 out of the 35 match ups you need to know. You can’t rushdown Bison, actually. You have to outfootsie him. You can zone him until he gets his ultra. He has EX Psycho Crusher, which is a reliable wake up against specifically against Rose. Also, versus Guile, when he’s knocked down, go for a cross-up. That classifies as attacking rushdown and not zoning, if I recall correctly. And against Sim, you would rush him down. Why wouldn’t you? All he can do is teleport, do an ultra, or do his super, which is a reliable wake up. Sim is one of those characters you do rushdown, as he beats you in the zoning game FOR THE MOST PART.

**Can you explain how she is a footsie character? I thought that term was for a player. Like X player has good footsie’s so he can do that with Y character ? Can you explain how she’s a footsie character I don’t get it. **

  1. Rose has fast, meaty pokes that give you a lot of + frames on counter hit and come out fast. Therefore, she has a good footsie game. Going for that counter hit to hitconfirm spiral or spark FADC is one of her main ways to get damage. Also, far st. hk is good for raw damage and has a lot of range and is coming out at a decent speed. Basically you stay in range where you can normal him while getting all your counter hits and such.

I’ll disagree with the strength that she’s perfect. Maybe if her u2 wasn’t so hard to come out I’d agree along with her being able to do some more damage with out having to burn meter in order to be able to do so.

  1. This version of the game, she’s perfectly balanced, any more damage she’s top tier. That’s your own problem if U2 doesn’t come out, because it comes out just fine for many of the other Rose players, such as myself. It truly isn’t difficult. Hey, we can do meterless 300 damage combos in the corner, as well as meterless 200 damage anywhere on the screen. Stop complaining. We’re fine.

**Are you talking about Abel or Rufus u2 I’m getting a little confused. If they’re trying to make the game balance I don’t see why taking away a characters wake up option is going to make it more balanced. Especially if we consider the options that shoto’s have and if we factor in other characters wake up options Like an abel and rufus. **

  1. I’m strictly talking about Rose… Obviously. No character should have a wake up where she can SIMPLY stand from the ground and have an attack that completely says “back up or eat atleast 60 damage.” Also, the shotos have a wake up option, but it’s HEAVILY punishable. HEAVILY punishable. Rose’s ultra comes out and it’s a free 60 damage at the LEAST. Where the fuck did Rufus and Abel come from? Abel’s U2 is good, but it isn’t great and Rufus’s U2 is really match up specific and goes through fireballs, big whoop, so does Chun Li’s U1.

What do you mean with the Honda stuff?

  1. If you want a high damaging bread n butter “rushdown” character, Honda’s 4 spaces away.