SSF4 AE: Revenge of the Orbs

We gained 1/3rd a super bar for every spark that we did.

that’s super fair isn’t it? :smiley:

We had shitty startup and recovery to offset that.

Rose Soul Spark (Startup/Recovery)
LP - 14/52
MP - 22/52
HP - 29/53
EX - 14/48

Ryu Hadouken -12/45
Ken Hadouken - 13/47

considering we still win the fireball wars, it doesn’t matter.

and it’s not because of EX Spark.

I have not seen someone point blank throw out sparks just for meter…

lol.

I’m sure Rose’s spiral and normals still build more meter.

I think 1/4th a meter is fair, considering that’s still more than what Guile builds up, and we can match Guile’s booms.

That’s an overexaggeration. It was like 49% meter built from reflect absorb, and maybe 50 meter points from a shot and landed (hit or block) fireball. each super bar is 250 meter points. so 1/5th if they didn’t jump it or jump on you.

They really should give her something such as decreased recovery on Soul Spark in return for slightly lowering the amount of Super Meter gained from each Soul Spark.

It seems fairly minor on paper, so maybe it will be of little consequence…

In the current system, Rose is the only female character with a projectile that can extend across the screen completely like Ryu and Ken, so at least it doesn’t dissipate like other characters’ projectiles.

actually it does matter. Because now Rose isn’t as good of a battery in the fireball wars and means people have less of a reason to come towards Rose before she gets any meter. (or not have less of a thing to fear and get in there.) But i’m not going to jump the gun since we don’t know how much meter she gains now.

she still wins fireball wars, but now she doesn’t even dominate those now with the meter gain nerf. Rose at this point is basically a turtle character who barely has the great tools to be a defensive character. It’s all there (Normals, slow fireball, U2, passable AA normal, Soul Piede) But capcom feels the need to do what they do best which is nerf.

Well, at least now Rose can combo into U2 from a cr.lk and cl.mp. More opportunities to land U2 (e.g. cr.lp > cr.lk > U2). I guess that was the compensation for removing the invincibility. Better than nothing.

Soul Spark may build more meter per projectile than most in the game, but it has bad start-up and recovery time to begin with. Luckily, she still has Soul Reflect, which helps her a lot in projectile wars. With a 4f start-up on her U2, it may not be hard to use it safely after all. Her normals still remain untouched for the most part.

That’s three 1 frame links my friend.

Try doing c.lk, c.lk. c.lk consistently with her. It’s tough.

better than nothing? There’s better ways to combo into if outside of 1 frame links though.

should make spark fadc ultra easier though :D.

I don’t think she needs a no recovery ultra.

I think we need to give this a chance, and then we can do all of our complaining lol.

It’s not that great but it is better than just having the invincibility removed. And there are better [more damaging] ways to combo into U2 but at least now Rose has the option to combo off cr.lk. You could also choose to activate it during a hit confirm as soon as you have U2 (in order to gain at least two in one match) or save it up for a single opportunity to shave chunks of damage off your opponents life when you land a cr.lk/hit confirm. It could definitely make the difference in the match.

LOL Vega has been my main for over a year now, our BnB/hit confirms are all one frame links. And linking three cr.lk x3 isn’t too hard either. As for linking it into U2, it’ll be just as easy as linking Cody’s cl.mp into his U2. You can buffer the motion during the cr.lk animation.

Moral of the story, links are easy.

So we gave up the get out of jail free card, for a Rufus like ultra in how easy it is to land, with less damage.

I’m alittle relieve its orb activation time changed, that still makes it possible to AA it with good timing, and keep yourself from getting clocked too hard from a good distance.

linking 3 cr. lk is hard.

Not worth getting SRKed or losing easy damage because you wanted that extra 15 points of damage tagged on >.>

dont forget the hit box on spark

The link itself isn’t too hard. One frame links don’t necessarily mean it’s hard. Of course, that link combo is not practical nor worth it in an actual match. I was just trying to prove a point that links are easy and once they’re learned, you’re good to go.

don’t really care about the meter gain reduction for sparks. it’s still got its huge hitbox and its big damage.
i was already using sparks for meter only against zoning chars, aka fireball chars, aka soul reflectable chars.

Rose’s c.lk x3 is a lot more difficult than Vega’s c.lp x3 which I can get constantly, but I have to say I’ve never actually went for c.lk x3 outside of training mode. I main both characters (and Adon for this matter). I know 1 framers pretty well.

i’m gonna miss her awesome meter gain off sparks, its one of those things i took for granted, and only now that they take it away do i realize how nice it was/is

You guys were doing enough sparks in matches to significantly build your meter? There aren’t many matches where I can get away with many of those things. They’re definitely not tiger shots, hadokens or sonic booms.

I want confirmation on what the frames really are. From the article, it sounds like there was some adjustment, but I’m just not clear on exactly what.